From 03e44536dba5cdacbebc05cb51c126bd8abcb86b Mon Sep 17 00:00:00 2001 From: wiz Date: Wed, 7 Dec 2005 17:57:38 +0000 Subject: Update to 1.0.2: Version 1.0.2: * new utilities: prkill, find-unused-images, mkdos * fixed text savegames (as opposed to binary savegames) having wrong textdomain information, making the messages be displayed in English when loading levels (#4454). * backport fix for Create Unit menu not being translated (#4424) * graphics: * improved lava-tiles and transitions * new attack icon for the fireball * new paved road * new swamp tiles * new cave wall tiles * new snow villages (human & elven) * new underground village * new Deep Tentacle images * new death animation: Deep Tentacle * sounds: * New entangle sound * New bat movement sound * language and i18n: * updated translations: Afrikaans, German, Japanese, Polish, Portuguese (Brazil), Slovak * multiplayer * revised multiplayer maps: Blitz, Clash, Charge, CastleHoppingIsle, Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta, Sullas Ruins, Smallolof * fixed gamelist diff bug * Fix bug where duplicate key values were being concatenated rather than being replaced by the last value. * Backport recall fix to allow access to recall list when short on gold. * Fix bug with leader starting position. * Tighten up checks on leaders and units placed on the map at the start of a scenario. * Campaigns * Fix bug in HTTP FoA where a serpent leader was defined off board instead of using the no_leader attribute. * Fix bug in TDH UP where units are placed off map and in walls. * Fix bug in EI NO where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI OT where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI Captured where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI TD. Sides 3 and 4 had leaders on the recall list. These units have speaking roles, but shouldn't be on the map, so they were changed to be regular units. * Fix bug in SotBE DoD where no_leader should have been used instead of a leader without a starting position. * Fix bug in SotBE CoA where the mermen side should have their leader created in an event rather than defined in the side setup. * Add a backup save_id to use if both save_id and description are empty. * Increase maximum allowed recursion depth. The previous limit was being reached in "The Heist". * Replace all calls to sprintf with snprintf to prevent buffer overflow attacks from other players in multiplayer games or from downloaded campaigns. --- games/wesnoth/Makefile | 4 ++-- games/wesnoth/PLIST | 59 +++++++++++++++++++++++++++++++++++++++++++++++++- games/wesnoth/distinfo | 8 +++---- 3 files changed, 64 insertions(+), 7 deletions(-) (limited to 'games') diff --git a/games/wesnoth/Makefile b/games/wesnoth/Makefile index beef8cdcd7c..83a1670c1eb 100644 --- a/games/wesnoth/Makefile +++ b/games/wesnoth/Makefile @@ -1,6 +1,6 @@ -# $NetBSD: Makefile,v 1.21 2005/12/05 23:55:07 rillig Exp $ +# $NetBSD: Makefile,v 1.22 2005/12/07 17:57:38 wiz Exp $ -DISTNAME= wesnoth-1.0.1 +DISTNAME= wesnoth-1.0.2 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=wesnoth/} diff --git a/games/wesnoth/PLIST b/games/wesnoth/PLIST index c713e9ed8b7..b1854875540 100644 --- a/games/wesnoth/PLIST +++ b/games/wesnoth/PLIST @@ -1,4 +1,4 @@ -@comment $NetBSD: PLIST,v 1.12 2005/10/20 10:41:09 wiz Exp $ +@comment $NetBSD: PLIST,v 1.13 2005/12/07 17:57:38 wiz Exp $ bin/wesnoth bin/wmlxgettext man/de/man6/wesnoth.6 @@ -753,6 +753,12 @@ share/wesnoth/images/cuttlefish-die-2.png share/wesnoth/images/cuttlefish.png share/wesnoth/images/deep-tentacle-attack.png share/wesnoth/images/deep-tentacle-defend.png +share/wesnoth/images/deep-tentacle-die-1.png +share/wesnoth/images/deep-tentacle-die-2.png +share/wesnoth/images/deep-tentacle-die-3.png +share/wesnoth/images/deep-tentacle-die-4.png +share/wesnoth/images/deep-tentacle-die-5.png +share/wesnoth/images/deep-tentacle-die-6.png share/wesnoth/images/deep-tentacle.png share/wesnoth/images/direwolf_rider.png share/wesnoth/images/drake-blademaster-attack-close1.png @@ -2118,6 +2124,10 @@ share/wesnoth/images/portraits/core/Jason_Lutes/human-royalguard.png share/wesnoth/images/portraits/core/Jason_Lutes/human-spearman.png share/wesnoth/images/portraits/core/Jason_Lutes/human-swordsman.png share/wesnoth/images/portraits/core/Jason_Lutes/human-thug.png +share/wesnoth/images/portraits/core/Neoriceisgood/dwarvish_berzerker.png +share/wesnoth/images/portraits/core/Neoriceisgood/orcish_grunt.png +share/wesnoth/images/portraits/core/Neoriceisgood/orcish_leader.png +share/wesnoth/images/portraits/core/Neoriceisgood/orcish_shaman_old.png share/wesnoth/images/projectiles/bone-n.png share/wesnoth/images/projectiles/bone-ne.png share/wesnoth/images/projectiles/bullet.png @@ -2724,11 +2734,23 @@ share/wesnoth/images/terrain/keep-wall-se.png share/wesnoth/images/terrain/keep-wall-sw.png share/wesnoth/images/terrain/keep-wall-w.png share/wesnoth/images/terrain/keep.png +share/wesnoth/images/terrain/lava-n-ne-nw-s.png +share/wesnoth/images/terrain/lava-n-ne-nw.png +share/wesnoth/images/terrain/lava-n-ne.png share/wesnoth/images/terrain/lava-n.png +share/wesnoth/images/terrain/lava-ne-nw-s.png +share/wesnoth/images/terrain/lava-ne-se.png share/wesnoth/images/terrain/lava-ne.png +share/wesnoth/images/terrain/lava-nw-n.png share/wesnoth/images/terrain/lava-nw.png +share/wesnoth/images/terrain/lava-s-nw-ne-n.png +share/wesnoth/images/terrain/lava-s-sw-nw.png +share/wesnoth/images/terrain/lava-s-sw.png share/wesnoth/images/terrain/lava-s.png +share/wesnoth/images/terrain/lava-se-s.png share/wesnoth/images/terrain/lava-se.png +share/wesnoth/images/terrain/lava-sw-nw-n.png +share/wesnoth/images/terrain/lava-sw-nw.png share/wesnoth/images/terrain/lava-sw.png share/wesnoth/images/terrain/lava.png share/wesnoth/images/terrain/lava2.png @@ -2749,13 +2771,21 @@ share/wesnoth/images/terrain/ocean.png share/wesnoth/images/terrain/ocean2.png share/wesnoth/images/terrain/ocean3.png share/wesnoth/images/terrain/out.png +share/wesnoth/images/terrain/road-n-ne.png share/wesnoth/images/terrain/road-n.png +share/wesnoth/images/terrain/road-ne-se.png share/wesnoth/images/terrain/road-ne.png +share/wesnoth/images/terrain/road-nw-n.png share/wesnoth/images/terrain/road-nw.png +share/wesnoth/images/terrain/road-s-sw.png share/wesnoth/images/terrain/road-s.png +share/wesnoth/images/terrain/road-se-s.png share/wesnoth/images/terrain/road-se.png +share/wesnoth/images/terrain/road-sw-nw.png share/wesnoth/images/terrain/road-sw.png share/wesnoth/images/terrain/road.png +share/wesnoth/images/terrain/road2.png +share/wesnoth/images/terrain/road3.png share/wesnoth/images/terrain/rocks.png share/wesnoth/images/terrain/ruin1-concave-e.png share/wesnoth/images/terrain/ruin1-concave-ne.png @@ -3237,11 +3267,27 @@ share/wesnoth/images/terrain/sunkenkeep-wall-se.png share/wesnoth/images/terrain/sunkenkeep-wall-sw.png share/wesnoth/images/terrain/sunkenkeep-wall-w.png share/wesnoth/images/terrain/sunkenkeep.png +share/wesnoth/images/terrain/swampwater-flowers1.png +share/wesnoth/images/terrain/swampwater-flowers2.png +share/wesnoth/images/terrain/swampwater-n-ne-se.png +share/wesnoth/images/terrain/swampwater-n-ne.png share/wesnoth/images/terrain/swampwater-n.png +share/wesnoth/images/terrain/swampwater-ne-se-s.png +share/wesnoth/images/terrain/swampwater-ne-se.png share/wesnoth/images/terrain/swampwater-ne.png +share/wesnoth/images/terrain/swampwater-nw-n-ne.png +share/wesnoth/images/terrain/swampwater-nw-n.png share/wesnoth/images/terrain/swampwater-nw.png +share/wesnoth/images/terrain/swampwater-plant1.png +share/wesnoth/images/terrain/swampwater-plant2.png +share/wesnoth/images/terrain/swampwater-s-sw-nw.png +share/wesnoth/images/terrain/swampwater-s-sw.png share/wesnoth/images/terrain/swampwater-s.png +share/wesnoth/images/terrain/swampwater-se-s-sw.png +share/wesnoth/images/terrain/swampwater-se-s.png share/wesnoth/images/terrain/swampwater-se.png +share/wesnoth/images/terrain/swampwater-sw-nw-n.png +share/wesnoth/images/terrain/swampwater-sw-nw.png share/wesnoth/images/terrain/swampwater-sw.png share/wesnoth/images/terrain/swampwater.png share/wesnoth/images/terrain/swampwater2.png @@ -3269,6 +3315,8 @@ share/wesnoth/images/terrain/tropical-forest3.png share/wesnoth/images/terrain/tropical-forest4.png share/wesnoth/images/terrain/village-cave-tile.png share/wesnoth/images/terrain/village-cave.png +share/wesnoth/images/terrain/village-cave2.png +share/wesnoth/images/terrain/village-cave3.png share/wesnoth/images/terrain/village-coast-tile.png share/wesnoth/images/terrain/village-coast.png share/wesnoth/images/terrain/village-desert-shadow.png @@ -3280,6 +3328,9 @@ share/wesnoth/images/terrain/village-dusk.png share/wesnoth/images/terrain/village-dusk2.png share/wesnoth/images/terrain/village-dusk3.png share/wesnoth/images/terrain/village-dusk4.png +share/wesnoth/images/terrain/village-elven-snow-tile.png +share/wesnoth/images/terrain/village-elven-snow.png +share/wesnoth/images/terrain/village-elven-snow2.png share/wesnoth/images/terrain/village-elven-tile.png share/wesnoth/images/terrain/village-elven.png share/wesnoth/images/terrain/village-elven2.png @@ -3287,6 +3338,9 @@ share/wesnoth/images/terrain/village-first_watch.png share/wesnoth/images/terrain/village-human-hills-tile.png share/wesnoth/images/terrain/village-human-mountain-tile.png share/wesnoth/images/terrain/village-human-snow-hills-tile.png +share/wesnoth/images/terrain/village-human-snow.png +share/wesnoth/images/terrain/village-human-snow2.png +share/wesnoth/images/terrain/village-human-snow3.png share/wesnoth/images/terrain/village-human-tile.png share/wesnoth/images/terrain/village-human.png share/wesnoth/images/terrain/village-human2.png @@ -3729,10 +3783,12 @@ share/wesnoth/music/wesnoth-8.ogg share/wesnoth/sounds/arrive.wav share/wesnoth/sounds/arrow-hit.wav share/wesnoth/sounds/arrow-miss.wav +share/wesnoth/sounds/bat-flapping-wings.wav share/wesnoth/sounds/bell.wav share/wesnoth/sounds/dagger-swish.wav share/wesnoth/sounds/dart.wav share/wesnoth/sounds/eagle.wav +share/wesnoth/sounds/entangle.wav share/wesnoth/sounds/female-hit.wav share/wesnoth/sounds/female-strong-hit.wav share/wesnoth/sounds/fire.wav @@ -3779,6 +3835,7 @@ share/wesnoth/sounds/zombie-hit.wav @dirrm share/wesnoth/images/tools @dirrm share/wesnoth/images/terrain @dirrm share/wesnoth/images/projectiles +@dirrm share/wesnoth/images/portraits/core/Neoriceisgood @dirrm share/wesnoth/images/portraits/core/Jason_Lutes @dirrm share/wesnoth/images/portraits/core/James_Woo @dirrm share/wesnoth/images/portraits/core/Alex_Jarocha-Ernst diff --git a/games/wesnoth/distinfo b/games/wesnoth/distinfo index 8951ee1a33a..0e305a2f763 100644 --- a/games/wesnoth/distinfo +++ b/games/wesnoth/distinfo @@ -1,5 +1,5 @@ -$NetBSD: distinfo,v 1.15 2005/10/20 10:41:09 wiz Exp $ +$NetBSD: distinfo,v 1.16 2005/12/07 17:57:38 wiz Exp $ -SHA1 (wesnoth-1.0.1.tar.gz) = 823d4f3dd07ab10b158eb2dbbd2c3a3735f239ce -RMD160 (wesnoth-1.0.1.tar.gz) = 8a29bf022eab8767adc22bbaa34639edf492210d -Size (wesnoth-1.0.1.tar.gz) = 39014760 bytes +SHA1 (wesnoth-1.0.2.tar.gz) = c2313242615b79249f26371bd7c410e8385adc0a +RMD160 (wesnoth-1.0.2.tar.gz) = 20ba5be7078224f65a37d268eaf95be79e0e57c2 +Size (wesnoth-1.0.2.tar.gz) = 40034289 bytes -- cgit v1.2.3