From f532e9516b9c386516590eec393a234810cc2b97 Mon Sep 17 00:00:00 2001 From: adam Date: Tue, 31 Jan 2006 21:18:57 +0000 Subject: Changes 0.8.1: General: - More descriptive game titles in all engines. - Fixed crash when trying to apply aspect-ratio correction to games that cannot use it. - Fixed potential security vulnerability with oversized PATH environment variables. - Lowered the default gain for the FluidSynth music driver and made it configurable. SCUMM: - Scrolling fixes in COMI, so it is less CPU-hungry. - Added support for Maniac Mansion NES German version. - Fixed mouse button states in COMI. - Fixed overflow when using control panel for robot in the Dig. - Added support for sound code, used by songs in HE games. - Improved shadows in later HE games. - Fixed subtitles glitches in HE games. - Improved music/sound for HE games. - Improved support for international versions of HE games. - Improved support for Macintosh versions of games. - Fixed several minor bugs. BASS: - Fix crash when speed/volume sliders are clicked and then dragged out of the scummvm window. Gob: - Fixed disappearing cursor when level password is typed in - Warn user if he tries to run CD version directly from CD under Windows Queen: - Fixed charset for Spanish version. SAGA: - Fixed digital music playback under BE systems. Simon: - Implemented more precise MD5-based game detection. - Added Polish support for Simon the Sorcerer 2. - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. - Fixed palette delay at the end of Simon the Sorcerer 1. - Fixed sound looping in Windows version of Simon the Sorcerer 2. Sword1: - Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog. - The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed. - Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly. Sword2: - Fixes and cleanups to the end credits. The German credits work now. - Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game. --- games/scummvm/Makefile | 5 ++--- games/scummvm/distinfo | 8 ++++---- 2 files changed, 6 insertions(+), 7 deletions(-) (limited to 'games') diff --git a/games/scummvm/Makefile b/games/scummvm/Makefile index de520b46fb5..f08d9372558 100644 --- a/games/scummvm/Makefile +++ b/games/scummvm/Makefile @@ -1,7 +1,6 @@ -# $NetBSD: Makefile,v 1.39 2005/12/11 09:40:43 wiz Exp $ +# $NetBSD: Makefile,v 1.40 2006/01/31 21:18:57 adam Exp $ -DISTNAME= scummvm-0.8.0 -PKGREVISION= 1 +DISTNAME= scummvm-0.8.1 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/} EXTRACT_SUFX= .tar.bz2 diff --git a/games/scummvm/distinfo b/games/scummvm/distinfo index 4b96c0856d0..4c372d8c96b 100644 --- a/games/scummvm/distinfo +++ b/games/scummvm/distinfo @@ -1,7 +1,7 @@ -$NetBSD: distinfo,v 1.19 2005/10/31 09:05:34 adam Exp $ +$NetBSD: distinfo,v 1.20 2006/01/31 21:18:57 adam Exp $ -SHA1 (scummvm-0.8.0.tar.bz2) = e0567ad0cbb701ce914c1eb6838110e3b95c874d -RMD160 (scummvm-0.8.0.tar.bz2) = af3113a25adb30332176e6839dd30b21e09f292e -Size (scummvm-0.8.0.tar.bz2) = 2654730 bytes +SHA1 (scummvm-0.8.1.tar.bz2) = ed9d5edff5203f0c23822b26d97ab207225c5185 +RMD160 (scummvm-0.8.1.tar.bz2) = 3257d32c16fcacd35c29c6c14b819ed5465dd11c +Size (scummvm-0.8.1.tar.bz2) = 2695150 bytes SHA1 (patch-aa) = 97356325935a406a8f19a6f594936b66a3231123 SHA1 (patch-ab) = 370bd3585db73f9e8fd78e5d037ed7d2bdb23705 -- cgit v1.2.3