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2011-08-20Fix build on 64bit Linuxabs2-1/+27
2011-07-17Fix broken build on NetBSD.dholland2-9/+17
2011-07-13Changes 1.6.0:adam5-43/+91
New extensions: * GL_AMD_blend_minmax_factor * GL_AMD_sample_positions * GL_EXT_x11_sync_object * GL_NV_texture_multisample * GL_NV_video_capture * GLX_NV_video_capture * WGL_NV_DX_interop * WGL_NV_video_capture Bug fixes: * Define GLEW_NO_GLU for no glu dependency. * mx suffix for GLEW MX libraries, build both libraries by default. * Cygwin build improvements * Soname of GLEWmx shared libraries * Query GL extension string only once * GLX_OML_sync_control no longer requires C99 * glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays * glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array * Fixes for BSD build
2011-02-24Changes 1.5.8:adam2-6/+6
Bug-fix release.
2010-11-10Changes 1.5.7:adam4-14/+15
fixes minor bugs and adds one new extension
2010-10-30Fix install_name on Darwinadam2-12/+3
2010-10-19Changes 1.5.6:adam4-12/+14
* adds suport for OpenGL 4.1, fixes bugs Changes 1.5.5: * fixes minor bugs and adds new extensions
2010-05-25Fix destdir installation.wiz1-1/+2
2010-05-23Changes 1.5.4:adam5-48/+29
* New features: - Support for OpenGL 3.3 - Support for OpenGL 4.0 * New extensions: - GL_AMD_conservative_depth - GL_ARB_blend_func_extended - GL_ARB_draw_indirect - GL_ARB_explicit_attrib_location - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_occlusion_query2 - GL_ARB_sampler_objects - GL_ARB_shader_bit_encoding - GL_ARB_shader_subroutine - GL_ARB_shading_language_include - GL_ARB_tessellation_shader - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_compression_bptc - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_swizzle - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_vertex_type_2_10_10_10_rev - GL_EXT_shader_image_load_store - GL_EXT_vertex_attrib_64bit - GL_NV_gpu_program5 - GL_NV_gpu_program_fp64 - GL_NV_gpu_shader5 - GL_NV_tessellation_program5 - GL_NV_vertex_attrib_integer_64bit - GLX_ARB_vertex_buffer_object * Bug fixes: - Parameter constness fix for glPointParameteriv and glPointParameterfv
2009-08-31Fix buildlinking on Darwinadam1-1/+4
2009-08-31Fix buildling on Darwin, including universal binariesadam4-9/+35
2009-08-21Changes 1.5.0:adam5-63/+46
New features: * Licensing change (BSD, Mesa 3-D, Khronos) * Switch to using registry on www.opengl.org * Support for major and minor version strings New extensions: * GL_APPLE_flush_buffer_range * GL_GREMEDY_frame_terminator * GLX_EXT_texture_from_pixmap Bug fixes: * Incorrent 64-bit type definitions * Do not strip static library on install * Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read * Missing tokens in GL_VERSION_2_1 * Missing functions in GL_VERSION_1_4 * Incorrect parameter type for glXCopyContext
2009-03-20Simply and speed up buildlink3.mk files and processing.joerg1-13/+6
This changes the buildlink3.mk files to use an include guard for the recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS, BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of enter/exit marker, which can be used to reconstruct the tree and to determine first level includes. Avoiding := for large variables (BUILDLINK_ORDER) speeds up parse time as += has linear complexity. The include guard reduces system time by avoiding reading files over and over again. For complex packages this reduces both %user and %sys time to half of the former time.
2009-03-02Mark as MAKE_JOBS_SAFE=no, and reorder lines a bit.wiz1-8/+9
2008-09-01Fix config issues leading to broken build. Set -fPIC. Add destdir support.dholland4-10/+74
PKGREVISION++
2007-02-15Modular Xorg support.joerg1-2/+6
2006-10-04This package had ignored the LDFLAGS that have been provided by pkgsrc.rillig2-1/+28
2006-08-15Import graphics/glew-1.3.4 into pkgsrc.abs7-0/+112
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file.