From 081c952650cb1c4fb2269b434df055973bf11623 Mon Sep 17 00:00:00 2001 From: wiz Date: Mon, 8 Jul 2002 00:44:43 +0000 Subject: Initial import of glickomania-1.0: Gnome clickomania, or glickomania, is a simple, but dangerously addictive puzzle. The objective is to clear the board of all tiles by removing groups of identical adjacent tiles. Tiles fall downwards to fill empty gaps, and from right to left to fill empty columns. A slight variation of clickomania is known as "the same game" and it has been implemented in KDE (ksame), Gnome (gsame), and most handhelds. The most significant difference is in the scoring: in clickomania the goal is to clear the board, whereas in "same" the objective is to remove as large groups as possible. Glickomania can be very challenging, but this implementation is designed to be relaxing: there is no clock and the user has unlimited undo and redo. Contrary to all other implementations I know of, glickomania ensures all problems presented to the player are indeed solvable. --- games/glickomania/DESCR | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 games/glickomania/DESCR (limited to 'games/glickomania/DESCR') diff --git a/games/glickomania/DESCR b/games/glickomania/DESCR new file mode 100644 index 00000000000..0e72f73ed0a --- /dev/null +++ b/games/glickomania/DESCR @@ -0,0 +1,15 @@ +Gnome clickomania, or glickomania, is a simple, but dangerously +addictive puzzle. The objective is to clear the board of all tiles +by removing groups of identical adjacent tiles. Tiles fall downwards +to fill empty gaps, and from right to left to fill empty columns. +A slight variation of clickomania is known as "the same game" and +it has been implemented in KDE (ksame), Gnome (gsame), and most +handhelds. The most significant difference is in the scoring: in +clickomania the goal is to clear the board, whereas in "same" the +objective is to remove as large groups as possible. + +Glickomania can be very challenging, but this implementation is +designed to be relaxing: there is no clock and the user has unlimited +undo and redo. Contrary to all other implementations I know of, +glickomania ensures all problems presented to the player are indeed +solvable. -- cgit v1.2.3