From 7ae1ccd5804bcefc261d601d2ba6d8c68b1468f2 Mon Sep 17 00:00:00 2001 From: adam Date: Mon, 31 Oct 2005 09:05:34 +0000 Subject: Changes 0.8.0: New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them. --- games/scummvm/Makefile | 4 ++-- games/scummvm/distinfo | 12 ++++++------ games/scummvm/patches/patch-aa | 6 +++--- games/scummvm/patches/patch-ab | 6 +++--- 4 files changed, 14 insertions(+), 14 deletions(-) (limited to 'games') diff --git a/games/scummvm/Makefile b/games/scummvm/Makefile index 62d8dae0196..2b905df3ba8 100644 --- a/games/scummvm/Makefile +++ b/games/scummvm/Makefile @@ -1,6 +1,6 @@ -# $NetBSD: Makefile,v 1.36 2005/06/17 04:49:46 jlam Exp $ +# $NetBSD: Makefile,v 1.37 2005/10/31 09:05:34 adam Exp $ -DISTNAME= scummvm-0.7.1 +DISTNAME= scummvm-0.8.0 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/} EXTRACT_SUFX= .tar.bz2 diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo index 259dee640d8..4b96c0856d0 100644 --- a/games/scummvm/distinfo +++ b/games/scummvm/distinfo @@ -1,7 +1,7 @@ -$NetBSD: distinfo,v 1.18 2005/03/29 08:48:31 adam Exp $ +$NetBSD: distinfo,v 1.19 2005/10/31 09:05:34 adam Exp $ -SHA1 (scummvm-0.7.1.tar.bz2) = bfc9af452377fac6026d120a4d784e0311d6a650 -RMD160 (scummvm-0.7.1.tar.bz2) = f5b4662ee2ecb614eedbe692fbd8ea6a3d06de5b -Size (scummvm-0.7.1.tar.bz2) = 2051004 bytes -SHA1 (patch-aa) = 9a0b721fb48df378520531377216ea0e120b46a5 -SHA1 (patch-ab) = 4e36e3a0c7ab2d3e9acd187c0cf16fd60c202f0b +SHA1 (scummvm-0.8.0.tar.bz2) = e0567ad0cbb701ce914c1eb6838110e3b95c874d +RMD160 (scummvm-0.8.0.tar.bz2) = af3113a25adb30332176e6839dd30b21e09f292e +Size (scummvm-0.8.0.tar.bz2) = 2654730 bytes +SHA1 (patch-aa) = 97356325935a406a8f19a6f594936b66a3231123 +SHA1 (patch-ab) = 370bd3585db73f9e8fd78e5d037ed7d2bdb23705 diff --git a/games/scummvm/patches/patch-aa b/games/scummvm/patches/patch-aa index 35a664096b6..eb2fd6844cf 100644 --- a/games/scummvm/patches/patch-aa +++ b/games/scummvm/patches/patch-aa @@ -1,11 +1,11 @@ -$NetBSD: patch-aa,v 1.14 2005/03/29 08:48:31 adam Exp $ +$NetBSD: patch-aa,v 1.15 2005/10/31 09:05:34 adam Exp $ ---- Makefile.orig 2004-12-20 21:06:22.000000000 +0000 +--- Makefile.orig 2005-10-29 03:00:57.000000000 +0200 +++ Makefile @@ -9,7 +9,7 @@ srcdir ?= . DEFINES := -DHAVE_CONFIG_H LDFLAGS := - INCLUDES := -I. -I$(srcdir) -I$(srcdir)/common + INCLUDES := -I. -I$(srcdir) -LIBS := +LIBS := ${LIBOSSAUDIO} OBJS := diff --git a/games/scummvm/patches/patch-ab b/games/scummvm/patches/patch-ab index 442b7f2a266..10399111c48 100644 --- a/games/scummvm/patches/patch-ab +++ b/games/scummvm/patches/patch-ab @@ -1,8 +1,8 @@ -$NetBSD: patch-ab,v 1.4 2005/01/04 13:41:53 adam Exp $ +$NetBSD: patch-ab,v 1.5 2005/10/31 09:05:34 adam Exp $ ---- common.rules.orig 2004-05-07 14:43:02.000000000 +0000 +--- common.rules.orig 2005-10-29 03:01:11.000000000 +0200 +++ common.rules -@@ -26,6 +26,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n +@@ -27,6 +27,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n # If not building as a plugin, add the object files to the main OBJS list OBJS += $(MODULE_LIB-$(MODULE)) -- cgit v1.2.3