Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2004-04-18 | Convert to buildlink3. | snj | 1 | -3/+3 | |
2004-01-20 | Move WRKSRC definition away from the first paragraph in a Makefile. | agc | 1 | -3/+3 | |
2003-07-17 | s/netbsd.org/NetBSD.org/ | grant | 1 | -2/+2 | |
2003-06-02 | Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages. | jschauma | 1 | -2/+2 | |
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust. | |||||
2003-05-06 | Drop trailing whitespace. Ok'ed by wiz. | jmmv | 1 | -2/+2 | |
2003-03-29 | Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz. | jmmv | 1 | -2/+2 | |
2002-11-18 | Initial import of the MUD-Shell into the NetBSD packages collection as | cjep | 4 | -0/+40 | |
shells/mudsh. Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue! |