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2003-01-05Update libart2 to 2.3.11. Changes since 2.3.10:jmmv3-8/+7
* art_render_svp.c (art_render_svp_callback, art_render_svp_callback_span, art_render_svp_callback_opacity, art_render_svp_callback_opacity_span): if no runs would normally be emitted, but start is greater than zero, emit a single run covering the entire width of the rendered region. * autogen.sh: hardcode aclocal-1.4/automake-1.4 so that users with both automake 1.6 and 1.4 installed get the right automake. Means compilation from CVS will now require the latest automake 1.4 release, or manually creating symlinks called "automake-1.4" and "aclocal-1.4".
2003-01-03Change my email address to the NetBSD one (hispabsd.org -> netbsd.org).jmmv1-2/+2
Approved by wiz.
2002-10-19Track directory layout change at MASTER_SITE_GNOME.rh1-2/+2
Patch provided in PR pkg/18701 by Julio Merino <jmmv@menta.net>
2002-10-16s/USE_X11BASE/USE_X11/rh2-5/+6
Bump PKGREVISION
2002-10-07Unused.wiz1-49/+0
2002-09-07Update libart2 to 2.3.10. Provided by Julio Merino <jmmv@hispabsd.org> inrh5-18/+19
PR pkg/18194. No change list is available, but 2.3.10 is the version required by the 2.0.1 release of GNOME2.
2002-08-25Merge changes in packages from the buildlink2 branch that havejlam5-4/+24
buildlink2.mk files back into the main trunk.
2002-07-08Fix buildlink, and add config wrapper for libart2-config.wiz1-4/+17
Patch provided by Julio Merino in pkg/17425.
2002-05-22Initial import of libart2-2.3.8, a high-performance 2D graphics library,agc5-0/+125
into the NetBSD packages collection. Provided in PR 16932 by jmmv@hispabsd.org (Julio Merino). Libart is a library for high-performance 2D graphics. It is currently being used as the antialiased rendering engine for the Gnome Canvas. It is also the rendering engine for Gill, the Gnome Illustration app. Libart supports a very powerful imaging model, basically the same as SVG and the Java 2D API. It includes all PostScript imaging operations, and adds antialiasing and alpha-transparency. Libart is also highly tuned for incremental rendering. It contains data structures and algorithms suited to rapid, precise computation of Region of Interest, as well as a two-phase rendering pipeline optimized for interactive display.