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2005-08-03Changes 2.37a:adam1-14/+14
* Appending from files does not set the string for "last loaded file". That could give an accidentally save over of used library files. * International Font support was broken for non-Latin fonts. * Other fixes
2005-06-16Create directories before installing files into them.jlam1-1/+3
2005-06-02Convert to options framework. Quite easy, since all options arewiz1-40/+2
currently not supported :]
2005-06-01Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.jlam1-2/+1
Several changes are involved since they are all interrelated. These changes affect about 1000 files. The first major change is rewriting bsd.builtin.mk as well as all of the builtin.mk files to follow the new example in bsd.builtin.mk. The loop to include all of the builtin.mk files needed by the package is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk is now included by each of the individual builtin.mk files and provides some common logic for all of the builtin.mk files. Currently, this includes the computation for whether the native or pkgsrc version of the package is preferred. This causes USE_BUILTIN.* to be correctly set when one builtin.mk file includes another. The second major change is teach the builtin.mk files to consider files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most of the builtin.mk files test for the presence of built-in software by checking for the existence of certain files, e.g. <pthread.h>, and we now assume that if that file is under ${LOCALBASE}, then it must be from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The exceptions to this new check are the X11 distribution packages, which are handled specially as noted below. The third major change is providing builtin.mk and version.mk files for each of the X11 distribution packages in pkgsrc. The builtin.mk file can detect whether the native X11 distribution is the same as the one provided by pkgsrc, and the version.mk file computes the version of the X11 distribution package, whether it's built-in or not. The fourth major change is that the buildlink3.mk files for X11 packages that install parts which are part of X11 distribution packages, e.g. Xpm, Xcursor, etc., now use imake to query the X11 distribution for whether the software is already provided by the X11 distribution. This is more accurate than grepping for a symbol name in the imake config files. Using imake required sprinkling various builtin-imake.mk helper files into pkgsrc directories. These files are used as input to imake since imake can't use stdin for that purpose. The fifth major change is in how packages note that they use X11. Instead of setting USE_X11, package Makefiles should now include x11.buildlink3.mk instead. This causes the X11 package buildlink3 and builtin logic to be executed at the correct place for buildlink3.mk and builtin.mk files that previously set USE_X11, and fixes packages that relied on buildlink3.mk files to implicitly note that X11 is needed. Package buildlink3.mk should also include x11.buildlink3.mk when linking against the package libraries requires also linking against the X11 libraries. Where it was obvious, redundant inclusions of x11.buildlink3.mk have been removed.
2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-04-11Update blender package to version 2.36nb2 fixing the creation of thereinoud1-5/+5
/blender file.
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-04Update blender package to include all scripts distributed with it. Alsoreinoud1-2/+12
providing an convenience script that links default scripts directory to the homedir. This due to oddities in the blender program too far reaching to easily patch.
2005-02-26Big bugfix release fixing at least a 200 outstanding bugs and itsreinoud1-8/+20
game-engine is finally working now. Dynamic loading of python `import'ed modules finally work now too.
2004-10-15libtool/buildlink3.mk (now libltdl/buildlink3.mk) should only be usedtv1-3/+2
if libltdl is needed; otherwise use USE_LIBTOOL.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-2/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-06-10Remove the unconditional openal dependency (which is not used by default)jmmv1-3/+2
and bump PKGREVISION to 2. openal can be pulled in by the BLENDER_USE_OPENAL knob. Pointed out by jschauma@.
2004-04-12Follow libogg into multimedia/.salo1-2/+2
2004-04-12Convert to buildlink3.snj1-13/+13
2004-03-26PKGREVISION bump after openssl-security-fix-update to 0.9.6m.wiz1-1/+2
Buildlink files: RECOMMENDED version changed to current version.
2004-02-17Upgrade this package to blender-2.32. Changes since 2.31:jschauma1-3/+2
Blender rendering improvements - new: ray tracing - area lights - soft shadow - improved bumpmapping - gaussian filter Displacement mapping - any texture actually deforms rendered geometry - including new procedural subdivision Yafray support - external rendering engine - Global Illumination - photonmapping Other release notes - Mesh beveling - Python pulldown menus for import/export - Armature speed improvements - Etc etc etc - And bugs fixed! (More details at http://www.blender.org/docs/2.32_release/release232_rest.html)
2004-02-14LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globsjlam1-2/+1
relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that are automatically handled by the default setting in bsd.pkg.mk.
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2004-01-10Update to 2.31a as blender-2.31.0.1. Changes to 2.31:jschauma1-2/+3
- 3D Window: while moving Camera Object in camera view, the constraint line was drawn incorrect. - 3D Window: the Transform Panel displayed wrong when in FaceSelect or VertexPaint mode. - 3D Window: in the MKEY "move to layer" menu, the numeric hotkeys were mixed up - Ipo Window: in newly created Ipo Windows the Transform Panel was drawn with zero size - Rendering: autosmooth was always on when Material option "Radio" was set... should only be done when render option "Radio" was set too. - OSX: restored CTRL+F12 or ALT+F12 for rendering when your system ejects CDROM with F12 (ahem!). - OSX: fixed bug in using texture and sequence plugins (thanks Bischofftep!). In the distro are sample compiled plugins (.so) included. - MS Windows: the File Browse window displayed wrong path/filename on attempt to read a non-existing directory. - Added for the manual designers: when you want to make screenshot with a pulldown or popup menu in it, press (alt+)ctrl+f3 while the menu is visible, then ESC, and press (alt+)ctrl+f3 again. Note the (alt+) is for OSX users only.
2004-01-10Upgrade to 2.31; remove html documentation which now has its ownjschauma1-15/+7
package (blender-doc) and add the various build definitions to BUILD_DEFS. Changes since 2.28: - Added buttons drawing Theme 'Rounded'. This uses a new feature in button code that enables aligning buttons in groups together. Will be implemented for the default 'Shaded' theme later. - New default startup file built in. Only shows when you delete .B.blend in your home directory. It has mainly been designed to match the 2.3 manual best. Most obvious change is not starting with a 4-split 3D Window anymore. - Important note: all buttons to call an "Image Select Browser" have been removed from Blender. This is instable code, and caused far too many crashes. The functionality is still accessible though by holding CTRL while pressing a "Load" button for images. This as 'undocumented' feature for power users. :) - Mesh Subdivision Surfaces: now supports 'hide' option as well (HKEY). --- Python: - New module: Lattice - New module: Texture (mostly done already, only missing access to Ipo, EnvMap, ColorBand & Plugin) - Bugfix: Object.makeParent - NMesh: new vertex grouping methods: .renameVertGroup, .getVertGroupNames - Doc updates --- Bug fixes: - Interface: removing a window edge (Join Areas) sometimes removed the wrong edge. Was a very old bug... but showed up in new standard default file. - AntiAlias fonts: file paths longer than 64 characters caused crash. Is 256 now. - Themes: switching main Theme didn't update button draw type for Theme buttons themselves. - IpoWindow: using the new Transform Properties Panel, some buttons caused the event being handled double, giving weird results. - IpoWindow: Sometimes the Transform Properties Panel was drawn with zero size. Added a more strict version check for this to prevent it. - F6 Texture Buttons: browsing a new texture for a Lamp only gave the "Add New" option. - F6 Texture Buttons: the "Default Vars" now resets the environment mapping settings as well. - UV Image Editor: saving an image (after using Texture Paint) now is in same type as original image (was Targa only). - 3D Window: when using a SpotLight in 'Textured Draw mode' (aka Potato mode) the 'Solid Draw mode' turned out black. (Bug since 2.0!) - 3D Window: the MKEY 'movetolayer' option doesn't close anymore on numeric input. Somewhere before 2.25 this was changed... weird. Now you can set layers with numeric buttons, including using ALT for numbers larger than 10, and using SHIFT for extend-select buttons. Press OK or Enter to close the menu. - 3D Window: CTRL+1 (or 2,3,4) crashed when no Object as active. This hotkey is for setting subdivision level for Meshes. - 2.30 error: clicking to select Objects at same location now correctly cycles through the available Objects again. - 2.30 error: CTRL+SHIFT+F3 allows screen capture of entire Blender window again. (For OSX: also press ALT for screen capture). - 2.30 error: the "Emulate 2 button mouse" option, allowing ALT+LeftMouse for MiddleMouse now works again. - Fixed in Unified render (now is actually usable!): - alpha was wrong for halos with lines or rings - halo rendering wrong combined with spothalo - no antialiasing with sky when rendering spothalo - cleaned some weird usage of gamma for spothalo and sky (when rendering sky + spothalo, sky got gamma corrected (Note: "Unified render" renders all in a single pass, whilst normally Blender renders in separate layers for opaque faces, transparent faces, halos and sky. The layers then are merged using alpha, which can cause several (depth) errors.) - When rendering a 'square spot' it displayed rotated wrong in an Environment Map. - When rendering Material with option "Wire", rendering in parts gave errors. - When rendering a Mesh with multiple users (linked-duplicates) it caused a crash when it used UV faces. - Rendering specular highlights for Sun light works correctly again. - Pressing ESC during rendering now reacts immediately again. This was reported fixed before, but accidentally un-committed from the code. - Rendering shadeless Material with UV "TexFace" option had a wrong gamma. - Rendering started with mouse cursor in a 3D window now renders "Local View" or unlocked layer settings again. - Rendering with Meshes using "Smooth" appearance always had "Auto smooth" set on. Was introduced for Radiosity render in 2.28c. Now it only uses "Auto smooth" when the radiosity render is actually used. - Removed old hack from rendering, which enabled a "Border" render in a previously rendered image. It was badly implemented and crashed too often. Related to this, code was cleaned up which prevents errors as reported in rendering with "Border" and "Fields". - The default built-in font was not rendered when using background rendering (blender -b on commandline). - Converting a 3D closed curve (Bezier or NURBS) to a Mesh (ALT+C) the result was a bunch of unconnected vertices. - Constraints: Fixed the lag with Follow Path. - Constraints: prevented creating endless loops. - Mesh Vertex Keys: now can have up to 64k vertices, was 32k. - Mesh Editmode: using Undo caused vertex colors and UV texture information to get lost. - Mesh Editmode: using Undo caused 'hide' status of vertices being lost. Solved by storing this in the Mesh themselves, so the 'hide' status will be restored when leaving/entering EditMode. - Mesh EditMode: the Knife Tool sometimes cut unselected edges as well - Mesh Editmode: Fixed crash when try to faceloop-cut (SHIFT+R, CTRL+R) with a Mesh having an edge that didn't belong to any face. These tools now also update the vertex counter as displayed in 'Info header'. - Mesh object: "Subdiv" level 0 and draw type "Optimal" caused Mesh not drawing in EditMode. - Armatures/Meshes: using "Parent Armature->Name Groups" puts the Mesh in a state that is ready for weight paint. - MetaBalls: the displaylists were re-created for each redraw of 3d window, causing an enormous slowdown. Now it runs smooth again. (Old bug!) - Blender didn't rename 'temp save' file to quit.blend at quit. Was reported on OSX and Linux. - Materials: The stencil option only worked for one channel with normal-mapping. Now it works for all as it's supposed to be. - OSX: using the F10 RenderButtons "Play" option now pops the window to the front. This also for starting blender from command line. - OSX: the preferred AntiAlias font couldnt be written in .b.blend (unless you manually install the font in ~/.blender/) - MS Windows, Blender Text editor: Using clipboard to copy/paste text (CTRL+C and CTRL+V) works with correct line endings. ---- Various fixes: - Interface: cleaned up aligning and positioning of buttons in most Panels (for manual) - Added decorations to 'Minimal' buttons Theme to make it usable, also restored the 2.2x drawing style for buttons as 'OldSkool' Theme. - 2.30 error: in 3D window selecting Objects wasn't updated correctly in all situations. - 2.30 error: CTRL+LeftMouse click allows selecting Objects in EditMode again. - 2.30 error, the new toolbox and floating menus were closed when mouse left the menu immediately. Is now a safety of 40 pixels again. - Action Window: zooming in increased with factor 5. - Buttons Window: the Panel background color+alpha is part of Theme settings now. - 3D window, when setting a render border in camera view (SHIFT+B) the associated render option is set as well. - 3D Window: OpenGL render option is icon in window header again, and now uses Theme Color for background as well. - 3D Window: a Constraint now draws a blue dashed line to its parent. - 3D Window: Enter EditMode from FaceSelect mode correctly selects vertices again - 3D Window: transform option (SKEY) allows typing in zero scaling value. - 3D Window: Warp transform option (SHIFT+WKEY) allows typing in values. - 3D Window: the header didn't display 'Mesh' pulldown menu when VertexPaint mode and EditMode were both active. - 3D Window: modes 'VertexPaint' and 'Weightpaint' and 'Texturepaint' allow drawmode wire-extra again. - Image Window: the buttons in header were messed up in 2.30 - TextEditor window: the hotkeys ALT+N (new) and ALT+O (open) now also work when no 'text block' is active or available in Blender. - File Browse window: text sometimes was drawn over outer border. - Theme for TextWindow now allows color for text as well. - F5 MaterialButtons: when you set "Halo", and "Star", then disable "Halo", the "TexFace" button was set. The fix also prevents RGB from being reaset to 1.0. - F5 MaterialButtons: "OB" and "ME" buttons in 2nd Panel didnt work properly. Also the "1 Mat 1" buttons didnt display in all situations. - F6 TextureButtons: "Crop and Anim" Panel had wrong name... now "Anim and Movie". This Panel now draws buttons always, because it is for the 'anim option' (sequence of files) which is different from 'movie' option (single file). - F6 ObjectButtons: added to the Constraint Panel buttons indicating the 'Active Bone' or 'Active Object', like previously (2.2x) was drawn in constraint buttons header. - F6 TextureButtons: Colorband color sliders didnt update the colorband - F9 EditButtons: moved vertex group buttons to first Panel. These buttons should be available outside editmode as well. - F9 EditButtons: changed decimator slider into number-button, with only 1 vertex in Mesh the slider didn't display OK. The slider also provided insufficient space for the full text. - Constraints: sometimes its data was not available (null) after reading file, causing a crash. Code has been secured. - In render output window; using Pad-plus and minus zoom now always includes a zoom level 1.0 now. - Mesh EditMode: Knife tool now has correct cursor, for all platforms. - Mesh EditMode, Knife Tool: ESC for pop-up menu was not handled, and pressing ENTER at pop-up menu caused 'mouse trail' call to exit. - OSX: is now compiled with optimizing, giving a speed gain of 10-20%. - OSX: using the Apple Quicktime dialog when choosing a movie format (F10 render buttons) still can cause a freeze when you choose the "Options" button. This has been verified by Apple as a system bug. We added a warning when you choose this option in Blender.
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz1-2/+2
2003-11-12PKGREVISION++ after openssl update.jschauma1-1/+2
2003-08-04Needs audio/openal/buildlink2.mk alsojmc1-1/+2
2003-07-31Update blender to 2.28:jschauma1-2/+3
Among other things, this version now includes audio support. The complete and extensive changelog is available at http://www.blender.org/modules.php?op=modload&name=News&file=article&sid=64
2003-07-21COMMENT should start with a capital letter.martti1-2/+2
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-03Remove CPPFLAG, which is handled by MesaLib's buildlink2 if necessary.jschauma1-2/+1
Update distinfo for documentation which was updated recently.
2003-06-05Add USE_LIBTOOL et al in the hope that this fixes PR pkg/21789, which I can'tjschauma1-2/+5
re-create (with or without bash).
2003-05-28Update blender to version 2.27. A whole lot has changed since our old 2.11jschauma1-49/+57
package, most notably the fact that blender is now Open Source Software, and we can thus compile it instead of using binary only packages. The new homepage is http://www.blender.org. This package tested under NetBSD/i386, NetBSD/macppc and Linux/i386 -- other platforms are encouraged to test, but hardly any modifications should be necessary.
2003-03-26De-confusify: Let emulators/suse_*/Makefile.* _not_ include bsd.pkg.mk, but ↵jschauma1-1/+2
rather make all packages that use linux emulation include bsd.pkg.mk as the last files just like any normal package.
2002-12-16Add trailing / to MASTER_SITES.schmonz1-2/+2
2002-12-07Replace IGNORE with PKG_FAIL_REASON or PKG_SKIP_REASON as appropriate.schmonz1-5/+5
2002-09-25correctly set PLIST_ARCH so this installs and deinstalls correctly ondmcmahill1-1/+6
sparc (I could have sworn it did before but i guess not). Also only check for compat_svr4 on NetBSD systems, not SunOs.
2002-08-03add sparc PLIST and enable in Makefile. Also change the check to lookdmcmahill1-5/+6
for a compat_svr4 setup rather than compat_sunos as its a solaris-2.6 binary. Finally, add a mirror site.
2002-07-14Add i386 platform. Bump PKGREVISION. This closes PR pkg/17598 byrh1-3/+3
Julio Merino <jmmv@hispabsd.org>
2002-04-04Use "suse_linux/Makefile.application" to pick correct SuSE packages.tron1-4/+3
2001-11-29Get rid of manually adding "nbX" to PKGNAME when a pkg was changed inhubertf1-2/+3
pkgsrc. Instead, a new variable PKGREVISION is invented that can get bumped independent of DISTNAME and PKGNAME. Example #1: DISTNAME= foo-X.Y PKGREVISION= Z => PKGNAME= foo-X.YnbZ Example #2: DISTNAME= barthing-X.Y PKGNAME= bar-X.Y PKGREVISION= Z => PKGNAME= bar=X.YnbZ (!) On subsequent changes, only PKGREVISION needs to be bumped, no more risk of getting DISTNAME changed accidentally.
2001-11-27it's foo-X.YnbZ, *not* foo-X.Y.nbZ !hubertf1-2/+2
^
2001-11-23Add dummy definition for DISTNAME if the platform is not supported.pooka1-1/+2
This is a workaround to avoid totally breaking the pkg system on platforms which are not supported (pkg system *requires* setting DISTNAME)
2001-05-24disabled shlibs checking (this is a Linux package)manu1-2/+3
2001-05-11Adapt to linuxppc version number change.wiz1-2/+2
2001-05-04Correct the distfile name for the Alphaagc1-2/+2
Add back distfile digests for Alpha, Sparc and PowerPC Add distfile sizes
2001-04-08Bumped the package version after last changemanu1-2/+2
2001-04-08Fixed minor problems, added support for i386 (not ready yet)manu1-2/+3
2001-04-02Indentation & MKDIR -> INSTALL_DATA_DIR.wiz1-11/+11
2001-03-16Blender is a GUI based raytracermanu1-0/+57