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2004-04-18Convert to buildlink3.snj1-3/+3
2004-01-20Move WRKSRC definition away from the first paragraph in a Makefile.agc1-3/+3
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma1-2/+2
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-06Drop trailing whitespace. Ok'ed by wiz.jmmv1-2/+2
2003-03-29Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz.jmmv1-2/+2
2002-11-18Initial import of the MUD-Shell into the NetBSD packages collection ascjep4-0/+40
shells/mudsh. Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue!