From 81aadfcec950fe3771b7606434fcf5099ccf68d4 Mon Sep 17 00:00:00 2001 From: heinz Date: Sat, 19 Oct 2002 20:06:45 +0000 Subject: Update to rocksndiamonds 2.1.1. Maybe someone can check how well this works with pkgsrc on MacOS X (see below). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Summary of changes since rocksndiamonds-2.0.0 ============================================= - lots of new contributed levels Release Version 2.1.1 [13 AUG 2002] ----------------------------------- - sound bug (causing crashes) fixed (reported by Keith Peterston) - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - default keys for "snap field" and "place bomb" fixed for Mac OS X Release Version 2.1.0 [05 AUG 2002] ----------------------------------- - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files - enhanced sound system (especially regarding stereo and loop sounds) - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + orange disk does not fall off from slippery elements + infotrons kill electrons and snik snaks and trigger orange disks + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) - emeralds and diamonds now fall off normal, steel and growing walls, as this is the correct behaviour in Emerald Mine; existing private and contributed levels will still behave as before, unless saved again (with or without modifications) from the level editor of the current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files - bug in storing amoeba content fixed - nasty tape bugs fixed (completely reworked tape stuff) - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed --- games/rocksndiamonds/Makefile | 40 +++++++++++++++++++++++----------------- 1 file changed, 23 insertions(+), 17 deletions(-) (limited to 'games/rocksndiamonds/Makefile') diff --git a/games/rocksndiamonds/Makefile b/games/rocksndiamonds/Makefile index 8c685cf2d1d..902f4f5d822 100644 --- a/games/rocksndiamonds/Makefile +++ b/games/rocksndiamonds/Makefile @@ -1,47 +1,53 @@ -# $NetBSD: Makefile,v 1.7 2002/02/19 06:25:57 jmc Exp $ +# $NetBSD: Makefile,v 1.8 2002/10/19 20:06:45 heinz Exp $ # -DISTNAME= rocksndiamonds-2.0.0 -PKGREVISION= 1 +DISTNAME= rocksndiamonds-2.1.1 +PKGREVISION= 0 CATEGORIES= games x11 MASTER_SITES= http://www.artsoft.org/RELEASES/unix/rocksndiamonds/ -MAINTAINER= wiz@netbsd.org +MAINTAINER= heinz-rnd@netbsd.org HOMEPAGE= http://www.artsoft.org/rocksndiamonds/ COMMENT= Game like Boulderdash, Emerald Mine, or Sokoban with lots of levels USE_GMAKE= YES +USE_BUILDLINK2= YES +USE_X11= YES + +PLIST_SUBST+= SCORE_PATH=${SCORE_PATH} +PLIST_SUBST+= ROCK_INSTALL_DIR="${INSTALL} -d -o games -g games -m 775" .if ( ${MACHINE} == "i386" || ${MACHINE} == "prep" || ${MACHINE} == "cats" || \ ${MACHINE} == "shark" ) MAKE_ENV+=HAVE_JOYSTICK=1 .endif -# if you change SCORE_PATH, don't forget to change patch-aa, too SCORE_PATH= /var/games/rocksndiamonds +pre-configure: + @${SED} -e "s,@SCORE_PATH@,${SCORE_PATH},g" \ + ${WRKSRC}/Makefile > ${WRKSRC}/Makefile.fixed && \ + ${MV} ${WRKSRC}/Makefile.fixed ${WRKSRC}/Makefile + do-install: ${INSTALL_PROGRAM} -o games -g games -m 2755 \ ${WRKSRC}/rocksndiamonds ${PREFIX}/bin/ ${INSTALL_MAN} ${WRKSRC}/rocksndiamonds.1 ${PREFIX}/man/man1/ ${INSTALL_DATA_DIR} ${PREFIX}/share/rocksndiamonds - cd ${WRKSRC} && ${PAX} -r -w sounds graphics levels \ + cd ${WRKSRC} && ${PAX} -r -w sounds graphics levels music \ ${PREFIX}/share/rocksndiamonds/ ${CHOWN} -R games:games ${PREFIX}/share/rocksndiamonds + ${CHMOD} -R a-w ${PREFIX}/share/rocksndiamonds ${INSTALL_DATA_DIR} ${SCORE_PATH}/scores ${CHMOD} 755 ${SCORE_PATH} ${CHMOD} 775 ${SCORE_PATH}/scores -.for directory in classic_boulderdash classic_emerald_mine \ - classic_sokoban classic_supaplex rnd_tutorial \ - rnd_ben_braithwaite rnd_charles_briscoe-smith \ - rnd_gerhard_haeusler rnd_holger_schemel rnd_jan_hubicka \ - rnd_kimball_robinson rnd_kjell_kristiansson \ - rnd_martin_herrmann rnd_pavel_machek rnd_tobias_authmann \ - rnd_visa_hastrup rnd_warwick_allison rnd_stephan_beyer \ - bd_boulderdash_16 bd_boulderdash_2 bd_xbd - ${INSTALL_DATA_DIR} ${SCORE_PATH}/scores/${directory} \ - && ${CHMOD} 775 ${SCORE_PATH}/scores/${directory} -.endfor + # extract basenames of level subdirectories, levelinfo.conf is a file + LEVELDIRS=`${LS} -d ${WRKSRC}/levels/*/* | \ + ${SED} -e 's@^.*/\([^/]*\)$$@\1@' -e '/levelinfo\.conf/d'` && \ + for directory in $${LEVELDIRS}; do \ + ${INSTALL_DATA_DIR} ${SCORE_PATH}/scores/$${directory}; \ + ${CHMOD} 775 ${SCORE_PATH}/scores/$${directory}; \ + done ${CHOWN} -R games:games ${SCORE_PATH} .include "../../mk/bsd.pkg.mk" -- cgit v1.2.3