From a5d62f5839c8a70e92b1586ac4a517cdfea95607 Mon Sep 17 00:00:00 2001 From: ryoon Date: Mon, 13 Oct 2014 21:47:59 +0000 Subject: Update to 0.9.5.3 Changelog: ================================================================================ GLM 0.9.5.4: 2014-06-21 -------------------------------------------------------------------------------- - Fixed non-utf8 character #196 - Added FindGLM install for CMake #189 - Fixed GTX_color_space - saturation #195 - Fixed glm::isinf and glm::isnan for with Android NDK 9d #191 - Fixed builtin GLM_ARCH_SSE4 #204 - Optimized Quaternion vector rotation #205 - Fixed missing doxygen @endcond tag #211 - Fixed instruction set detection with Clang #158 - Fixed orientate3 function #207 - Fixed lerp when cosTheta is close to 1 in quaternion slerp #210 - Added GTX_io for io with #144 - Fixed fastDistance ambiguity #215 - Fixed tweakedInfinitePerspective #208 and added user-defined epsilon to tweakedInfinitePerspective - Fixed std::copy and std::vector with GLM types #214 - Fixed strict aliasing issues #212, #152 - Fixed std::nextafter not supported with C++11 on Android #213 - Fixed corner cases in exp and log functions for quaternions #199 ================================================================================ GLM 0.9.5.3: 2014-04-02 -------------------------------------------------------------------------------- - Added instruction set auto detection with Visual C++ using _M_IX86_FP - /arch compiler argument - Fixed GTX_raw_data code dependency - Fixed GCC instruction set detection - Added GLM_GTX_matrix_transform_2d extension (#178, #176) - Fixed CUDA issues (#169, #168, #183, #182) - Added support for all extensions but GTX_string_cast to CUDA - Fixed strict aliasing warnings in GCC 4.8.1 / Android NDK 9c (#152) - Fixed missing bitfieldInterleave definisions - Fixed usubBorrow (#171) - Fixed eulerAngle*** not consistent for right-handed coordinate system (#173) - Added full tests for eulerAngle*** functions (#173) - Added workaround for a CUDA compiler bug (#186, #185) ================================================================================ GLM 0.9.5.2: 2014-02-08 -------------------------------------------------------------------------------- - Fixed initializer list ambiguity (#159, #160) - Fixed warnings with the Android NDK 9c - Fixed non power of two matrix products - Fixed mix function link error - Fixed SSE code included in GLM tests on "pure" platforms - Fixed undefined reference to fastInverseSqrt (#161) - Fixed GLM_FORCE_RADIANS with build error (#165) - Fix dot product clamp range for vector angle functions. (#163) - Tentative fix for strict aliasing warning in GCC 4.8.1 / Android NDK 9c (#152) - Fixed GLM_GTC_constants description brief (#162) ================================================================================ GLM 0.9.5.1: 2014-01-11 -------------------------------------------------------------------------------- - Fixed angle and orientedAngle that sometimes return NaN values (#145) - Deprecated degrees for function parameters and display a message - Added possible static_cast conversion of GLM types (#72) - Fixed error 'inverse' is not a member of 'glm' from glm::unProject (#146) - Fixed mismatch between some declarations and definitions - Fixed inverse link error when using namespace glm; (#147) - Optimized matrix inverse and division code (#149) - Added intersectRayPlane function (#153) - Fixed outerProduct return type (#155) ================================================================================ GLM 0.9.5.0: 2013-12-25 -------------------------------------------------------------------------------- - Added forward declarations (glm/fwd.hpp) for faster compilations - Added per feature headers - Minimized GLM internal dependencies - Improved Intel Compiler detection - Added bitfieldInterleave and _mm_bit_interleave_si128 functions - Added GTX_scalar_relational - Added GTX_dual_quaternion - Added rotation function to GTX_quaternion (#22) - Added precision variation of each type - Added quaternion comparison functions - Fixed GTX_multiple for negative value - Removed GTX_ocl_type extension - Fixed post increment and decrement operators - Fixed perspective with zNear == 0 (#71) - Removed l-value swizzle operators - Cleaned up compiler detection code for unsupported compilers - Replaced C cast by C++ casts - Fixed .length() that should return a int and not a size_t - Added GLM_FORCE_SIZE_T_LENGTH and glm::length_t - Removed unnecessary conversions - Optimized packing and unpacking functions - Removed the normalization of the up argument of lookAt function (#114) - Added low precision specializations of inversesqrt - Fixed ldexp and frexp implementations - Increased assert coverage - Increased static_assert coverage - Replaced GLM traits by STL traits when possible - Allowed including individual core feature - Increased unit tests completness - Added creating of a quaternion from two vectors - Added C++11 initializer lists - Fixed umulExtended and imulExtended implementations for vector types (#76) - Fixed CUDA coverage for GTC extensions - Added GTX_io extension - Improved GLM messages enabled when defining GLM_MESSAGES - Hidden matrix _inverse function implementation detail into private section ================================================================================ GLM 0.9.4.6: 2013-09-20 -------------------------------------------------------------------------------- - Fixed detection to select the last known compiler if newer version #106 - Fixed is_int and is_uint code duplication with GCC and C++11 #107 - Fixed test suite build while using Clang in C++11 mode - Added c++1y mode support in CMake test suite - Removed ms extension mode to CMake when no using Visual C++ - Added pedantic mode to CMake test suite for Clang and GCC - Added use of GCC frontend on Unix for ICC and Visual C++ fronted on Windows for ICC - Added compilation errors for unsupported compiler versions - Fixed glm::orientation with GLM_FORCE_RADIANS defined #112 - Fixed const ref issue on assignment operator taking a scalar parameter #116 - Fixed glm::eulerAngleY implementation #117 ================================================================================ GLM 0.9.4.5: 2013-08-12 -------------------------------------------------------------------------------- - Fixed CUDA support - Fixed inclusion of intrinsics in "pure" mode #92 - Fixed language detection on GCC when the C++0x mode isn't enabled #95 - Fixed issue #97: register is deprecated in C++11 - Fixed issue #96: CUDA issues - Added Windows CE detection #92 - Added missing value_ptr for quaternions #99 ================================================================================ GLM 0.9.4.4: 2013-05-29 -------------------------------------------------------------------------------- - Fixed slerp when costheta is close to 1 #65 - Fixed mat4x2 value_type constructor #70 - Fixed glm.natvis for Visual C++ 12 #82 - Added assert in inversesqrt to detect division by zero #61 - Fixed missing swizzle operators #86 - Fixed CUDA warnings #86 - Fixed GLM natvis for VC11 #82 - Fixed GLM_GTX_multiple with negative values #79 - Fixed glm::perspective when zNear is zero #71 ================================================================================ GLM 0.9.4.3: 2013-03-20 -------------------------------------------------------------------------------- - Detected qualifier for Clang - Fixed C++11 mode for GCC, couldn't be enabled without MS extensions - Fixed squad, intermediate and exp quaternion functions - Fixed GTX_polar_coordinates euclidean function, takes a vec2 instead of a vec3 - Clarify the license applying on the manual - Added a docx copy of the manual - Fixed GLM_GTX_matrix_interpolation - Fixed isnan and isinf on Android with Clang - Autodetected C++ version using __cplusplus value - Fixed mix for bool and bvec* third parameter ================================================================================ GLM 0.9.4.2: 2013-02-14 -------------------------------------------------------------------------------- - Fixed compAdd from GTX_component_wise - Fixed SIMD support for Intel compiler on Windows - Fixed isnan and isinf for CUDA compiler - Fixed GLM_FORCE_RADIANS on glm::perspective - Fixed GCC warnings - Fixed packDouble2x32 on XCode - Fixed mix for vec4 SSE implementation - Fixed 0x2013 dash character in comments that cause issue in Windows Japanese mode - Fixed documentation warnings - Fixed CUDA warnings ================================================================================ GLM 0.9.4.1: 2012-12-22 -------------------------------------------------------------------------------- - Improved half support: -0.0 case and implicit conversions - Fixed Intel Composer Compiler support on Linux - Fixed interaction between quaternion and euler angles - Fixed GTC_constants build - Fixed GTX_multiple - Fixed quat slerp using mix function when cosTheta close to 1 - Improved fvec4SIMD and fmat4x4SIMD implementations - Fixed assert messages - Added slerp and lerp quaternion functions and tests ================================================================================ GLM 0.9.4.0: 2012-11-18 -------------------------------------------------------------------------------- - Added Intel Composer Compiler support - Promoted GTC_espilon extension - Promoted GTC_ulp extension - Removed GLM website from the source repository - Added GLM_FORCE_RADIANS so that all functions takes radians for arguments - Fixed detection of Clang and LLVM GCC on MacOS X - Added debugger visualizers for Visual C++ 2012 ================================================================================ GLM 0.9.3.4: 2012-06-30 -------------------------------------------------------------------------------- - Added SSE4 and AVX2 detection. - Removed VIRTREV_xstream and the incompatibility generated with GCC - Fixed C++11 compiler option for GCC - Removed MS language extension option for GCC (not fonctionnal) - Fixed bitfieldExtract for vector types - Fixed warnings - Fixed SSE includes ================================================================================ GLM 0.9.3.3: 2012-05-10 -------------------------------------------------------------------------------- - Fixed isinf and isnan - Improved compatibility with Intel compiler - Added CMake test build options: SIMD, C++11, fast math and MS land ext - Fixed SIMD mat4 test on GCC - Fixed perspectiveFov implementation - Fixed matrixCompMult for none-square matrices - Fixed namespace issue on stream operators - Fixed various warnings - Added VC11 support --- graphics/glm/Makefile | 10 +- graphics/glm/PLIST | 221 +++++++++++++++++++++++++-------------------- graphics/glm/buildlink3.mk | 4 +- graphics/glm/distinfo | 8 +- 4 files changed, 137 insertions(+), 106 deletions(-) (limited to 'graphics/glm') diff --git a/graphics/glm/Makefile b/graphics/glm/Makefile index fb4917e6a7f..2f4b2595117 100644 --- a/graphics/glm/Makefile +++ b/graphics/glm/Makefile @@ -1,7 +1,7 @@ -# $NetBSD: Makefile,v 1.2 2012/10/06 14:10:55 asau Exp $ +# $NetBSD: Makefile,v 1.3 2014/10/13 21:47:59 ryoon Exp $ # -DISTNAME= glm-0.9.3.2 +DISTNAME= glm-0.9.5.4 CATEGORIES= graphics MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=ogl-math/} EXTRACT_SUFX= .zip @@ -11,6 +11,8 @@ HOMEPAGE= http://glm.g-truc.net/ COMMENT= C++ mathematics library for graphics programming LICENSE= mit +WRKSRC= ${WRKDIR}/glm + NO_BUILD= yes NO_CONFIGURE= yes @@ -21,9 +23,9 @@ INSTALLATION_DIRS= ${GLM_DIR} do-install: ${RUN}cd ${WRKSRC}/glm && \ - ${CHMOD} 644 *hpp core/* gtc/* gtx/* virtrev/* + ${CHMOD} 644 *hpp detail/* gtc/* gtx/* ${RUN}cd ${WRKSRC}/glm && \ - pax -rw *hpp core gtc gtx virtrev \ + pax -rw *hpp detail gtc gtx \ ${DESTDIR}${PREFIX}/${GLM_DIR} # for test target diff --git a/graphics/glm/PLIST b/graphics/glm/PLIST index 322e6147ba3..a9d8345d12e 100644 --- a/graphics/glm/PLIST +++ b/graphics/glm/PLIST @@ -1,84 +1,95 @@ -@comment $NetBSD: PLIST,v 1.1.1.1 2012/05/06 08:23:22 ryoon Exp $ -include/glm/core/_detail.hpp -include/glm/core/_fixes.hpp -include/glm/core/_swizzle.hpp -include/glm/core/_swizzle_func.hpp -include/glm/core/_vectorize.hpp -include/glm/core/dummy.cpp -include/glm/core/func_common.hpp -include/glm/core/func_common.inl -include/glm/core/func_exponential.hpp -include/glm/core/func_exponential.inl -include/glm/core/func_geometric.hpp -include/glm/core/func_geometric.inl -include/glm/core/func_integer.hpp -include/glm/core/func_integer.inl -include/glm/core/func_matrix.hpp -include/glm/core/func_matrix.inl -include/glm/core/func_noise.hpp -include/glm/core/func_noise.inl -include/glm/core/func_packing.hpp -include/glm/core/func_packing.inl -include/glm/core/func_trigonometric.hpp -include/glm/core/func_trigonometric.inl -include/glm/core/func_vector_relational.hpp -include/glm/core/func_vector_relational.inl -include/glm/core/hint.hpp -include/glm/core/intrinsic_common.hpp -include/glm/core/intrinsic_common.inl -include/glm/core/intrinsic_exponential.hpp -include/glm/core/intrinsic_exponential.inl -include/glm/core/intrinsic_geometric.hpp -include/glm/core/intrinsic_geometric.inl -include/glm/core/intrinsic_matrix.hpp -include/glm/core/intrinsic_matrix.inl -include/glm/core/intrinsic_trigonometric.hpp -include/glm/core/intrinsic_trigonometric.inl -include/glm/core/intrinsic_vector_relational.hpp -include/glm/core/intrinsic_vector_relational.inl -include/glm/core/setup.hpp -include/glm/core/type.hpp -include/glm/core/type_float.hpp -include/glm/core/type_gentype.hpp -include/glm/core/type_gentype.inl -include/glm/core/type_half.hpp -include/glm/core/type_half.inl -include/glm/core/type_int.hpp -include/glm/core/type_mat.hpp -include/glm/core/type_mat.inl -include/glm/core/type_mat2x2.hpp -include/glm/core/type_mat2x2.inl -include/glm/core/type_mat2x3.hpp -include/glm/core/type_mat2x3.inl -include/glm/core/type_mat2x4.hpp -include/glm/core/type_mat2x4.inl -include/glm/core/type_mat3x2.hpp -include/glm/core/type_mat3x2.inl -include/glm/core/type_mat3x3.hpp -include/glm/core/type_mat3x3.inl -include/glm/core/type_mat3x4.hpp -include/glm/core/type_mat3x4.inl -include/glm/core/type_mat4x2.hpp -include/glm/core/type_mat4x2.inl -include/glm/core/type_mat4x3.hpp -include/glm/core/type_mat4x3.inl -include/glm/core/type_mat4x4.hpp -include/glm/core/type_mat4x4.inl -include/glm/core/type_size.hpp -include/glm/core/type_vec.hpp -include/glm/core/type_vec.inl -include/glm/core/type_vec1.hpp -include/glm/core/type_vec1.inl -include/glm/core/type_vec2.hpp -include/glm/core/type_vec2.inl -include/glm/core/type_vec3.hpp -include/glm/core/type_vec3.inl -include/glm/core/type_vec4.hpp -include/glm/core/type_vec4.inl +@comment $NetBSD: PLIST,v 1.2 2014/10/13 21:47:59 ryoon Exp $ +include/glm/common.hpp +include/glm/detail/_features.hpp +include/glm/detail/_fixes.hpp +include/glm/detail/_literals.hpp +include/glm/detail/_noise.hpp +include/glm/detail/_swizzle.hpp +include/glm/detail/_swizzle_func.hpp +include/glm/detail/_vectorize.hpp +include/glm/detail/dummy.cpp +include/glm/detail/func_common.hpp +include/glm/detail/func_common.inl +include/glm/detail/func_exponential.hpp +include/glm/detail/func_exponential.inl +include/glm/detail/func_geometric.hpp +include/glm/detail/func_geometric.inl +include/glm/detail/func_integer.hpp +include/glm/detail/func_integer.inl +include/glm/detail/func_matrix.hpp +include/glm/detail/func_matrix.inl +include/glm/detail/func_noise.hpp +include/glm/detail/func_noise.inl +include/glm/detail/func_packing.hpp +include/glm/detail/func_packing.inl +include/glm/detail/func_trigonometric.hpp +include/glm/detail/func_trigonometric.inl +include/glm/detail/func_vector_relational.hpp +include/glm/detail/func_vector_relational.inl +include/glm/detail/glm.cpp +include/glm/detail/hint.hpp +include/glm/detail/intrinsic_common.hpp +include/glm/detail/intrinsic_common.inl +include/glm/detail/intrinsic_exponential.hpp +include/glm/detail/intrinsic_exponential.inl +include/glm/detail/intrinsic_geometric.hpp +include/glm/detail/intrinsic_geometric.inl +include/glm/detail/intrinsic_integer.hpp +include/glm/detail/intrinsic_integer.inl +include/glm/detail/intrinsic_matrix.hpp +include/glm/detail/intrinsic_matrix.inl +include/glm/detail/intrinsic_trigonometric.hpp +include/glm/detail/intrinsic_trigonometric.inl +include/glm/detail/intrinsic_vector_relational.hpp +include/glm/detail/intrinsic_vector_relational.inl +include/glm/detail/precision.hpp +include/glm/detail/precision.inl +include/glm/detail/setup.hpp +include/glm/detail/type_float.hpp +include/glm/detail/type_gentype.hpp +include/glm/detail/type_gentype.inl +include/glm/detail/type_half.hpp +include/glm/detail/type_half.inl +include/glm/detail/type_int.hpp +include/glm/detail/type_mat.hpp +include/glm/detail/type_mat.inl +include/glm/detail/type_mat2x2.hpp +include/glm/detail/type_mat2x2.inl +include/glm/detail/type_mat2x3.hpp +include/glm/detail/type_mat2x3.inl +include/glm/detail/type_mat2x4.hpp +include/glm/detail/type_mat2x4.inl +include/glm/detail/type_mat3x2.hpp +include/glm/detail/type_mat3x2.inl +include/glm/detail/type_mat3x3.hpp +include/glm/detail/type_mat3x3.inl +include/glm/detail/type_mat3x4.hpp +include/glm/detail/type_mat3x4.inl +include/glm/detail/type_mat4x2.hpp +include/glm/detail/type_mat4x2.inl +include/glm/detail/type_mat4x3.hpp +include/glm/detail/type_mat4x3.inl +include/glm/detail/type_mat4x4.hpp +include/glm/detail/type_mat4x4.inl +include/glm/detail/type_vec.hpp +include/glm/detail/type_vec.inl +include/glm/detail/type_vec1.hpp +include/glm/detail/type_vec1.inl +include/glm/detail/type_vec2.hpp +include/glm/detail/type_vec2.inl +include/glm/detail/type_vec3.hpp +include/glm/detail/type_vec3.inl +include/glm/detail/type_vec4.hpp +include/glm/detail/type_vec4.inl +include/glm/exponential.hpp include/glm/ext.hpp +include/glm/fwd.hpp +include/glm/geometric.hpp include/glm/glm.hpp -include/glm/gtc/half_float.hpp -include/glm/gtc/half_float.inl +include/glm/gtc/constants.hpp +include/glm/gtc/constants.inl +include/glm/gtc/epsilon.hpp +include/glm/gtc/epsilon.inl include/glm/gtc/matrix_access.hpp include/glm/gtc/matrix_access.inl include/glm/gtc/matrix_integer.hpp @@ -88,24 +99,26 @@ include/glm/gtc/matrix_transform.hpp include/glm/gtc/matrix_transform.inl include/glm/gtc/noise.hpp include/glm/gtc/noise.inl +include/glm/gtc/packing.hpp +include/glm/gtc/packing.inl include/glm/gtc/quaternion.hpp include/glm/gtc/quaternion.inl include/glm/gtc/random.hpp include/glm/gtc/random.inl -include/glm/gtc/swizzle.hpp -include/glm/gtc/swizzle.inl +include/glm/gtc/reciprocal.hpp +include/glm/gtc/reciprocal.inl include/glm/gtc/type_precision.hpp include/glm/gtc/type_precision.inl include/glm/gtc/type_ptr.hpp include/glm/gtc/type_ptr.inl +include/glm/gtc/ulp.hpp +include/glm/gtc/ulp.inl include/glm/gtx/associated_min_max.hpp include/glm/gtx/associated_min_max.inl include/glm/gtx/bit.hpp include/glm/gtx/bit.inl include/glm/gtx/closest_point.hpp include/glm/gtx/closest_point.inl -include/glm/gtx/color_cast.hpp -include/glm/gtx/color_cast.inl include/glm/gtx/color_space.hpp include/glm/gtx/color_space.inl include/glm/gtx/color_space_YCoCg.hpp @@ -115,9 +128,9 @@ include/glm/gtx/compatibility.inl include/glm/gtx/component_wise.hpp include/glm/gtx/component_wise.inl include/glm/gtx/constants.hpp -include/glm/gtx/constants.inl +include/glm/gtx/dual_quaternion.hpp +include/glm/gtx/dual_quaternion.inl include/glm/gtx/epsilon.hpp -include/glm/gtx/epsilon.inl include/glm/gtx/euler_angles.hpp include/glm/gtx/euler_angles.inl include/glm/gtx/extend.hpp @@ -142,6 +155,8 @@ include/glm/gtx/integer.hpp include/glm/gtx/integer.inl include/glm/gtx/intersect.hpp include/glm/gtx/intersect.inl +include/glm/gtx/io.hpp +include/glm/gtx/io.inl include/glm/gtx/log_base.hpp include/glm/gtx/log_base.inl include/glm/gtx/matrix_cross_product.hpp @@ -154,12 +169,13 @@ include/glm/gtx/matrix_operation.hpp include/glm/gtx/matrix_operation.inl include/glm/gtx/matrix_query.hpp include/glm/gtx/matrix_query.inl +include/glm/gtx/matrix_transform_2d.hpp +include/glm/gtx/matrix_transform_2d.inl include/glm/gtx/mixed_product.hpp include/glm/gtx/mixed_product.inl include/glm/gtx/multiple.hpp include/glm/gtx/multiple.inl include/glm/gtx/noise.hpp -include/glm/gtx/noise.inl include/glm/gtx/norm.hpp include/glm/gtx/norm.inl include/glm/gtx/normal.hpp @@ -168,8 +184,6 @@ include/glm/gtx/normalize_dot.hpp include/glm/gtx/normalize_dot.inl include/glm/gtx/number_precision.hpp include/glm/gtx/number_precision.inl -include/glm/gtx/ocl_type.hpp -include/glm/gtx/ocl_type.inl include/glm/gtx/optimum_pow.hpp include/glm/gtx/optimum_pow.inl include/glm/gtx/orthonormalize.hpp @@ -183,15 +197,19 @@ include/glm/gtx/projection.inl include/glm/gtx/quaternion.hpp include/glm/gtx/quaternion.inl include/glm/gtx/random.hpp -include/glm/gtx/random.inl include/glm/gtx/raw_data.hpp include/glm/gtx/raw_data.inl include/glm/gtx/reciprocal.hpp -include/glm/gtx/reciprocal.inl +include/glm/gtx/rotate_normalized_axis.hpp +include/glm/gtx/rotate_normalized_axis.inl include/glm/gtx/rotate_vector.hpp include/glm/gtx/rotate_vector.inl +include/glm/gtx/scalar_relational.hpp +include/glm/gtx/scalar_relational.inl include/glm/gtx/simd_mat4.hpp include/glm/gtx/simd_mat4.inl +include/glm/gtx/simd_quat.hpp +include/glm/gtx/simd_quat.inl include/glm/gtx/simd_vec4.hpp include/glm/gtx/simd_vec4.inl include/glm/gtx/spline.hpp @@ -205,19 +223,30 @@ include/glm/gtx/transform.inl include/glm/gtx/transform2.hpp include/glm/gtx/transform2.inl include/glm/gtx/ulp.hpp -include/glm/gtx/ulp.inl include/glm/gtx/unsigned_int.hpp include/glm/gtx/unsigned_int.inl include/glm/gtx/vec1.hpp include/glm/gtx/vec1.inl -include/glm/gtx/vector_access.hpp -include/glm/gtx/vector_access.inl include/glm/gtx/vector_angle.hpp include/glm/gtx/vector_angle.inl include/glm/gtx/vector_query.hpp include/glm/gtx/vector_query.inl -include/glm/gtx/verbose_operator.hpp -include/glm/gtx/verbose_operator.inl include/glm/gtx/wrap.hpp include/glm/gtx/wrap.inl -include/glm/virtrev/xstream.hpp +include/glm/integer.hpp +include/glm/mat2x2.hpp +include/glm/mat2x3.hpp +include/glm/mat2x4.hpp +include/glm/mat3x2.hpp +include/glm/mat3x3.hpp +include/glm/mat3x4.hpp +include/glm/mat4x2.hpp +include/glm/mat4x3.hpp +include/glm/mat4x4.hpp +include/glm/matrix.hpp +include/glm/packing.hpp +include/glm/trigonometric.hpp +include/glm/vec2.hpp +include/glm/vec3.hpp +include/glm/vec4.hpp +include/glm/vector_relational.hpp diff --git a/graphics/glm/buildlink3.mk b/graphics/glm/buildlink3.mk index ee4dea232a4..1b6db8c3563 100644 --- a/graphics/glm/buildlink3.mk +++ b/graphics/glm/buildlink3.mk @@ -1,4 +1,4 @@ -# $NetBSD: buildlink3.mk,v 1.1.1.1 2012/05/06 08:23:22 ryoon Exp $ +# $NetBSD: buildlink3.mk,v 1.2 2014/10/13 21:47:59 ryoon Exp $ BUILDLINK_TREE+= glm @@ -7,7 +7,7 @@ GLM_BUILDLINK3_MK:= BUILDLINK_DEPMETHOD.glm?= build -BUILDLINK_API_DEPENDS.glm+= glm>=0.9.3.2 +BUILDLINK_API_DEPENDS.glm+= glm>=0.9.5.3 BUILDLINK_PKGSRCDIR.glm?= ../../graphics/glm .endif # GLM_BUILDLINK3_MK diff --git a/graphics/glm/distinfo b/graphics/glm/distinfo index d1e45c48b91..77d6cb5ea5b 100644 --- a/graphics/glm/distinfo +++ b/graphics/glm/distinfo @@ -1,5 +1,5 @@ -$NetBSD: distinfo,v 1.1.1.1 2012/05/06 08:23:22 ryoon Exp $ +$NetBSD: distinfo,v 1.2 2014/10/13 21:47:59 ryoon Exp $ -SHA1 (glm-0.9.3.2.zip) = 0378dd2f8a434b63e62c87d2ea4942d873d4f75f -RMD160 (glm-0.9.3.2.zip) = 42f0a789b62dc4ef20782c539752cfe8ad7d9377 -Size (glm-0.9.3.2.zip) = 6451695 bytes +SHA1 (glm-0.9.5.4.zip) = d9666b5b013d374c7d1a498c9495f7142f6fe9d3 +RMD160 (glm-0.9.5.4.zip) = f5c22182f15901969aa2bf9fbfbafd653fbd5682 +Size (glm-0.9.5.4.zip) = 4081182 bytes -- cgit v1.2.3