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2010-04-18Add support for the debug option to the libgamin and gamin packages.jmmv2-1/+13
This is off by default so no need to bump the revision numbers.
2009-06-14Remove @dirrm entries from PLISTsjoerg1-2/+1
2009-03-20Simply and speed up buildlink3.mk files and processing.joerg1-13/+6
This changes the buildlink3.mk files to use an include guard for the recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS, BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of enter/exit marker, which can be used to reconstruct the tree and to determine first level includes. Avoiding := for large variables (BUILDLINK_ORDER) speeds up parse time as += has linear complexity. The include guard reduces system time by avoiding reading files over and over again. For complex packages this reduces both %user and %sys time to half of the former time.
2009-03-17Fix socket credentials issue on NetBSD, and PATCHDIR typo in sharedjmcneill1-1/+3
Makefile. Bump both PKGREVISIONs.
2009-03-16Fix build problem under Mac OS X.tron1-1/+7
2009-03-15Break libgamin 0.1.10 out from sysutils/gamin.jmcneill4-0/+75
Gamin is a file and directory monitoring system defined to be a subset of the FAM (File Alteration Monitor) system. The main goals of the project are: 1. Minimize the security model of FAM -- the daemon runs under the user account. 2. Simplify the code base, dropping some of the most exotic features of FAM. 3. Provide an API and ABI compatible replacement for FAM. 4. Try to fix some other issues like resource consumption. This package provides the Gamin libraries.