From 42f0d14b7bc5a7bdab47980f9d93001cfbfc73d8 Mon Sep 17 00:00:00 2001 From: rh Date: Sun, 23 Mar 2003 04:50:35 +0000 Subject: Update lbreakout to 2.4.1. Provided in PR pkg/20674 by Quentin Garnier. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Changes include: 2.4.1: - unlimited number of backgrounds for themes (03/03/08 M.S.) - if a levelset is selected its highscore chart is shown (03/02/27 M.S.) - the warp icon gets static after it blinked four times (03/02/27 M.S.) - the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the first entries in the levelset list (03/02/27 M.S.) - default warp limit is now 80% of bricks (03/02/27 M.S.) - scores are displayed while player changes (03/02/23 M.S.) - loading themes from installation path no longer restricted to the default ones (03/02/23 M.C.) - added an explanation of the 'Warp' feature to the documenation (03/02/07 M.S.) 2.4: - fixed a bug were balls could get caught within the paddle if the 'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.) - extra balls of upper paddle (multiplayer) are created at proper position (02/12/16 M.S.) - shadows of extras are clipped to the playing field (02/12/15 M.S.) - lost/gained lives are refreshed correctly (02/12/15 M.S.) - decreased corner sensitivity and improved corner reflection (no longer reflected at 45° but at the real perpendicular which makes it much easier for balls to enter narrow passages) (02/12/14 M.S.) - simplified range check for ball velocity vector (02/12/14 M.S.) - the frame's shadow is not drawn twice (thus darker) when a brick close to the frame is removed (02/12/13 M.S.) - difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.) - increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.) - added a missing check concering the reset position of reflected balls to the target computation (without this they could get into bricks which resulted in a corrupted next target) (02/12/13 M.S.) - extra balls (random initial direction) can no longer move straight up (when they did so they simply left the screen as no target could be computed for them) (02/12/13 M.S.) - reduced number of get_target() calls for balls and shots (02/12/11 M.S.) - improved handling of scrollbars (02/12/11 M.S.) - fixed color key bugs occuring at depth >=24 (02/12/10 M.S.) - when bricks regenerate they are refreshed correctly (02/12/08 M.S.) - player can disintegrate single bricks by pressing 'd' and spending 5% of his/her score (02/12/08 M.S.) 2.4beta-3: - continues always cost 50% of the current score but fully restore the initial amount of lives (02/12/07 M.S.) - fixed a bug in the 'restart' code that could accidently cause the game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.) - updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.) - shadow creation for surfaces with no color key now works correctly (02/12/07 M.S.) 2.4beta-2: - fixed security holes created by improper use of sprintf (02/11/24 D.B.) 2.4beta: - added a quick help for network game (02/11/03 M.S.) - optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.) - removed config option shadow (is always enabled) (02/11/01 M.S.) - 'paddle.png' may provide an additional paddle set for a different upper paddle (02/11/01 M.S.) - audio buffer size became config option (02/11/01 M.S.) - network statistics are sent in one go after game is finished (02/10/30 M.S.) - code clean-ups in establishing direct connection (02/10/30 M.S.) - in the highscore chart the level index is no longer 0 after completing a levelset (02/10/29 M.S.) - levelset transfer improved (02/10/27 M.S.) - fading time decreased (02/10/26 M.S.) - SDL >= 1.1.5 is now required (02/10/25 M.S.) - invalid users are properly removed from server (02/10/25 M.S.) - code clean-ups and performance enhancements (02/10/21 M.S.) - improved chatroom GUI (02/10/19 M.S.) - fixed a network leak that caused 500% more latency in 'Deathmatch' and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.) 2.3.5: - added pseudo levelset !FREAKOUT! that lets you play all levels (~600) in a random order (02/09/21 M.S.) - moved 'Select Theme' option from 'Advanced Options' to 'Graphics' (02/09/21 M.S.) - bonus stack is cleared at beginning of new level (02/09/21 M.S.) - replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.) - implemented 'warp' option to switch to next level before all bricks where cleared (02/09/19 M.S.) - bricks/bonuses/maluses may have transparency (02/09/17 M.S.) - optional bonus floor graphic (02/09/17 M.S.) 2.3.4: - fixed a crash in 'Classic' theme (02/09/12 M.S.) --- games/lbreakout2/Makefile | 4 ++-- games/lbreakout2/PLIST | 47 ++++++++++++++++++++++++++++++++++++++++++++++- games/lbreakout2/distinfo | 6 +++--- 3 files changed, 51 insertions(+), 6 deletions(-) (limited to 'games') diff --git a/games/lbreakout2/Makefile b/games/lbreakout2/Makefile index 7ba046a95cb..70434dcfefc 100644 --- a/games/lbreakout2/Makefile +++ b/games/lbreakout2/Makefile @@ -1,7 +1,7 @@ -# $NetBSD: Makefile,v 1.3 2002/09/11 10:16:19 wiz Exp $ +# $NetBSD: Makefile,v 1.4 2003/03/23 04:50:35 rh Exp $ # -DISTNAME= lbreakout2-2.3.3 +DISTNAME= lbreakout2-2.4.1 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=lgames/} diff --git a/games/lbreakout2/PLIST b/games/lbreakout2/PLIST index 40df2a80792..2129b0eaa2f 100644 --- a/games/lbreakout2/PLIST +++ b/games/lbreakout2/PLIST @@ -1,4 +1,4 @@ -@comment $NetBSD: PLIST,v 1.2 2002/09/11 10:16:20 wiz Exp $ +@comment $NetBSD: PLIST,v 1.3 2003/03/23 04:50:36 rh Exp $ bin/lbreakout2 bin/lbreakout2server share/doc/html/lbreakout2/b0.jpg @@ -10,6 +10,7 @@ share/doc/html/lbreakout2/b5.jpg share/doc/html/lbreakout2/b6.jpg share/doc/html/lbreakout2/index.html share/doc/html/lbreakout2/screen.jpg +share/doc/html/lbreakout2/warp.jpg share/doc/html/lbreakout2/x0.jpg share/doc/html/lbreakout2/x1.jpg share/doc/html/lbreakout2/x10.jpg @@ -50,6 +51,8 @@ share/games/lbreakout2/gfx/AbsoluteB/fr_top.png share/games/lbreakout2/gfx/AbsoluteB/life.png share/games/lbreakout2/gfx/AbsoluteB/menuback.png share/games/lbreakout2/gfx/AbsoluteB/paddle.png +share/games/lbreakout2/gfx/AbsoluteB/shot.png +share/games/lbreakout2/gfx/AbsoluteB/weapon.png share/games/lbreakout2/gfx/Classic/ABOUT share/games/lbreakout2/gfx/Moiree/ABOUT share/games/lbreakout2/gfx/Moiree/back0.png @@ -116,6 +119,7 @@ share/games/lbreakout2/gfx/fr_top.png share/games/lbreakout2/gfx/fr_vert.png share/games/lbreakout2/gfx/life.png share/games/lbreakout2/gfx/menuback.png +share/games/lbreakout2/gfx/nukeback.png share/games/lbreakout2/gfx/paddle.png share/games/lbreakout2/gfx/scroll_down.png share/games/lbreakout2/gfx/scroll_track.png @@ -123,8 +127,29 @@ share/games/lbreakout2/gfx/scroll_up.png share/games/lbreakout2/gfx/sel_frame.png share/games/lbreakout2/gfx/shine.png share/games/lbreakout2/gfx/shot.png +share/games/lbreakout2/gfx/warp.png share/games/lbreakout2/gfx/weapon.png share/games/lbreakout2/gfx/win_icon.png +share/games/lbreakout2/gui_theme/box_frame.png +share/games/lbreakout2/gui_theme/box_wallpaper.png +share/games/lbreakout2/gui_theme/button_frame_clicked.png +share/games/lbreakout2/gui_theme/button_frame_normal.png +share/games/lbreakout2/gui_theme/button_wallpaper_focused.png +share/games/lbreakout2/gui_theme/button_wallpaper_normal.png +share/games/lbreakout2/gui_theme/checkbox.png +share/games/lbreakout2/gui_theme/click.wav +share/games/lbreakout2/gui_theme/edit.wav +share/games/lbreakout2/gui_theme/font.png +share/games/lbreakout2/gui_theme/list_item_color.png +share/games/lbreakout2/gui_theme/progress_high.png +share/games/lbreakout2/gui_theme/progress_low.png +share/games/lbreakout2/gui_theme/progress_medium.png +share/games/lbreakout2/gui_theme/scrollbar_arrows.png +share/games/lbreakout2/gui_theme/spinbutton_arrows.png +share/games/lbreakout2/gui_theme/wallpaper.png +share/games/lbreakout2/gui_theme/widget_frame.png +share/games/lbreakout2/gui_theme/widget_wallpaper.png +share/games/lbreakout2/levels/Abc share/games/lbreakout2/levels/AddOn-1 share/games/lbreakout2/levels/AddOn-2 share/games/lbreakout2/levels/Afl @@ -132,25 +157,44 @@ share/games/lbreakout2/levels/Arcade share/games/lbreakout2/levels/BeOS-4ever share/games/lbreakout2/levels/Bombs share/games/lbreakout2/levels/Chaos +share/games/lbreakout2/levels/Composers +share/games/lbreakout2/levels/Color share/games/lbreakout2/levels/Demons +share/games/lbreakout2/levels/Flower +share/games/lbreakout2/levels/Fly +share/games/lbreakout2/levels/Freek +share/games/lbreakout2/levels/Gatinha +share/games/lbreakout2/levels/GreenWall +share/games/lbreakout2/levels/GreenWall2 share/games/lbreakout2/levels/HereWeGo share/games/lbreakout2/levels/HighBall share/games/lbreakout2/levels/Holidays share/games/lbreakout2/levels/Hommage +share/games/lbreakout2/levels/IoriYagami +share/games/lbreakout2/levels/Kazan-1 share/games/lbreakout2/levels/Kevin +share/games/lbreakout2/levels/Lapis +share/games/lbreakout2/levels/Lattsville share/games/lbreakout2/levels/LinuxFun share/games/lbreakout2/levels/MP_Arenas share/games/lbreakout2/levels/MP_Snapshots share/games/lbreakout2/levels/Megadoomer +share/games/lbreakout2/levels/OpenSource share/games/lbreakout2/levels/Original share/games/lbreakout2/levels/Pabelo +share/games/lbreakout2/levels/Pawset share/games/lbreakout2/levels/Ph33r share/games/lbreakout2/levels/R-World share/games/lbreakout2/levels/Runes share/games/lbreakout2/levels/Shimitar +share/games/lbreakout2/levels/Silly +share/games/lbreakout2/levels/SnyMaxx share/games/lbreakout2/levels/TheGauntlet +share/games/lbreakout2/levels/Tricky share/games/lbreakout2/levels/Twilight share/games/lbreakout2/levels/Wolvie +share/games/lbreakout2/levels/X +share/games/lbreakout2/levels/Yexter share/games/lbreakout2/levels/Zufallswelt share/games/lbreakout2/sounds/attach.wav share/games/lbreakout2/sounds/bonus_magnet.wav @@ -194,6 +238,7 @@ share/games/lbreakout2/sounds/wontgiveup.wav @dirrm share/games/lbreakout2/gfx/Classic @dirrm share/games/lbreakout2/gfx/AbsoluteB @dirrm share/games/lbreakout2/gfx +@dirrm share/games/lbreakout2/gui_theme @dirrm share/games/lbreakout2 @dirrm share/doc/html/lbreakout2 @unexec echo Please remove highscore file %D/share/games/lbreakout2.hscr manually. diff --git a/games/lbreakout2/distinfo b/games/lbreakout2/distinfo index bf660ed09d0..a288d19a23e 100644 --- a/games/lbreakout2/distinfo +++ b/games/lbreakout2/distinfo @@ -1,4 +1,4 @@ -$NetBSD: distinfo,v 1.3 2002/09/11 10:16:50 wiz Exp $ +$NetBSD: distinfo,v 1.4 2003/03/23 04:50:36 rh Exp $ -SHA1 (lbreakout2-2.3.3.tar.gz) = 582fb88840d252e2190a09dd76dd1d1026804f95 -Size (lbreakout2-2.3.3.tar.gz) = 2367515 bytes +SHA1 (lbreakout2-2.4.1.tar.gz) = 813174e74d9ac4fc527d0752c5c11142515a0d76 +Size (lbreakout2-2.4.1.tar.gz) = 2626031 bytes -- cgit v1.2.3