From 10888c25790810b1310b60b9d2ebe5aaf304dd31 Mon Sep 17 00:00:00 2001 From: wiz Date: Thu, 2 Dec 2004 13:24:15 +0000 Subject: Update to 1.15.2.1. Changes in 1.15.2: - updated and extended the campaign - updated units - fixed ai problems, speed up of ai - fixed problems with resource transfer between players - various other bugfixes Changes in 1.15.1: Most important change is the addition of multiple reaction fire, where unit can attack several approaching enemies. The campaign has also been extended and the maps updated. Other improvements: * ASC has an automatic unit production cost calculation * Units don't defend when attacker is not visible * New building function: view sats * ASC can create clipboard files * Fixed graphical glitches when moving from one field to an invisible next * Fixed bugs with generator vehicles * Changed height system for object types * Fixed lots of bugs Changes in 1.15.0: ASC now features a reserach system. The campaign has been updated and game system fine tuned, and ASC now runs significantly faster. As usual, dozens of bugs haven been fixed. --- games/asc/PLIST | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'games/asc/PLIST') diff --git a/games/asc/PLIST b/games/asc/PLIST index 277386f2f50..e3f877f8b8d 100644 --- a/games/asc/PLIST +++ b/games/asc/PLIST @@ -1,13 +1,16 @@ -@comment $NetBSD: PLIST,v 1.2 2004/03/12 20:06:29 wiz Exp $ +@comment $NetBSD: PLIST,v 1.3 2004/12/02 13:24:15 wiz Exp $ bin/asc -bin/asc_bin2text bin/asc_demount bin/asc_makegfx bin/asc_mapedit bin/asc_mount -bin/asc_raw2pcx -bin/asc_viewid bin/asc_weaponguide +man/man6/asc.6 +man/man6/asc_demount.6 +man/man6/asc_makegfx.6 +man/man6/asc_mapedit.6 +man/man6/asc_mount.6 +man/man6/asc_weaponguide.6 share/games/asc/asc.gfx share/games/asc/asc_dlg.zip share/games/asc/buildings.con -- cgit v1.2.3