summaryrefslogtreecommitdiff
path: root/graphics/glitz
AgeCommit message (Collapse)AuthorFilesLines
2005-02-24Add RMD160 digestsagc1-1/+2
2005-02-09Update to 0.4.0.xtraeme3-28/+5
Some changes: Add anti-aliased trapezoids, rectangular clipping, multiple geometry arrays, bitmap geometry, mask surface convolution filtering.
2004-11-15Update glitz to 0.2.3. Changes are too numerous to list here. Theyrh2-6/+5
include a revamped graphics engine and tons of bug fixes. Closes PR pkg/28107 by Francois Briere, thanks!
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv2-2/+4
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-09-22Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.jlam1-9/+1
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
2004-05-11update to glitz-0.1.2recht3-7/+7
Sadly, there's no real news file avaiable. So, I guess it's the usual bug-fixes and optimizations.
2004-05-03USE_X11 and include mk/pthread.buildlink3.mk to make sure the packagekristerw1-2/+3
finds the necessary include files.
2004-04-27Glitz is a portable 2D graphics library that uses OpenGL to render hardwareadam6-0/+89
accelerated graphics. It supports many of the latest OpenGL features, such as efficient off-screen rendering using pbuffers. Rendering can be carried out by arbitrary OpenGL layers, thanks to glitz's extensible backend system. Glitz is designed to match the X Render Extension semantics and provides a general way for accelerating this imaging model. Glitz can be used as a stand-alone layer above OpenGL but is also designed to act as a backend for cairo, providing it with OpenGL accelerated output.