From 1b9f41a39161bad144fdeb94a0e51fa8ba7c309a Mon Sep 17 00:00:00 2001 From: zuntum Date: Thu, 1 Nov 2001 00:47:39 +0000 Subject: Move pkg/ files into package's toplevel directory --- games/galaxa/DESCR | 301 +++++++++++++++++++++++++++++++++++++++++++++++++ games/galaxa/PLIST | 136 ++++++++++++++++++++++ games/galaxa/pkg/DESCR | 301 ------------------------------------------------- games/galaxa/pkg/PLIST | 136 ---------------------- 4 files changed, 437 insertions(+), 437 deletions(-) create mode 100644 games/galaxa/DESCR create mode 100644 games/galaxa/PLIST delete mode 100644 games/galaxa/pkg/DESCR delete mode 100644 games/galaxa/pkg/PLIST (limited to 'games/galaxa') diff --git a/games/galaxa/DESCR b/games/galaxa/DESCR new file mode 100644 index 00000000000..209e48a7d35 --- /dev/null +++ b/games/galaxa/DESCR @@ -0,0 +1,301 @@ +README.txt for "GalaXa" + +GalaXa + +version 0.1, April 22, 1998 + +by Bill Kendrick +New Breed Software +(c) 1998 + +kendrick@zippy.sonoma.edu +http://zippy.sonoma.edu/kendrick/ + + +CHANGES +------- +Changes since v.0.0 (April 10, 1998) + +NEW FEATURES: + +* High score / High level / High hit-ratio tables +* Pause has been added (press [P]) +* You can only shoot three bullets at a time. (6 if you've got two ships) +* Cool explosion graphics +* Planets in the background (starfield) +* Asteroids (find out where!) +* Sound effects (use "-sound") + +FIXED BUGS: + +* The left "Master" was in the wrong place. :) +* Sometimes bugs would already be in place when starting out the first + level of a new game. This has been fixed. + + +ABOUT GALAXA +------------ +GalaXa is Freeware. If you like it, please send your comments, a donation, +a postcard, anything! See the "CONTACT" section at the end of this document +to find out how to reach me. + +GalaXa is a space game based loosely on "Galaga," an arcade classic +released by NAMCO in the 1981. GalaXa is an X-Window game written in +C in my spare time. + + +STORY +----- +You are a lone starfighter pilot battling the evil race of +GalaXans, giant bug-like creatures who have been meanacing the +peaceful inhabitants of your solar system. + + +REQUIREMENTS +------------ +GalaXa requires an X-Server with at least 4-bit greyscale depth. +16-bit or higher color depth is recommended, but hopefully shouldn't +be required. If you have problems running the game, please e-mail me +and I'll see if I can help: kendrick@zippy.sonoma.edu + + +INSTALLING +---------- +To install GalaXa, simply type: + + make + +The "makefile" contains defaults which you may need to change. +(Most likely, you may need to change the "XLIB" and "CFLAGS" to +conform to your system's setup.) + + +RUNNING +------- +You can run GalaXa by simply typing + + galaxa + +Some useful command line arguements are, in this order: + + display - for example, "$DISPLAY" or "computer:0.0" + level - for example, "-l10" or "-L5" + greyscale - use "-grey" or "-g" + sound - use "-sound" or "-s" + +Some example calls: + + ./galaxa $DISPLAY -l15 -grey + galaxa home.computer.net:0.0 & + galaxa my.server:0.0 -l3 & + galaxa -sound + +etc. + + +After a moment, a screen will appear with a count-down from 10 to 1, +the text "ONE MOMENT", and a percentage bar. + +At this point, the game is loading all of the graphics onto your X-Server. +Once the counter reaches 0 and the percentage bar reaches "full", +the title screen will appear. + + +THE TITLE SCREEN +---------------- +The title screen will display the title graphic, credits, and the +currently-selected level. Use the following keystrokes: + +[L] - Select the next higher level. +[K] - Select the previous level. +[Space] - Begin the game at the selected level. +[Q] - Quit the program. +[1] - Next title screen +[2] - Jump to high scores title screen + +If you wait for a few moments, a number of useful help screens will appear, +explaining things like what each object in the game is. The high score +will also appear. + +If you wish to page through these manually (rather than wait), you can +press [1] repeatedly to get to each screen, and eventually back to the +title display. Press [2] to get to the high score screen. + +If you press [L] or [K] to change the level, and you are viewing a help +screen, the title display will reappear. + +If you press [Space] to begin a game, and you are viewing a help screen, +the game will begin. + + +THE GAME SCREEN +--------------- +The game screen looks similar to this text representation: + + _________________________________________ + | Score: 00000 Level: 01 Lives: 03 | <-- Game status + | | + | X X | + | | + | % % % % % | + | | <-- Evil GalaXan aliens + | & & & & & | + | | + | | + | | + | | + | | + | | + | | + | A | <-- Your fighter + |_________________________________________| + + +PLAYING THE GAME +---------------- +Each level begins with you warping forward in space. + +After you've dropped out of hyperspace, the aliens begin coming onto the +screen and taking their place at the top. + +Note: Some aliens are only escorts, and will abruptly turn towards the +bottom of the screen and attack! After they've left the screen, +they will not come back. Try to shoot them for extra points, and +definitely watch out not to get killed! + +You control your ship by moving it left and right and firing bullets +up towards the aliens. + +The aliens move side to side (or in other directions) at the top of the +screen and occasionally fly down to attack you. They fire bullets down +towards you when they're attacking. + + +LIVES AND GAME OVER +------------------- +You start the game with 3 ships (lives). + +If you are hit by an alien's bullet or by an actual alien, you loose +a ship. + +When the number of lives reaches 0, the game is over. + +Note: During game over, you can see your "Hit-Ratio." This is the +percentage of hits to shots. (For example, if you fired 1000 bullets +during the game, but only 500 of them hit, your hit-ratio would be 50.00%.) + +Press [Q] to quit from the "Game Over" screen. If you beat one of the +10 high scores and/or high levels, or you beat the high hit-ratio, you +will be prompted for your initials (for each). + +When the game returns to the title-screen mode, the high score screen +will appear first, with your high scores highlighted. + + +KEYBOARD CONTROLS +----------------- +THe keyboard controls in the game are simple: + +[Left Arrow] - Slide ship left. (Release to stop sliding.) +[Right Arrow] - Slide ship right. (Release to stop sliding.) +[Space] - Fire a bullet. +[P] - Pause/unpause. +[Q] - Quit. Return to the title screen. + + +MEET THE ALIENS +--------------- +There are three categories of aliens. (See the game's help screens to +see what they look like.) + + MASTERS + * There are always two, at the very top of the screen. + * They look like flies. + * When they attack, they are often escorted by the alien just below + them. + * When they reach the bottom, they sometimes fire a "tractor beam." + If you hit this beam, your ship will begin spinning up towards + the alien, and will be captured by it! See below for more info. + * Masters require TWO shots to be killed! (They change color + when shot the first time.) + * Masters are worth 250 points. + + GUARDS + * There are always five, making a row just below the Masters. + * They look like beetles. (There are two styles of Guards.) + * They often escort Masters down during attacks. + * Guards are worth 100 points. + + DRONES + * There are five or ten, making up one or two rows just below the + Guards. + * Sometimes they are bee-like, sometimes they are ant-like. + * Drones are worth 50 points. + + SUPER-MASTERS + * These are gigantic Masters which appear on every 10th level. + * They require many many hits to be destroyed! Watch out! + * Like regular Masters, they can capture your ship. (See below.) + * Super-Masters are worth lots of points! + + +GETTING CAPTURED +---------------- +If you allow your ship to be captured by a Master or Super-Master, +your ship will be in their control! (It will appear red.) + +Note: You loose a life when this happens, so definitely avoid getting +captured if you only have one life left! + +When the Master attacks, the captured ship will follow. If you can, +try shooting the Master (but NOT the ship) while it's attacking. +If you do so, the captured ship will be freed (it will change from +red to white) and will fly down towards your current ship. + +When both ships touch, they will dock and you will control both ships +at once. This provides both double firepower (you shoot two shots at +once) AND extra protection (if one ship is destroyed, the other remains +in action)! + +Note: If you destroy the Master while it is NOT attacking (sitting in it's +"home" postion at the top of the screen), the captured ship will NOT +be freed. It will instead take the place of the Master and fly down to +attack you itself! It can even capture your ship, like a Master can. +Be careful! + + +FUTURE RELEASES +--------------- +This is the first beta release of GalaXa. It's been released simply +to find out what people think of the game. + +A future release will have: + + Challenge Stages + More sound effects + ...anything else you'd like! E-mail me! + + +CREDITS +------- +Original Concept - NAMCO, 1981 +X-Window Game Code - Bill Kendrick, New Breed Software, 1998 +Graphics - Bill Kendrick, with some graphics stolen off of + numerous websites +Sounds - Bill Kendrick, and many sounds from the original + "Galaga" arcade game by NAMCO, 1981 + + +MAKE CONTACT +------------ +Please send your questions, comments, suggestions and dontations to: + +Go Postal: Bill Kendrick + 7673 Melody Drive + Rohnert Park + California 94928, USA + +Phone: 1-707-795-1234 ext. 2 voicemail + 1-707-795-5678 fax + +E-mail: kendrick@zippy.sonoma.edu diff --git a/games/galaxa/PLIST b/games/galaxa/PLIST new file mode 100644 index 00000000000..2f76ad6a439 --- /dev/null +++ b/games/galaxa/PLIST @@ -0,0 +1,136 @@ +@comment $NetBSD: PLIST,v 1.1 2001/11/01 00:52:35 zuntum Exp $ +bin/galaxa +share/doc/galaxa/README.txt +share/galaxa/sounds/buzz.au +share/galaxa/sounds/capture.au +share/galaxa/sounds/fireworks.au +share/galaxa/sounds/flash.au 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(6 if you've got two ships) -* Cool explosion graphics -* Planets in the background (starfield) -* Asteroids (find out where!) -* Sound effects (use "-sound") - -FIXED BUGS: - -* The left "Master" was in the wrong place. :) -* Sometimes bugs would already be in place when starting out the first - level of a new game. This has been fixed. - - -ABOUT GALAXA ------------- -GalaXa is Freeware. If you like it, please send your comments, a donation, -a postcard, anything! See the "CONTACT" section at the end of this document -to find out how to reach me. - -GalaXa is a space game based loosely on "Galaga," an arcade classic -released by NAMCO in the 1981. GalaXa is an X-Window game written in -C in my spare time. - - -STORY ------ -You are a lone starfighter pilot battling the evil race of -GalaXans, giant bug-like creatures who have been meanacing the -peaceful inhabitants of your solar system. - - -REQUIREMENTS ------------- -GalaXa requires an X-Server with at least 4-bit greyscale depth. -16-bit or higher color depth is recommended, but hopefully shouldn't -be required. If you have problems running the game, please e-mail me -and I'll see if I can help: kendrick@zippy.sonoma.edu - - -INSTALLING ----------- -To install GalaXa, simply type: - - make - -The "makefile" contains defaults which you may need to change. -(Most likely, you may need to change the "XLIB" and "CFLAGS" to -conform to your system's setup.) - - -RUNNING -------- -You can run GalaXa by simply typing - - galaxa - -Some useful command line arguements are, in this order: - - display - for example, "$DISPLAY" or "computer:0.0" - level - for example, "-l10" or "-L5" - greyscale - use "-grey" or "-g" - sound - use "-sound" or "-s" - -Some example calls: - - ./galaxa $DISPLAY -l15 -grey - galaxa home.computer.net:0.0 & - galaxa my.server:0.0 -l3 & - galaxa -sound - -etc. - - -After a moment, a screen will appear with a count-down from 10 to 1, -the text "ONE MOMENT", and a percentage bar. - -At this point, the game is loading all of the graphics onto your X-Server. -Once the counter reaches 0 and the percentage bar reaches "full", -the title screen will appear. - - -THE TITLE SCREEN ----------------- -The title screen will display the title graphic, credits, and the -currently-selected level. Use the following keystrokes: - -[L] - Select the next higher level. -[K] - Select the previous level. -[Space] - Begin the game at the selected level. -[Q] - Quit the program. -[1] - Next title screen -[2] - Jump to high scores title screen - -If you wait for a few moments, a number of useful help screens will appear, -explaining things like what each object in the game is. The high score -will also appear. - -If you wish to page through these manually (rather than wait), you can -press [1] repeatedly to get to each screen, and eventually back to the -title display. Press [2] to get to the high score screen. - -If you press [L] or [K] to change the level, and you are viewing a help -screen, the title display will reappear. - -If you press [Space] to begin a game, and you are viewing a help screen, -the game will begin. - - -THE GAME SCREEN ---------------- -The game screen looks similar to this text representation: - - _________________________________________ - | Score: 00000 Level: 01 Lives: 03 | <-- Game status - | | - | X X | - | | - | % % % % % | - | | <-- Evil GalaXan aliens - | & & & & & | - | | - | | - | | - | | - | | - | | - | | - | A | <-- Your fighter - |_________________________________________| - - -PLAYING THE GAME ----------------- -Each level begins with you warping forward in space. - -After you've dropped out of hyperspace, the aliens begin coming onto the -screen and taking their place at the top. - -Note: Some aliens are only escorts, and will abruptly turn towards the -bottom of the screen and attack! After they've left the screen, -they will not come back. Try to shoot them for extra points, and -definitely watch out not to get killed! - -You control your ship by moving it left and right and firing bullets -up towards the aliens. - -The aliens move side to side (or in other directions) at the top of the -screen and occasionally fly down to attack you. They fire bullets down -towards you when they're attacking. - - -LIVES AND GAME OVER -------------------- -You start the game with 3 ships (lives). - -If you are hit by an alien's bullet or by an actual alien, you loose -a ship. - -When the number of lives reaches 0, the game is over. - -Note: During game over, you can see your "Hit-Ratio." This is the -percentage of hits to shots. (For example, if you fired 1000 bullets -during the game, but only 500 of them hit, your hit-ratio would be 50.00%.) - -Press [Q] to quit from the "Game Over" screen. If you beat one of the -10 high scores and/or high levels, or you beat the high hit-ratio, you -will be prompted for your initials (for each). - -When the game returns to the title-screen mode, the high score screen -will appear first, with your high scores highlighted. - - -KEYBOARD CONTROLS ------------------ -THe keyboard controls in the game are simple: - -[Left Arrow] - Slide ship left. (Release to stop sliding.) -[Right Arrow] - Slide ship right. (Release to stop sliding.) -[Space] - Fire a bullet. -[P] - Pause/unpause. -[Q] - Quit. Return to the title screen. - - -MEET THE ALIENS ---------------- -There are three categories of aliens. (See the game's help screens to -see what they look like.) - - MASTERS - * There are always two, at the very top of the screen. - * They look like flies. - * When they attack, they are often escorted by the alien just below - them. - * When they reach the bottom, they sometimes fire a "tractor beam." - If you hit this beam, your ship will begin spinning up towards - the alien, and will be captured by it! See below for more info. - * Masters require TWO shots to be killed! (They change color - when shot the first time.) - * Masters are worth 250 points. - - GUARDS - * There are always five, making a row just below the Masters. - * They look like beetles. (There are two styles of Guards.) - * They often escort Masters down during attacks. - * Guards are worth 100 points. - - DRONES - * There are five or ten, making up one or two rows just below the - Guards. - * Sometimes they are bee-like, sometimes they are ant-like. - * Drones are worth 50 points. - - SUPER-MASTERS - * These are gigantic Masters which appear on every 10th level. - * They require many many hits to be destroyed! Watch out! - * Like regular Masters, they can capture your ship. (See below.) - * Super-Masters are worth lots of points! - - -GETTING CAPTURED ----------------- -If you allow your ship to be captured by a Master or Super-Master, -your ship will be in their control! (It will appear red.) - -Note: You loose a life when this happens, so definitely avoid getting -captured if you only have one life left! - -When the Master attacks, the captured ship will follow. If you can, -try shooting the Master (but NOT the ship) while it's attacking. -If you do so, the captured ship will be freed (it will change from -red to white) and will fly down towards your current ship. - -When both ships touch, they will dock and you will control both ships -at once. This provides both double firepower (you shoot two shots at -once) AND extra protection (if one ship is destroyed, the other remains -in action)! - -Note: If you destroy the Master while it is NOT attacking (sitting in it's -"home" postion at the top of the screen), the captured ship will NOT -be freed. It will instead take the place of the Master and fly down to -attack you itself! It can even capture your ship, like a Master can. -Be careful! - - -FUTURE RELEASES ---------------- -This is the first beta release of GalaXa. It's been released simply -to find out what people think of the game. - -A future release will have: - - Challenge Stages - More sound effects - ...anything else you'd like! E-mail me! - - -CREDITS -------- -Original Concept - NAMCO, 1981 -X-Window Game Code - Bill Kendrick, New Breed Software, 1998 -Graphics - Bill Kendrick, with some graphics stolen off of - numerous websites -Sounds - Bill Kendrick, and many sounds from the original - "Galaga" arcade game by NAMCO, 1981 - - -MAKE CONTACT ------------- -Please send your questions, comments, suggestions and dontations to: - -Go Postal: Bill Kendrick - 7673 Melody Drive - Rohnert Park - California 94928, USA - -Phone: 1-707-795-1234 ext. 2 voicemail - 1-707-795-5678 fax - -E-mail: kendrick@zippy.sonoma.edu diff --git a/games/galaxa/pkg/PLIST b/games/galaxa/pkg/PLIST deleted file mode 100644 index 14dea8958c3..00000000000 --- a/games/galaxa/pkg/PLIST +++ /dev/null @@ -1,136 +0,0 @@ -@comment $NetBSD: PLIST,v 1.2 1998/09/13 20:55:15 garbled Exp $ -bin/galaxa -share/doc/galaxa/README.txt -share/galaxa/sounds/buzz.au -share/galaxa/sounds/capture.au -share/galaxa/sounds/fireworks.au 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