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2016-03-05Bump PKGREVISION for security/openssl ABI bump.jperkin1-2/+2
2016-01-11Fix the PLIST variable for the version.joerg1-2/+2
2016-01-06Revbump after updating graphics/libwebpadam1-1/+2
2015-12-19Update blender to 2.76bmarkd6-1440/+1522
Fixes build with python35 (PR pkg/50566) Blender 2.76, released Oct 9, 2015. (Update 2.76b is from Nov 3 2015). - Initial support for Pixar's OpenSubdiv geometry subdivision technology. - A huge view-port performance boost. - Big file browser performance boost and arrow keys navigation support. - Node auto-offset feature that helps organizing node layouts. - Absolute grid snapping in the 3D view. - Sculpting with tiled strokes. - Text effect strips for the sequencer, supporting subtitle export - As usual, hundreds of bugs fixed and other improvements! Blender 2.75a release. - Blender now supports a fully integrated Multi-View and Stereo 3D pipeline - Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature. - UI now allows font previews in the file browser. - High quality options for viewport depth of field were added - Modeling has a new Corrective Smooth modifier. - The Decimate modifier was improved significantly. - 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved - Video Sequence Editor: Placeholders can now replace missing frames of image sequences - Game Engine now allows smoother LOD transitions, and supports mist attributes animation - And: 100s of bug fixes and smaller feature improvements.
2015-12-15Update blender to 2.74markd9-356/+155
Blender 2.74, released Mar 31 2015! - Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute. - Viewport has new cool compositing features, outliner now manages orphan datablocks better. - Modeling now allows custom normals, and transferring data layers between meshes! - Massive improvements to hair dynamics and editing tools: a big step forward with more to come… - A new tool “Cavity Mask” was added to sculpting/painting, along with other improvements. - Great memory consumption optimization in Freestyle NPR stroke rendering. - Grease pencil and Game engine improvements, and more… Blender 2.73, released January 8 2015! - Several Cycles Rendering updates, improvements and new features, support for GeForce 9xx GPUs. - New fullscreen mode, improved Pie Menus, 3D View can now display the world background. - Knife-tool now allows freehand smart cuts, and more improvements were made in selection tools, Bevel Modifier and Shapekeys. - Unwrapping UVs was improved, strength is now enabled for Grab and Snake Hook brushes, better visual feedback mode for painting with masks. - Sequencer now can show a backdrop, strips can be snapped to others along with other improvements. - Freestyle NPR Rendering has a new SVG exporter add-on, along with other improvements. - Grease Pencil had a major update, it is now possible to edit and animate strokes! New draw styles, and imporvements in user interface. - Collada Importer was updated, improving the compatibility with other software’s bone concepts. - Add-ons: FBX improved importing/exporting armatures, some Python API changes could need some Add-ons to be updated! - As usual several other minor updates and improvements, and lot of bugfixing also in this release. Blender 2.72, relased Oct 4 2014. Cycles GPU rendering supports Volume and Subsurface Scattering now. The User Interface comes with optional Pie Menus now and the Tooltips have been improved. For Modeling, a new intersection tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor now comes with a Sun Beam node. Freestyle NPR rendering is now available with Cycles as well.
2015-12-05Extend PYTHON_VERSIONS_INCOMPATIBLE to 35adam1-2/+2
2015-11-25Remove mk/find-prefix.mk usage from the graphics category.jperkin1-5/+2
The find-prefix infrastructure was required in a pkgviews world where packages installed from pkgsrc could have different installation prefixes, and this was a way for a dependency prefix to be determined. Now that pkgviews has been removed there is no longer any need for the overhead of this infrastructure. Instead we use BUILDLINK_PREFIX.pkg for dependencies pulled in via buildlink, or LOCALBASE/PREFIX where the dependency is coming from pkgsrc. Provides a reasonable performance win due to the reduction of `pkg_info -qp` calls, some of which were redundant anyway as they were duplicating the same information provided by BUILDLINK_PREFIX.pkg.
2015-11-03Add SHA512 digests for distfiles for graphics categoryagc1-1/+2
Problems found with existing digests: Package fotoxx distfile fotoxx-14.03.1.tar.gz ac2033f87de2c23941261f7c50160cddf872c110 [recorded] 118e98a8cc0414676b3c4d37b8df407c28a1407c [calculated] Package ploticus-examples distfile ploticus-2.00/plnode200.tar.gz 34274a03d0c41fae5690633663e3d4114b9d7a6d [recorded] da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated] Problems found locating distfiles: Package AfterShotPro: missing distfile AfterShotPro-1.1.0.30/AfterShotPro_i386.deb Package pgraf: missing distfile pgraf-20010131.tar.gz Package qvplay: missing distfile qvplay-0.95.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2015-04-25Recursive revbump following MesaLib update, categories g through n.tnn1-2/+2
2015-04-17Revbump after updating devel/boost-libsadam1-2/+2
2014-11-07Revbump after updating boostadam1-2/+2
2014-10-07Revbump after updating libwebp and icuadam1-2/+2
2014-08-22Bump PKGREVISION for ilmbase shlib major bump.wiz1-2/+2
2014-08-13Revbump after boost-libs updateadam1-1/+2
2014-07-09Update to 2.71ryoon9-539/+918
Changelog: Many bugfixes. I detail see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70/Bug_Fixes and http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Bug_Fixes
2014-04-17Limit heap check call to libstdc++.joerg2-1/+15
2014-04-10recursive bump from ilmbase shlib version change.obache1-2/+2
2014-04-10recursive bump from x264-devel builld number change (i.e. API change).obache1-1/+2
2014-04-07Remove NetBSD specific lines from generic PLISTryoon1-3/+1
2014-04-07Update to 2.70ryoon26-846/+159
Changelog: New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail. The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects. Cycles Rendering Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone. CPU rendering performance was improved, particularly for hair, textures and Open Shading Language. Motion Tracker Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm. User Interface The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more. Modeling The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers. The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well. Threaded Dependency Graph An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful. Game Development The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added. A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game. Freestyle NPR Rendering The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized. More Features Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders. Feature Videos For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release. Addons Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon Bug Fixes In addition to the new features, over 560 bugs that existed in previous releases have been fixed.
2014-02-12Recursive PKGREVISION bump for OpenSSL API version bump.tron1-1/+2
2014-02-01Build on Linux.markd6-5/+54
2014-01-10Update to Blender 2.69. Add fixes for building with Clang, either fromjoerg22-1289/+1931
upstream or submitted for upstream. Import changes: A new hidden wire display option was added to help with retopology. Mesh Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too. Hair rendering was improved with a new Hair shader and reorganized settings. Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring. Sky rendering now uses a more accurate sky model. New blackbody, vector transform and HSV nodes were added. The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering. The Motion tracker now supports plane tracking, which can be used to replace billboards, screens and other flat things in footage. Lists in the user interface can now be resized, sorted and filtered. Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers. FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier). In addition to the new features, over 270 bugs that existed in previous releases have been fixed.
2013-12-27Update plist for latest python33; it seems that some stuff calleddholland2-4/+3
"venv" is copied wholesale from the python33 install, I guess via the wonders of scons, and one of the files went away in the last python33 update.
2013-11-20Revbump after updating devel/boost-libsadam1-2/+2
2013-11-20recursive bump from boost-lib shlib major bump.obache1-1/+2
2013-10-12Update to 2.68aryoon11-1262/+1299
Changelog: * New features * Bugfixes * Many improvements
2013-09-01recursive bump from hdf5 shlib major bump.obache1-2/+2
2013-06-06Bump PKGREVISION for libXft changes for NetBSD native X support onwiz1-2/+2
NetBSD 6, requested by tron.
2013-06-04Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:tron1-2/+2
Recursively bump package revisions again after the "freetype2" and "fontconfig" handling was fixed.
2013-06-03Bump freetype2 and fontconfig dependencies to current pkgsrc versions,wiz1-2/+2
to address issues with NetBSD-6(and earlier)'s fontconfig not being new enough for pango. While doing that, also bump freetype2 dependency to current pkgsrc version. Suggested by tron in PR 47882
2013-05-09Massive revbump after updating graphics/ilmbase, graphics/openexr, textproc/icu.adam1-1/+2
2013-03-13Update to 2.66aryoon3-1172/+1172
Changelog: Bug fix update Over 80 bugs fixed since 2.66 release: Interface Fix #34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760) Fix #33466: Alt+MouseWheel changes frame as well as buttons (r54929) Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly. (r54945) Fix soft shadow at top edge incorrectly drawn (r54954) Fix #34418: Screencast could be started twice (r54961) Fix #34509: Panel color were not updated from old files properly (r54996) Allow trackpad and magic mouse swipes to control brush size for circle select. (r55027) Fix (regression) #34391: Window position not saving correctly for next start-up (r54879) Fix #34390: quicktime video codec menu showing blank (r54942) Viewport Fix #34378: GLSL materials using multiple UV layers fail in editmode (r54783) Fix #34347: View3D Mini-Axis drawing in error with overlay (r54789) Fix #34426: Manipulator handles drawn incorrectly by depth (r54923) Fix glitch rotating the camera in camera mode drawing helper-line in random locations (r54928) Animation Fix zoom for graph-editor (and other editors) (r54910) Sequencer Fix #34439: Strip modifier - Mask multiply failure (r54901) Fix #34453: Added RGBA|RGB channels toggle to sequencer preview (r54904) Fix sequencer crash when pasteing strips after creating new file (r54935) Composite/Nodes Fix #34356: Inputs list in file output doesn't appear properly. (r54754) Fix #34359: Crash when using image output node (r54746) Fix #34474: "Record Composite" image op segfaults in compositor code (r54948) Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" (r54960) Fix #34507: Adding reroute node into invalid links would crash the compositor (r55047) MovieClip/Tracking Fix memory leak when loading multilayer EXR as movie clip (r54934) Fix for incorrect subpixel precision of marker when using track offset (r55028) Render Fix #34351: Displacement map Bake margin does not work (r54748) Fix #34436: Node editor delete texture crash (r54908) Fix #34493: Image Sequence texture didn't allow "Offset" with fcurves. (r55012) Fix #34475: Weird noise bug with Texture nodes (r55021) Fix for texture preview render with show alpha enabled (r55026) Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again. (r55022) Render (Cycles) Fix #34421: viewport render stuck with no objects in the scene. (r54885) Fix #34480: hair render in dupligroup did hide the emitter properly in some cases. (r54959) Modifiers Fix #34358: Shrinkwrap modifier project along normal did not work correctly (r54793) Fix #34369: applying screw modifier turns object to black (r55004) Tools Fix #34384: Border select in UV Image window crashed (r54816) Fix for weight paint using values over 1.0 when blending (r54833) Fix for regression in 'object.shape_key_transfer' operator since BMesh merge (r54834) Fix #34415: Edge slide results in segmentation fault on certain mesh (r54875) Fix #34455: Origin to Center of Mass is missing in menu Object > Transform (r54891) Fix selecting linked faces (r54920 r54921) Fix #34366: mesh.select_mode operator could not be configure the use_extend and use_expand properly. (r54944) fix #34486: Selection of bones in armature edit mode only toggles between two bones (r54969) Fix #34534: Copy/Paste objects hangs (r55051) Fix (regression) #34438: Solidify crease error (r54882) Fix missing select menu for weight, vertex, texture paint modes. (r54883) Fix joining meshes could loose crease/bevel weights (r54899) Fix (regression) #34449: Edge toggline bevel failed (r54900) Sculpt Fix #34370: Collapse-Edges crash in dyntopo (r54827) Fix #34431: Crash when dyntopo enabled and using view plane mode (r54971) Fix #34473: Blender Crashes on toggling modes, dynatopo sculpt/object mode. (r55007) Game Engine Fix projection clipping (r54733) Fix #34349: Character walkDirection ADD mode -#INF error. (r54738) Fix #18967: Enable alpha buffer (useful for TV broadcasting). (r54745) Fix #34353: Ray cast on Triangle mesh bounded Rigid Body Object crashes (r54757) Fix #34219: Webcam support under Linux in Standalone broken (r54764) Fix #34330: Action Actuator "caching" the previous ran actions (r54766 r54767 r54769) Fix error using actions with multiple scenes (r54767) Fix object color channels can now be animated separately without zeroing out the other channels (r54772) Fix error using uninitialized variables for rendering (r54776 r54781) Fix #34377: Game-Engine - Multi UV mesh's materials not backwards compatible (r54780) Fix Game-Engine crashing when on material conversions (r54837) Fix #34440: Motion blur (2d filter) not working in osx (r54912) Fix #34428 #20856 #20281: converting multi-uv layers. (r54972) Fix #34523: 2D-Filter produces render error (r55010) Fix #34517: 2D-Filter causes mouselook script drifting effect (r55011) Rigid Body Fix motion paths calculation being incorrect for rigid bodies (r54799) Allow rigidbody collision groups to be animated (r54818) Fix #34410: Planes with Rigid Body always keep distance to colliding objects (r54855) Fix #34420: Rigid objects not resetting original properly after running a simulation. (r54862) Fix inconsistency with world rebuilding with the start frame (r54990) Text Editor Fix Fix text editor bug: ctrl+F is not configurable (r54878) Fix #54907: freeze when turning on syntax highlight (r54907) Fix crash when overwriting ascii character with multibyte character (r54917) Python Fix Python console bug: "autocomplete" doesn't advance cursor properly when completion includes UTF8 characters (r54824) Fix #34423: foreach_get crash for any non existant attribute (r54865 r54866) Fix #34372: mesh.verts.foreach_set not working with normals (r54943) Fix for python exception getting the ID from an operator button (r54835) Other Fix freeing all bakes in particle mode (r54822) Fix file with packed images crashes on load (r54790) Fix image alpha version patch with library linked files (r54794) Fix #34427: Collada export crash with armature (r54856) Fix X3D import error loading UV's (r4325) Fix X3D import for images (r4327) Rigify fixes (r4321 r4334 r4335)
2013-02-27Update to 2.66ryoon5-1165/+1188
Changes: This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver. In detail, see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66
2013-02-19Fix build with new libpng.joerg2-1/+14
2013-02-16Recursive bump for png-1.6.wiz1-2/+2
2013-02-15recursive bump from boost-lib shlib update.obache1-2/+2
2013-02-06PKGREVISION bumps for the security/openssl 1.0.1d update.jperkin1-2/+2
2013-01-26Revbump after graphics/jpeg and textproc/icuadam1-2/+2
2013-01-19Don't link against libexecinfo on NetBSD 6; it's new in 7.riastradh1-2/+4
2013-01-02Update to 2.65aryoon6-1316/+1166
* Fix build on NetBSD current, repoted by dholland@ Fix NetBSD version conditional and link to libexecinfo Changelog: * More features * 200 over bug fixes
2012-12-09Bump PKGREVISIONryoon1-9/+5
* Buildlink to openjpeg15 * Remove unnecessary lines
2012-12-03Update to 2.64aryoon33-597/+1989
XXX This revision may build on NetBSD 6.* and Linux only. * Convert to scons build * Remove MESSAGE file, we need not to copy files to ~/.blender Changelog: * Add cycles engine * New features and bugfixes
2012-10-20const global objects must have a defaulted constructor.joerg4-1/+60
Make sure that functions are defined before used in templates.
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-2/+1
2012-07-03Define ABS before using it. Don't use the address of a function when ajoerg5-3/+53
call is desired.
2012-05-16graphics/blender: Fix indirect linking on DragonFlymarino1-1/+2
2012-03-15Bump PKGREVISION from default python to 2.7.obache1-2/+2
2012-02-06Revbump forwiz1-2/+2
a) tiff update to 4.0 (shlib major change) b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk) Enjoy.
2011-11-01Recursive bump for graphics/freetype2 buildlink addition.sbd1-2/+2