Age | Commit message (Collapse) | Author | Files | Lines |
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* Fix startup
Changelog:
2.79
In this release:
Cycles: Built-in Denoising, Shadow catcher, Principled shader, AMD OpenCL optimizations.
Grease Pencil: New frame interpolation tools, per-layer onion skinning.
Alembic: Improvements to compatibility, stability and support.
User Interface: Initial support for reusable custom configurations, automatic DPI scaling.
Twenty Three new and several updated add-ons.
And: 100s of bug fixes and other improvements!
2.78
In this release:
Cycles: Cycles now supports rendering spherical stereo images for VR.
Grease Pencil: Reworked to be similar to other 2D drawing softwares.
Alembic: Initial basic support in Blender.
Improvements to Bendy Bones for Easier and Simpler Rigging.
Eleven new add-ons.
And: 100s of bug fixes and other improvements!
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pkgsrc doesn't support PREFIX with spaces or other special characters.
Therefore it is not necessary to add the :Q modifier to this variable
and several others.
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explicitly disable jemalloc. fix linux PLIST
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the Python version.
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of Freetype and GLU from X11BASE. Bump revision.
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* Convert to cmake build from scons
Changelog:
In this release:
Cycles: Better Subsurface Scattering, GPU support for Smoke/Fire and Point Density.
Grease pencil stroke sculpting and improved workflow.
OpenVDB caching for smoke/volumetric simulations.
Reworked library handling to manage missing and deleted datablocks.
Redesigned progress bar.
Edit mode boolean tool, better decimate modifier.
Improved extruding and weight painting tools for sculpting/painting.
Support for Windows XP and the SCons build system was removed.
And: 100s of bug fixes and other improvements!
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Fixes build with python35 (PR pkg/50566)
Blender 2.76, released Oct 9, 2015. (Update 2.76b is from Nov 3 2015).
- Initial support for Pixar's OpenSubdiv geometry subdivision technology.
- A huge view-port performance boost.
- Big file browser performance boost and arrow keys navigation support.
- Node auto-offset feature that helps organizing node layouts.
- Absolute grid snapping in the 3D view.
- Sculpting with tiled strokes.
- Text effect strips for the sequencer, supporting subtitle export
- As usual, hundreds of bugs fixed and other improvements!
Blender 2.75a release.
- Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
- Cycles has much awaited initial support for AMD GPUs, and a new Light
Portals feature.
- UI now allows font previews in the file browser.
- High quality options for viewport depth of field were added
- Modeling has a new Corrective Smooth modifier.
- The Decimate modifier was improved significantly.
- 3D viewport painting now supports symmetry and the distribution of Dynamic
Topology was improved
- Video Sequence Editor: Placeholders can now replace missing frames of
image sequences
- Game Engine now allows smoother LOD transitions, and supports mist
attributes animation
- And: 100s of bug fixes and smaller feature improvements.
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Blender 2.74, released Mar 31 2015!
- Cycles got several precision, noise, speed, memory improvements, new
Pointiness attribute.
- Viewport has new cool compositing features, outliner now manages
orphan datablocks better.
- Modeling now allows custom normals, and transferring data layers
between meshes!
- Massive improvements to hair dynamics and editing tools: a big step
forward with more to come…
- A new tool “Cavity Mask” was added to sculpting/painting, along with
other improvements.
- Great memory consumption optimization in Freestyle NPR stroke rendering.
- Grease pencil and Game engine improvements, and more…
Blender 2.73, released January 8 2015!
- Several Cycles Rendering updates, improvements and new features, support
for GeForce 9xx GPUs.
- New fullscreen mode, improved Pie Menus, 3D View can now display the
world background.
- Knife-tool now allows freehand smart cuts, and more improvements were
made in selection tools, Bevel Modifier and Shapekeys.
- Unwrapping UVs was improved, strength is now enabled for Grab and Snake
Hook brushes, better visual feedback mode for painting with masks.
- Sequencer now can show a backdrop, strips can be snapped to others along
with other improvements.
- Freestyle NPR Rendering has a new SVG exporter add-on, along with other
improvements.
- Grease Pencil had a major update, it is now possible to edit and animate
strokes! New draw styles, and imporvements in user interface.
- Collada Importer was updated, improving the compatibility with other
software’s bone concepts.
- Add-ons: FBX improved importing/exporting armatures, some Python API
changes could need some Add-ons to be updated!
- As usual several other minor updates and improvements, and lot of
bugfixing also in this release.
Blender 2.72, relased Oct 4 2014.
Cycles GPU rendering supports Volume and Subsurface Scattering now. The
User Interface comes with optional Pie Menus now and the Tooltips have been
improved. For Modeling, a new intersection tool has been added in Edit Mode.
Texture painting workflow has been streamlined with easy access to painted
images and UV layers. The Compositor now comes with a Sun Beam node.
Freestyle NPR rendering is now available with Cycles as well.
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The find-prefix infrastructure was required in a pkgviews world where
packages installed from pkgsrc could have different installation
prefixes, and this was a way for a dependency prefix to be determined.
Now that pkgviews has been removed there is no longer any need for the
overhead of this infrastructure. Instead we use BUILDLINK_PREFIX.pkg
for dependencies pulled in via buildlink, or LOCALBASE/PREFIX where the
dependency is coming from pkgsrc.
Provides a reasonable performance win due to the reduction of `pkg_info
-qp` calls, some of which were redundant anyway as they were duplicating
the same information provided by BUILDLINK_PREFIX.pkg.
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Problems found with existing digests:
Package fotoxx distfile fotoxx-14.03.1.tar.gz
ac2033f87de2c23941261f7c50160cddf872c110 [recorded]
118e98a8cc0414676b3c4d37b8df407c28a1407c [calculated]
Package ploticus-examples distfile ploticus-2.00/plnode200.tar.gz
34274a03d0c41fae5690633663e3d4114b9d7a6d [recorded]
da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
Problems found locating distfiles:
Package AfterShotPro: missing distfile AfterShotPro-1.1.0.30/AfterShotPro_i386.deb
Package pgraf: missing distfile pgraf-20010131.tar.gz
Package qvplay: missing distfile qvplay-0.95.tar.gz
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
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Changelog:
Many bugfixes.
I detail see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70/Bug_Fixes
and http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Bug_Fixes
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Changelog:
New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.
The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.
Cycles Rendering
Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.
CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.
Motion Tracker
Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.
User Interface
The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.
Modeling
The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.
The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.
Threaded Dependency Graph
An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.
Game Development
The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.
A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.
Freestyle NPR Rendering
The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.
More Features
Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.
Feature Videos
For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release.
Addons
Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon
Bug Fixes
In addition to the new features, over 560 bugs that existed in previous releases have been fixed.
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upstream or submitted for upstream. Import changes:
A new hidden wire display option was added to help with retopology. Mesh
Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill,
Grid fill and Symmetrize tools were improved. New curve and lattice
editing tools were added too.
Hair rendering was improved with a new Hair shader and reorganized
settings. Subsurface scattering uses a new sampling algorithm and now
supports bump mapping and texture blurring. Sky rendering now uses a
more accurate sky model. New blackbody, vector transform and HSV nodes
were added. The non-progressive integrator was renamed to Branched Path
Integrator, and is now available for GPU rendering.
The Motion tracker now supports plane tracking, which can be used to
replace billboards, screens and other flat things in footage.
Lists in the user interface can now be resized, sorted and filtered.
Further there are small improvements for vertex parenting, empty
objects, the shrinkwrap modifier, mask editing, armatures, f-curves and
drivers.
FBX Import support has been added and FBX/OBJ can now export split
normals (without the need for the edge split modifier).
In addition to the new features, over 270 bugs that existed in previous
releases have been fixed.
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"venv" is copied wholesale from the python33 install, I guess via
the wonders of scons, and one of the files went away in the last
python33 update.
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Changelog:
* New features
* Bugfixes
* Many improvements
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