Age | Commit message (Collapse) | Author | Files | Lines |
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- 3D Window: while moving Camera Object in camera view, the constraint
line was drawn incorrect.
- 3D Window: the Transform Panel displayed wrong when in FaceSelect or
VertexPaint mode.
- 3D Window: in the MKEY "move to layer" menu, the numeric hotkeys were
mixed up
- Ipo Window: in newly created Ipo Windows the Transform Panel was drawn
with zero size
- Rendering: autosmooth was always on when Material option "Radio" was
set... should only be done when render option "Radio" was set too.
- OSX: restored CTRL+F12 or ALT+F12 for rendering when your system ejects
CDROM with F12 (ahem!).
- OSX: fixed bug in using texture and sequence plugins (thanks Bischofftep!).
In the distro are sample compiled plugins (.so) included.
- MS Windows: the File Browse window displayed wrong path/filename on
attempt to read a non-existing directory.
- Added for the manual designers: when you want to make screenshot with a
pulldown or popup menu in it, press (alt+)ctrl+f3 while the menu is
visible, then ESC, and press (alt+)ctrl+f3 again. Note the (alt+) is
for OSX users only.
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package (blender-doc) and add the various build definitions to BUILD_DEFS.
Changes since 2.28:
- Added buttons drawing Theme 'Rounded'. This uses a new feature in button
code that enables aligning buttons in groups together. Will be implemented
for the default 'Shaded' theme later.
- New default startup file built in. Only shows when you delete .B.blend in
your home directory. It has mainly been designed to match the 2.3 manual
best. Most obvious change is not starting with a 4-split 3D Window anymore.
- Important note: all buttons to call an "Image Select Browser" have been
removed from Blender. This is instable code, and caused far too many crashes.
The functionality is still accessible though by holding CTRL while pressing
a "Load" button for images. This as 'undocumented' feature for power users. :)
- Mesh Subdivision Surfaces: now supports 'hide' option as well (HKEY).
--- Python:
- New module: Lattice
- New module: Texture (mostly done already, only missing access to Ipo,
EnvMap, ColorBand & Plugin)
- Bugfix: Object.makeParent
- NMesh: new vertex grouping methods: .renameVertGroup, .getVertGroupNames
- Doc updates
--- Bug fixes:
- Interface: removing a window edge (Join Areas) sometimes removed the wrong
edge. Was a very old bug... but showed up in new standard default file.
- AntiAlias fonts: file paths longer than 64 characters caused crash.
Is 256 now.
- Themes: switching main Theme didn't update button draw type for Theme
buttons themselves.
- IpoWindow: using the new Transform Properties Panel, some buttons caused
the event being handled double, giving weird results.
- IpoWindow: Sometimes the Transform Properties Panel was drawn with zero
size. Added a more strict version check for this to prevent it.
- F6 Texture Buttons: browsing a new texture for a Lamp only gave the
"Add New" option.
- F6 Texture Buttons: the "Default Vars" now resets the environment mapping
settings as well.
- UV Image Editor: saving an image (after using Texture Paint) now is in
same type as original image (was Targa only).
- 3D Window: when using a SpotLight in 'Textured Draw mode' (aka Potato
mode) the 'Solid Draw mode' turned out black. (Bug since 2.0!)
- 3D Window: the MKEY 'movetolayer' option doesn't close anymore on numeric
input. Somewhere before 2.25 this was changed... weird. Now you can set
layers with numeric buttons, including using ALT for numbers larger than
10, and using SHIFT for extend-select buttons. Press OK or Enter to close
the menu.
- 3D Window: CTRL+1 (or 2,3,4) crashed when no Object as active. This hotkey
is for setting subdivision level for Meshes.
- 2.30 error: clicking to select Objects at same location now correctly
cycles through the available Objects again.
- 2.30 error: CTRL+SHIFT+F3 allows screen capture of entire Blender window
again. (For OSX: also press ALT for screen capture).
- 2.30 error: the "Emulate 2 button mouse" option, allowing ALT+LeftMouse
for MiddleMouse now works again.
- Fixed in Unified render (now is actually usable!):
- alpha was wrong for halos with lines or rings
- halo rendering wrong combined with spothalo
- no antialiasing with sky when rendering spothalo
- cleaned some weird usage of gamma for spothalo and sky
(when rendering sky + spothalo, sky got gamma corrected
(Note: "Unified render" renders all in a single pass, whilst normally
Blender renders in separate layers for opaque faces, transparent faces,
halos and sky. The layers then are merged using alpha, which can cause
several (depth) errors.)
- When rendering a 'square spot' it displayed rotated wrong in an Environment Map.
- When rendering Material with option "Wire", rendering in parts gave errors.
- When rendering a Mesh with multiple users (linked-duplicates) it caused a
crash when it used UV faces.
- Rendering specular highlights for Sun light works correctly again.
- Pressing ESC during rendering now reacts immediately again. This was reported
fixed before, but accidentally un-committed from the code.
- Rendering shadeless Material with UV "TexFace" option had a wrong gamma.
- Rendering started with mouse cursor in a 3D window now renders "Local View"
or unlocked layer settings again.
- Rendering with Meshes using "Smooth" appearance always had "Auto smooth"
set on. Was introduced for Radiosity render in 2.28c. Now it only uses
"Auto smooth" when the radiosity render is actually used.
- Removed old hack from rendering, which enabled a "Border" render in a
previously rendered image. It was badly implemented and crashed too often.
Related to this, code was cleaned up which prevents errors as reported in
rendering with "Border" and "Fields".
- The default built-in font was not rendered when using background rendering
(blender -b on commandline).
- Converting a 3D closed curve (Bezier or NURBS) to a Mesh (ALT+C) the result
was a bunch of unconnected vertices.
- Constraints: Fixed the lag with Follow Path.
- Constraints: prevented creating endless loops.
- Mesh Vertex Keys: now can have up to 64k vertices, was 32k.
- Mesh Editmode: using Undo caused vertex colors and UV texture information to
get lost.
- Mesh Editmode: using Undo caused 'hide' status of vertices being lost. Solved
by storing this in the Mesh themselves, so the 'hide' status will be restored
when leaving/entering EditMode.
- Mesh EditMode: the Knife Tool sometimes cut unselected edges as well
- Mesh Editmode: Fixed crash when try to faceloop-cut (SHIFT+R, CTRL+R) with a
Mesh having an edge that didn't belong to any face. These tools now also update
the vertex counter as displayed in 'Info header'.
- Mesh object: "Subdiv" level 0 and draw type "Optimal" caused Mesh not drawing
in EditMode.
- Armatures/Meshes: using "Parent Armature->Name Groups" puts the Mesh in a state
that is ready for weight paint.
- MetaBalls: the displaylists were re-created for each redraw of 3d window, causing
an enormous slowdown. Now it runs smooth again. (Old bug!)
- Blender didn't rename 'temp save' file to quit.blend at quit. Was reported on
OSX and Linux.
- Materials: The stencil option only worked for one channel with normal-mapping.
Now it works for all as it's supposed to be.
- OSX: using the F10 RenderButtons "Play" option now pops the window to the front.
This also for starting blender from command line.
- OSX: the preferred AntiAlias font couldnt be written in .b.blend (unless you
manually install the font in ~/.blender/)
- MS Windows, Blender Text editor: Using clipboard to copy/paste text (CTRL+C
and CTRL+V) works with correct line endings.
---- Various fixes:
- Interface: cleaned up aligning and positioning of buttons in most Panels
(for manual)
- Added decorations to 'Minimal' buttons Theme to make it usable, also restored
the 2.2x drawing style for buttons as 'OldSkool' Theme.
- 2.30 error: in 3D window selecting Objects wasn't updated correctly in all
situations.
- 2.30 error: CTRL+LeftMouse click allows selecting Objects in EditMode again.
- 2.30 error, the new toolbox and floating menus were closed when mouse left the
menu immediately. Is now a safety of 40 pixels again.
- Action Window: zooming in increased with factor 5.
- Buttons Window: the Panel background color+alpha is part of Theme settings now.
- 3D window, when setting a render border in camera view (SHIFT+B) the
associated render option is set as well.
- 3D Window: OpenGL render option is icon in window header again, and now
uses Theme Color for background as well.
- 3D Window: a Constraint now draws a blue dashed line to its parent.
- 3D Window: Enter EditMode from FaceSelect mode correctly selects vertices again
- 3D Window: transform option (SKEY) allows typing in zero scaling value.
- 3D Window: Warp transform option (SHIFT+WKEY) allows typing in values.
- 3D Window: the header didn't display 'Mesh' pulldown menu when VertexPaint
mode and EditMode were both active.
- 3D Window: modes 'VertexPaint' and 'Weightpaint' and 'Texturepaint' allow
drawmode wire-extra again.
- Image Window: the buttons in header were messed up in 2.30
- TextEditor window: the hotkeys ALT+N (new) and ALT+O (open) now also work when
no 'text block' is active or available in Blender.
- File Browse window: text sometimes was drawn over outer border.
- Theme for TextWindow now allows color for text as well.
- F5 MaterialButtons: when you set "Halo", and "Star", then disable "Halo",
the "TexFace" button was set. The fix also prevents RGB from being reaset to 1.0.
- F5 MaterialButtons: "OB" and "ME" buttons in 2nd Panel didnt work properly.
Also the "1 Mat 1" buttons didnt display in all situations.
- F6 TextureButtons: "Crop and Anim" Panel had wrong name... now "Anim and
Movie". This Panel now draws buttons always, because it is for the 'anim option'
(sequence of files) which is different from 'movie' option (single file).
- F6 ObjectButtons: added to the Constraint Panel buttons indicating the
'Active Bone' or 'Active Object', like previously (2.2x) was drawn in
constraint buttons header.
- F6 TextureButtons: Colorband color sliders didnt update the colorband
- F9 EditButtons: moved vertex group buttons to first Panel. These buttons
should be available outside editmode as well.
- F9 EditButtons: changed decimator slider into number-button, with only 1
vertex in Mesh the slider didn't display OK. The slider also provided
insufficient space for the full text.
- Constraints: sometimes its data was not available (null) after reading
file, causing a crash. Code has been secured.
- In render output window; using Pad-plus and minus zoom now always
includes a zoom level 1.0 now.
- Mesh EditMode: Knife tool now has correct cursor, for all platforms.
- Mesh EditMode, Knife Tool: ESC for pop-up menu was not handled, and
pressing ENTER at pop-up menu caused 'mouse trail' call to exit.
- OSX: is now compiled with optimizing, giving a speed gain of 10-20%.
- OSX: using the Apple Quicktime dialog when choosing a movie format
(F10 render buttons) still can cause a freeze when you choose the
"Options" button. This has been verified by Apple as a system bug. We
added a warning when you choose this option in Blender.
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(Maybe we should split the documentation into a separate package?)
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Among other things, this version now includes audio support.
The complete and extensive changelog is available at
http://www.blender.org/modules.php?op=modload&name=News&file=article&sid=64
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Update distinfo for documentation which was updated recently.
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re-create (with or without bash).
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package, most notably the fact that blender is now Open Source Software, and
we can thus compile it instead of using binary only packages. The new homepage
is http://www.blender.org.
This package tested under NetBSD/i386, NetBSD/macppc and Linux/i386 -- other
platforms are encouraged to test, but hardly any modifications should be necessary.
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rather
make all packages that use linux emulation include bsd.pkg.mk as the
last files just like any normal package.
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sparc (I could have sworn it did before but i guess not). Also only
check for compat_svr4 on NetBSD systems, not SunOs.
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for a compat_svr4 setup rather than compat_sunos as its a solaris-2.6
binary. Finally, add a mirror site.
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Julio Merino <jmmv@hispabsd.org>
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pkgsrc. Instead, a new variable PKGREVISION is invented that can get
bumped independent of DISTNAME and PKGNAME.
Example #1:
DISTNAME= foo-X.Y
PKGREVISION= Z
=> PKGNAME= foo-X.YnbZ
Example #2:
DISTNAME= barthing-X.Y
PKGNAME= bar-X.Y
PKGREVISION= Z
=> PKGNAME= bar=X.YnbZ (!)
On subsequent changes, only PKGREVISION needs to be bumped, no more risk
of getting DISTNAME changed accidentally.
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^
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This is a workaround to avoid totally breaking the pkg system on platforms
which are not supported (pkg system *requires* setting DISTNAME)
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Add back distfile digests for Alpha, Sparc and PowerPC
Add distfile sizes
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+ move the patch digest/checksum values from files/patch-sum to distinfo
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