Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
Fixes build with python35 (PR pkg/50566)
Blender 2.76, released Oct 9, 2015. (Update 2.76b is from Nov 3 2015).
- Initial support for Pixar's OpenSubdiv geometry subdivision technology.
- A huge view-port performance boost.
- Big file browser performance boost and arrow keys navigation support.
- Node auto-offset feature that helps organizing node layouts.
- Absolute grid snapping in the 3D view.
- Sculpting with tiled strokes.
- Text effect strips for the sequencer, supporting subtitle export
- As usual, hundreds of bugs fixed and other improvements!
Blender 2.75a release.
- Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
- Cycles has much awaited initial support for AMD GPUs, and a new Light
Portals feature.
- UI now allows font previews in the file browser.
- High quality options for viewport depth of field were added
- Modeling has a new Corrective Smooth modifier.
- The Decimate modifier was improved significantly.
- 3D viewport painting now supports symmetry and the distribution of Dynamic
Topology was improved
- Video Sequence Editor: Placeholders can now replace missing frames of
image sequences
- Game Engine now allows smoother LOD transitions, and supports mist
attributes animation
- And: 100s of bug fixes and smaller feature improvements.
|
|
Blender 2.74, released Mar 31 2015!
- Cycles got several precision, noise, speed, memory improvements, new
Pointiness attribute.
- Viewport has new cool compositing features, outliner now manages
orphan datablocks better.
- Modeling now allows custom normals, and transferring data layers
between meshes!
- Massive improvements to hair dynamics and editing tools: a big step
forward with more to come…
- A new tool “Cavity Mask” was added to sculpting/painting, along with
other improvements.
- Great memory consumption optimization in Freestyle NPR stroke rendering.
- Grease pencil and Game engine improvements, and more…
Blender 2.73, released January 8 2015!
- Several Cycles Rendering updates, improvements and new features, support
for GeForce 9xx GPUs.
- New fullscreen mode, improved Pie Menus, 3D View can now display the
world background.
- Knife-tool now allows freehand smart cuts, and more improvements were
made in selection tools, Bevel Modifier and Shapekeys.
- Unwrapping UVs was improved, strength is now enabled for Grab and Snake
Hook brushes, better visual feedback mode for painting with masks.
- Sequencer now can show a backdrop, strips can be snapped to others along
with other improvements.
- Freestyle NPR Rendering has a new SVG exporter add-on, along with other
improvements.
- Grease Pencil had a major update, it is now possible to edit and animate
strokes! New draw styles, and imporvements in user interface.
- Collada Importer was updated, improving the compatibility with other
software’s bone concepts.
- Add-ons: FBX improved importing/exporting armatures, some Python API
changes could need some Add-ons to be updated!
- As usual several other minor updates and improvements, and lot of
bugfixing also in this release.
Blender 2.72, relased Oct 4 2014.
Cycles GPU rendering supports Volume and Subsurface Scattering now. The
User Interface comes with optional Pie Menus now and the Tooltips have been
improved. For Modeling, a new intersection tool has been added in Edit Mode.
Texture painting workflow has been streamlined with easy access to painted
images and UV layers. The Compositor now comes with a Sun Beam node.
Freestyle NPR rendering is now available with Cycles as well.
|
|
|
|
The find-prefix infrastructure was required in a pkgviews world where
packages installed from pkgsrc could have different installation
prefixes, and this was a way for a dependency prefix to be determined.
Now that pkgviews has been removed there is no longer any need for the
overhead of this infrastructure. Instead we use BUILDLINK_PREFIX.pkg
for dependencies pulled in via buildlink, or LOCALBASE/PREFIX where the
dependency is coming from pkgsrc.
Provides a reasonable performance win due to the reduction of `pkg_info
-qp` calls, some of which were redundant anyway as they were duplicating
the same information provided by BUILDLINK_PREFIX.pkg.
|
|
Problems found with existing digests:
Package fotoxx distfile fotoxx-14.03.1.tar.gz
ac2033f87de2c23941261f7c50160cddf872c110 [recorded]
118e98a8cc0414676b3c4d37b8df407c28a1407c [calculated]
Package ploticus-examples distfile ploticus-2.00/plnode200.tar.gz
34274a03d0c41fae5690633663e3d4114b9d7a6d [recorded]
da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
Problems found locating distfiles:
Package AfterShotPro: missing distfile AfterShotPro-1.1.0.30/AfterShotPro_i386.deb
Package pgraf: missing distfile pgraf-20010131.tar.gz
Package qvplay: missing distfile qvplay-0.95.tar.gz
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Changelog:
Many bugfixes.
I detail see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70/Bug_Fixes
and http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Bug_Fixes
|
|
|
|
|
|
|
|
|
|
Changelog:
New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.
The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.
Cycles Rendering
Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.
CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.
Motion Tracker
Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.
User Interface
The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.
Modeling
The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.
The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.
Threaded Dependency Graph
An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.
Game Development
The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.
A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.
Freestyle NPR Rendering
The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.
More Features
Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.
Feature Videos
For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release.
Addons
Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon
Bug Fixes
In addition to the new features, over 560 bugs that existed in previous releases have been fixed.
|
|
|
|
|
|
upstream or submitted for upstream. Import changes:
A new hidden wire display option was added to help with retopology. Mesh
Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill,
Grid fill and Symmetrize tools were improved. New curve and lattice
editing tools were added too.
Hair rendering was improved with a new Hair shader and reorganized
settings. Subsurface scattering uses a new sampling algorithm and now
supports bump mapping and texture blurring. Sky rendering now uses a
more accurate sky model. New blackbody, vector transform and HSV nodes
were added. The non-progressive integrator was renamed to Branched Path
Integrator, and is now available for GPU rendering.
The Motion tracker now supports plane tracking, which can be used to
replace billboards, screens and other flat things in footage.
Lists in the user interface can now be resized, sorted and filtered.
Further there are small improvements for vertex parenting, empty
objects, the shrinkwrap modifier, mask editing, armatures, f-curves and
drivers.
FBX Import support has been added and FBX/OBJ can now export split
normals (without the need for the edge split modifier).
In addition to the new features, over 270 bugs that existed in previous
releases have been fixed.
|
|
"venv" is copied wholesale from the python33 install, I guess via
the wonders of scons, and one of the files went away in the last
python33 update.
|
|
|
|
|
|
Changelog:
* New features
* Bugfixes
* Many improvements
|
|
|
|
NetBSD 6, requested by tron.
|
|
Recursively bump package revisions again after the "freetype2" and
"fontconfig" handling was fixed.
|
|
to address issues with NetBSD-6(and earlier)'s fontconfig not being
new enough for pango.
While doing that, also bump freetype2 dependency to current pkgsrc
version.
Suggested by tron in PR 47882
|
|
|
|
Changelog:
Bug fix update
Over 80 bugs fixed since 2.66 release:
Interface
Fix #34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760)
Fix #33466: Alt+MouseWheel changes frame as well as buttons (r54929)
Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly. (r54945)
Fix soft shadow at top edge incorrectly drawn (r54954)
Fix #34418: Screencast could be started twice (r54961)
Fix #34509: Panel color were not updated from old files properly (r54996)
Allow trackpad and magic mouse swipes to control brush size for circle select. (r55027)
Fix (regression) #34391: Window position not saving correctly for next start-up (r54879)
Fix #34390: quicktime video codec menu showing blank (r54942)
Viewport
Fix #34378: GLSL materials using multiple UV layers fail in editmode (r54783)
Fix #34347: View3D Mini-Axis drawing in error with overlay (r54789)
Fix #34426: Manipulator handles drawn incorrectly by depth (r54923)
Fix glitch rotating the camera in camera mode drawing helper-line in random locations (r54928)
Animation
Fix zoom for graph-editor (and other editors) (r54910)
Sequencer
Fix #34439: Strip modifier - Mask multiply failure (r54901)
Fix #34453: Added RGBA|RGB channels toggle to sequencer preview (r54904)
Fix sequencer crash when pasteing strips after creating new file (r54935)
Composite/Nodes
Fix #34356: Inputs list in file output doesn't appear properly. (r54754)
Fix #34359: Crash when using image output node (r54746)
Fix #34474: "Record Composite" image op segfaults in compositor code (r54948)
Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" (r54960)
Fix #34507: Adding reroute node into invalid links would crash the compositor (r55047)
MovieClip/Tracking
Fix memory leak when loading multilayer EXR as movie clip (r54934)
Fix for incorrect subpixel precision of marker when using track offset (r55028)
Render
Fix #34351: Displacement map Bake margin does not work (r54748)
Fix #34436: Node editor delete texture crash (r54908)
Fix #34493: Image Sequence texture didn't allow "Offset" with fcurves. (r55012)
Fix #34475: Weird noise bug with Texture nodes (r55021)
Fix for texture preview render with show alpha enabled (r55026)
Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again. (r55022)
Render (Cycles)
Fix #34421: viewport render stuck with no objects in the scene. (r54885)
Fix #34480: hair render in dupligroup did hide the emitter properly in some cases. (r54959)
Modifiers
Fix #34358: Shrinkwrap modifier project along normal did not work correctly (r54793)
Fix #34369: applying screw modifier turns object to black (r55004)
Tools
Fix #34384: Border select in UV Image window crashed (r54816)
Fix for weight paint using values over 1.0 when blending (r54833)
Fix for regression in 'object.shape_key_transfer' operator since BMesh merge (r54834)
Fix #34415: Edge slide results in segmentation fault on certain mesh (r54875)
Fix #34455: Origin to Center of Mass is missing in menu Object > Transform (r54891)
Fix selecting linked faces (r54920 r54921)
Fix #34366: mesh.select_mode operator could not be configure the use_extend and use_expand properly. (r54944)
fix #34486: Selection of bones in armature edit mode only toggles between two bones (r54969)
Fix #34534: Copy/Paste objects hangs (r55051)
Fix (regression) #34438: Solidify crease error (r54882)
Fix missing select menu for weight, vertex, texture paint modes. (r54883)
Fix joining meshes could loose crease/bevel weights (r54899)
Fix (regression) #34449: Edge toggline bevel failed (r54900)
Sculpt
Fix #34370: Collapse-Edges crash in dyntopo (r54827)
Fix #34431: Crash when dyntopo enabled and using view plane mode (r54971)
Fix #34473: Blender Crashes on toggling modes, dynatopo sculpt/object mode. (r55007)
Game Engine
Fix projection clipping (r54733)
Fix #34349: Character walkDirection ADD mode -#INF error. (r54738)
Fix #18967: Enable alpha buffer (useful for TV broadcasting). (r54745)
Fix #34353: Ray cast on Triangle mesh bounded Rigid Body Object crashes (r54757)
Fix #34219: Webcam support under Linux in Standalone broken (r54764)
Fix #34330: Action Actuator "caching" the previous ran actions (r54766 r54767 r54769)
Fix error using actions with multiple scenes (r54767)
Fix object color channels can now be animated separately without zeroing out the other channels (r54772)
Fix error using uninitialized variables for rendering (r54776 r54781)
Fix #34377: Game-Engine - Multi UV mesh's materials not backwards compatible (r54780)
Fix Game-Engine crashing when on material conversions (r54837)
Fix #34440: Motion blur (2d filter) not working in osx (r54912)
Fix #34428 #20856 #20281: converting multi-uv layers. (r54972)
Fix #34523: 2D-Filter produces render error (r55010)
Fix #34517: 2D-Filter causes mouselook script drifting effect (r55011)
Rigid Body
Fix motion paths calculation being incorrect for rigid bodies (r54799)
Allow rigidbody collision groups to be animated (r54818)
Fix #34410: Planes with Rigid Body always keep distance to colliding objects (r54855)
Fix #34420: Rigid objects not resetting original properly after running a simulation. (r54862)
Fix inconsistency with world rebuilding with the start frame (r54990)
Text Editor
Fix Fix text editor bug: ctrl+F is not configurable (r54878)
Fix #54907: freeze when turning on syntax highlight (r54907)
Fix crash when overwriting ascii character with multibyte character (r54917)
Python
Fix Python console bug: "autocomplete" doesn't advance cursor properly when completion includes UTF8 characters (r54824)
Fix #34423: foreach_get crash for any non existant attribute (r54865 r54866)
Fix #34372: mesh.verts.foreach_set not working with normals (r54943)
Fix for python exception getting the ID from an operator button (r54835)
Other
Fix freeing all bakes in particle mode (r54822)
Fix file with packed images crashes on load (r54790)
Fix image alpha version patch with library linked files (r54794)
Fix #34427: Collada export crash with armature (r54856)
Fix X3D import error loading UV's (r4325)
Fix X3D import for images (r4327)
Rigify fixes (r4321 r4334 r4335)
|
|
Changes:
This release contains long awaited features like rigid
body physics simulation, dynamic topology sculpting and matcap
display.
Other new features include Cycles hair rendering, support for high
pixel density displays, much better handling of premultiplied and
straight alpha transparency, a vertex bevel tool, a mesh cache
modifier and a new SPH particle fluid dynamics solver.
In detail, see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Fix build on NetBSD current, repoted by dholland@
Fix NetBSD version conditional and link to libexecinfo
Changelog:
* More features
* 200 over bug fixes
|
|
* Buildlink to openjpeg15
* Remove unnecessary lines
|
|
XXX This revision may build on NetBSD 6.* and Linux only.
* Convert to scons build
* Remove MESSAGE file, we need not to copy files to ~/.blender
Changelog:
* Add cycles engine
* New features and bugfixes
|
|
Make sure that functions are defined before used in templates.
|
|
|
|
call is desired.
|
|
|
|
|
|
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)
Enjoy.
|
|
|