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2006-01-31Backport a change from 1.5.22 to 1.5.18 that fixes some issues withtv_libtool_1_5_18_tmpdirfixtv1-7/+0
temp dir creation when using relink-based finalization.
2003-05-06Drop trailing whitespace. Ok'ed by wiz.jmmv1-2/+2
2002-11-18Initial import of the MUD-Shell into the NetBSD packages collection ascjep1-0/+7
shells/mudsh. Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue!