From 37637e483f1bf6574e9306aebbd013bb63d888d6 Mon Sep 17 00:00:00 2001 From: zuntum Date: Thu, 1 Nov 2001 00:47:39 +0000 Subject: Move pkg/ files into package's toplevel directory --- games/omega/DESCR | 21 +++++++++++++++++ games/omega/MESSAGE | 8 +++++++ games/omega/PLIST | 61 +++++++++++++++++++++++++++++++++++++++++++++++++ games/omega/pkg/DESCR | 21 ----------------- games/omega/pkg/MESSAGE | 8 ------- games/omega/pkg/PLIST | 61 ------------------------------------------------- 6 files changed, 90 insertions(+), 90 deletions(-) create mode 100644 games/omega/DESCR create mode 100644 games/omega/MESSAGE create mode 100644 games/omega/PLIST delete mode 100644 games/omega/pkg/DESCR delete mode 100644 games/omega/pkg/MESSAGE delete mode 100644 games/omega/pkg/PLIST (limited to 'games/omega') diff --git a/games/omega/DESCR b/games/omega/DESCR new file mode 100644 index 00000000000..982ea6f67f8 --- /dev/null +++ b/games/omega/DESCR @@ -0,0 +1,21 @@ +Omega is a complex rogue-style game of dungeon exploration. Unlike +other such games, there are a number of ways to "win", depending on +various actions taken during play. The ways you can get your name on +the hiscore board include becoming the highest ranked head of a guild, +sect, college, etc., as well as gaining the most points figured from +possessions and experience. The game (via the oracle) may impose some +structure on your exploration, but you need not follow all of the +oracle's advice. There *is* a "total winner" status, by the way. + +Omega, unlike lesser games is incredibly amusing to play. Laurence P. +Brothers (the primary author) is the Oscar Wilde of rouge-like games. +Many omega concepts, but not great sense of humor were later stolen +for use in ADOM. + +Omega offers a richness of playing detail that goes beyond a simple +game like rogue. However, the majority of gameplay is very similar to +rogue, hack, ultrarogue, larn, and other such games. The player is +represented by the highlighted "@" symbol, objects and terrain +features are represented by non-alphabetic symbols, monsters are +represented by the various upper and lower case letters, and other +humans are represented by a non-highlighted "@". diff --git a/games/omega/MESSAGE b/games/omega/MESSAGE new file mode 100644 index 00000000000..33f2e0a2f26 --- /dev/null +++ b/games/omega/MESSAGE @@ -0,0 +1,8 @@ +====================================================================== +$NetBSD: MESSAGE,v 1.1 2001/11/01 00:54:50 zuntum Exp $ + +Please note: + The executable for the game is called 'Omega' (with an + uppercase 'O') to avoid conflicts with TeX. + +====================================================================== diff --git a/games/omega/PLIST b/games/omega/PLIST new file mode 100644 index 00000000000..8f2bd6083cd --- /dev/null +++ b/games/omega/PLIST @@ -0,0 +1,61 @@ +@comment $NetBSD: PLIST,v 1.1 2001/11/01 00:54:51 zuntum Exp $ +bin/Omega +man/man6/omega.6 +share/omega/omega.hi +share/omega/omega.log +share/omega/omegahi.bak +share/doc/omega/buglist.txt +share/doc/omega/compile.all +share/doc/omega/omega.txt +share/doc/omega/readme.1st +share/doc/omega/readme3 +share/doc/omega/readme4 +share/omega/abyss.dat +share/omega/abyss.txt +share/omega/arena.dat +share/omega/circle.dat +share/omega/city.dat +share/omega/country.dat +share/omega/court.dat +share/omega/dlair.dat +share/omega/help1.txt +share/omega/help10.txt +share/omega/help11.txt +share/omega/help12.txt +share/omega/help13.txt +share/omega/help2.txt +share/omega/help3.txt +share/omega/help4.txt +share/omega/help5.txt +share/omega/help6.txt +share/omega/help7.txt +share/omega/help8.txt +share/omega/help9.txt +share/omega/home1.dat +share/omega/home2.dat +share/omega/home3.dat +share/omega/intro.txt +share/omega/lgpl.txt +share/omega/license.txt +share/omega/maze1.dat +share/omega/maze2.dat +share/omega/maze3.dat +share/omega/maze4.dat +share/omega/misle.dat +share/omega/motd.txt +share/omega/scroll1.txt +share/omega/scroll2.txt +share/omega/scroll3.txt +share/omega/scroll4.txt +share/omega/speak.dat +share/omega/temple.dat +share/omega/thanks.txt +share/omega/update.txt +share/omega/village1.dat +share/omega/village2.dat +share/omega/village3.dat +share/omega/village4.dat +share/omega/village5.dat +share/omega/village6.dat +@dirrm share/doc/omega +@dirrm share/omega diff --git a/games/omega/pkg/DESCR b/games/omega/pkg/DESCR deleted file mode 100644 index 982ea6f67f8..00000000000 --- a/games/omega/pkg/DESCR +++ /dev/null @@ -1,21 +0,0 @@ -Omega is a complex rogue-style game of dungeon exploration. Unlike -other such games, there are a number of ways to "win", depending on -various actions taken during play. The ways you can get your name on -the hiscore board include becoming the highest ranked head of a guild, -sect, college, etc., as well as gaining the most points figured from -possessions and experience. The game (via the oracle) may impose some -structure on your exploration, but you need not follow all of the -oracle's advice. There *is* a "total winner" status, by the way. - -Omega, unlike lesser games is incredibly amusing to play. Laurence P. -Brothers (the primary author) is the Oscar Wilde of rouge-like games. -Many omega concepts, but not great sense of humor were later stolen -for use in ADOM. - -Omega offers a richness of playing detail that goes beyond a simple -game like rogue. However, the majority of gameplay is very similar to -rogue, hack, ultrarogue, larn, and other such games. The player is -represented by the highlighted "@" symbol, objects and terrain -features are represented by non-alphabetic symbols, monsters are -represented by the various upper and lower case letters, and other -humans are represented by a non-highlighted "@". diff --git a/games/omega/pkg/MESSAGE b/games/omega/pkg/MESSAGE deleted file mode 100644 index 52701ae482f..00000000000 --- a/games/omega/pkg/MESSAGE +++ /dev/null @@ -1,8 +0,0 @@ -====================================================================== -$NetBSD: MESSAGE,v 1.1 2001/01/07 22:31:47 wiz Exp $ - -Please note: - The executable for the game is called 'Omega' (with an - uppercase 'O') to avoid conflicts with TeX. - -====================================================================== diff --git a/games/omega/pkg/PLIST b/games/omega/pkg/PLIST deleted file mode 100644 index 4c50b7229c6..00000000000 --- a/games/omega/pkg/PLIST +++ /dev/null @@ -1,61 +0,0 @@ -@comment $NetBSD: PLIST,v 1.7 2001/01/07 22:31:47 wiz Exp $ -bin/Omega -man/man6/omega.6 -share/omega/omega.hi -share/omega/omega.log -share/omega/omegahi.bak -share/doc/omega/buglist.txt -share/doc/omega/compile.all -share/doc/omega/omega.txt -share/doc/omega/readme.1st -share/doc/omega/readme3 -share/doc/omega/readme4 -share/omega/abyss.dat -share/omega/abyss.txt -share/omega/arena.dat -share/omega/circle.dat -share/omega/city.dat -share/omega/country.dat -share/omega/court.dat -share/omega/dlair.dat -share/omega/help1.txt -share/omega/help10.txt -share/omega/help11.txt -share/omega/help12.txt -share/omega/help13.txt -share/omega/help2.txt -share/omega/help3.txt -share/omega/help4.txt -share/omega/help5.txt -share/omega/help6.txt -share/omega/help7.txt -share/omega/help8.txt -share/omega/help9.txt -share/omega/home1.dat -share/omega/home2.dat -share/omega/home3.dat -share/omega/intro.txt -share/omega/lgpl.txt -share/omega/license.txt -share/omega/maze1.dat -share/omega/maze2.dat -share/omega/maze3.dat -share/omega/maze4.dat -share/omega/misle.dat -share/omega/motd.txt -share/omega/scroll1.txt -share/omega/scroll2.txt -share/omega/scroll3.txt -share/omega/scroll4.txt -share/omega/speak.dat -share/omega/temple.dat -share/omega/thanks.txt -share/omega/update.txt -share/omega/village1.dat -share/omega/village2.dat -share/omega/village3.dat -share/omega/village4.dat -share/omega/village5.dat -share/omega/village6.dat -@dirrm share/doc/omega -@dirrm share/omega -- cgit v1.2.3