Age | Commit message (Collapse) | Author | Files | Lines | |
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2006-01-31 | Backport a change from 1.5.22 to 1.5.18 that fixes some issues withtv_libtool_1_5_18_tmpdirfix | tv | 1 | -7/+0 | |
temp dir creation when using relink-based finalization. | |||||
2003-05-06 | Drop trailing whitespace. Ok'ed by wiz. | jmmv | 1 | -2/+2 | |
2002-11-18 | Initial import of the MUD-Shell into the NetBSD packages collection as | cjep | 1 | -0/+7 | |
shells/mudsh. Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue! |