From ae88154b70159667bd5bbb449b6dbee9738325c8 Mon Sep 17 00:00:00 2001 From: kamil Date: Sun, 24 Jul 2016 00:48:16 +0000 Subject: Upgrade from PyOpenGL-3.0.1 to PyOpenGL-3.1.1a1 (alpha version of 3.1.1) Package changes: - drop unneeded patch - set MASTER_SITES to MASTER_SITE_PYPI - set LICENSE - add preliminary notes about running tests (at the moment not functional) Upstream changes: Mike C. Fletcher has released PyOpenGL 3.1.1a1. Change log: Python 3.4 compatibility fixes new data-type declarations to match current Khronos ability to use opaque pointers as keys in dictionaries (osmesa fix) removing a few now-redundant hand-written wrappers fix for a missing import on gles2 wrapper tweaked error-message for debugging clarity allow for the shader convenience function to skip validate-on-compile PyOpenGL 3.1.0 (final) is now available. Headline changes: * Generation of wrappers substantially more automatic and based on Khronos source-files with annotations from the Chromium/regal project * Common code-base for Python 2.6, 2.7, 3.3 and 3.4, Python 2.5 is no longer supported * Better isolation and pervasive lazy-loading behaviour to prevent loading unused libraries (e.g. GLUT in non-GLUT contexts or GLES in OpenGL contexts) * Automated wrappers now (generally) allow passing in output arrays rather than having them generated * Experimental support for GLES and EGL * Many bug-fixes and minor improvements Installation can be done from PyPI: pip install PyOpenGL PyOpenGL_accelerate Source code is available on Launchpad: bzr branch lp:pyopengl The homepage, including documentation, remains: http://pyopengl.sourceforge.net/ PyOpenGL 3.0.2 (final, finally) has been released. The major changes since 3.0.1 (released in 2010!) are: * OpenGL core support up to 4.3 level [1] * OpenGL extension support from the current registry [1] * Some missing FreeGLUT extensions added * OpenGL.GL.framebufferobjects providing ARB/EXT alternates for framebuffer operations * Experimental OSMesa (Offscreen Mesa) context (use the environment variable PYOPENGL_PLATFORM=osmesa) Codebase changes: * Experimental Python 3.2 and PyPy support * Win64 Support (including OpenGL_accelerate) * Numarray (the ancient transitional module between Numeric and numpy) is no longer supported as an array type * More compact auto-generated wrappers * Large numbers of bug fixes Downloads are at: http://pypi.python.org/pypi/PyOpenGL/3.0.2 http://pypi.python.org/pypi/PyOpenGL-accelerate/3.0.2 Future Compatibility Notes: * This will be the last release of PyOpenGL to support Python 2.5 (and it supports Python 2.5 in source-release only mode). o PyOpenGL will be moving to a "shared code" approach for Python 2/3 support, which makes supporting the older Python releases problematic * This will be the last release to support the use of bare numbers as number-array data-types o i.e. passing 1.00 to a function expecting an array/address of an float o Use Glfloat( 1.00 ) to pass in an array-compatible value o Passing in an int/long will generate a GLvoidp( I ) to allow for easy offset-address-style API usage * The ancient Numeric package (as distinct from Numpy) will be dropped as a supported array format o Numeric itself has long since been deprecated, use Numpy --- graphics/py-OpenGL/Makefile | 26 +- graphics/py-OpenGL/PLIST | 4772 +++++++++++++++++++++++++++++++++-- graphics/py-OpenGL/distinfo | 11 +- graphics/py-OpenGL/patches/patch-ae | 12 - 4 files changed, 4632 insertions(+), 189 deletions(-) delete mode 100644 graphics/py-OpenGL/patches/patch-ae (limited to 'graphics') diff --git a/graphics/py-OpenGL/Makefile b/graphics/py-OpenGL/Makefile index 559374c13e8..61bf429d3d3 100644 --- a/graphics/py-OpenGL/Makefile +++ b/graphics/py-OpenGL/Makefile @@ -1,20 +1,36 @@ -# $NetBSD: Makefile,v 1.23 2016/07/23 17:23:58 kamil Exp $ +# $NetBSD: Makefile,v 1.24 2016/07/24 00:48:16 kamil Exp $ -DISTNAME= PyOpenGL-3.0.1 +DISTNAME= PyOpenGL-3.1.1a1 PKGNAME= ${PYPKGPREFIX}-${DISTNAME:S/^Py//} -PKGREVISION= 7 CATEGORIES= graphics -MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=pyopengl/} +MASTER_SITES= ${MASTER_SITE_PYPI:=P/PyOpenGL/} MAINTAINER= pkgsrc-users@NetBSD.org HOMEPAGE= http://pyopengl.sourceforge.net/ COMMENT= Python bindings for OpenGL +# There are many similar licenses, see license.txt +LICENSE= modified-bsd AND mit DEPENDS+= ${PYPKGPREFIX}-Tk-[0-9]*:../../x11/py-Tk PYTHON_VERSIONS_INCOMPATIBLE= 34 35 # py-Numeric -REPLACE_PYTHON+= OpenGL/Tk/__init__.py +REPLACE_PYTHON+= *.py */*.py */*/*.py */*/*/*.py */*/*/*/*.py + +# Tests require: +# - devel/py-virtualenv +# - devel/py-game +# - math/py-numpy +# ... + +SUBST_CLASSES+= pyver +SUBST_MESSAGE.pyver= Set Python version suffix for virtualenv calls. +SUBST_STAGE.pyver= pre-configure +SUBST_FILES.pyver= tests/tests.py +SUBST_SED.pyver= -e '121s,virtualenv,virtualenv-${PYVERSSUFFIX},' + +do-test: + ${RUN} ${PYTHONBIN} ${WRKSRC}/tests/tests.py .include "../../lang/python/application.mk" .include "../../lang/python/distutils.mk" diff --git a/graphics/py-OpenGL/PLIST b/graphics/py-OpenGL/PLIST index 32e55e17dbc..55f2f9013ca 100644 --- a/graphics/py-OpenGL/PLIST +++ b/graphics/py-OpenGL/PLIST @@ -1,7 +1,403 @@ -@comment $NetBSD: PLIST,v 1.6 2014/01/26 00:22:29 wiz Exp $ +@comment $NetBSD: PLIST,v 1.7 2016/07/24 00:48:16 kamil Exp $ ${PYSITELIB}/OpenGL/AGL/__init__.py ${PYSITELIB}/OpenGL/AGL/__init__.pyc ${PYSITELIB}/OpenGL/AGL/__init__.pyo +${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.py +${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.pyc +${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.pyo +${PYSITELIB}/OpenGL/EGL/ANDROID/blob_cache.py +${PYSITELIB}/OpenGL/EGL/ANDROID/blob_cache.pyc +${PYSITELIB}/OpenGL/EGL/ANDROID/blob_cache.pyo +${PYSITELIB}/OpenGL/EGL/ANDROID/framebuffer_target.py +${PYSITELIB}/OpenGL/EGL/ANDROID/framebuffer_target.pyc +${PYSITELIB}/OpenGL/EGL/ANDROID/framebuffer_target.pyo +${PYSITELIB}/OpenGL/EGL/ANDROID/image_native_buffer.py +${PYSITELIB}/OpenGL/EGL/ANDROID/image_native_buffer.pyc +${PYSITELIB}/OpenGL/EGL/ANDROID/image_native_buffer.pyo +${PYSITELIB}/OpenGL/EGL/ANDROID/native_fence_sync.py +${PYSITELIB}/OpenGL/EGL/ANDROID/native_fence_sync.pyc +${PYSITELIB}/OpenGL/EGL/ANDROID/native_fence_sync.pyo +${PYSITELIB}/OpenGL/EGL/ANDROID/recordable.py +${PYSITELIB}/OpenGL/EGL/ANDROID/recordable.pyc +${PYSITELIB}/OpenGL/EGL/ANDROID/recordable.pyo +${PYSITELIB}/OpenGL/EGL/ANGLE/__init__.py +${PYSITELIB}/OpenGL/EGL/ANGLE/__init__.pyc +${PYSITELIB}/OpenGL/EGL/ANGLE/__init__.pyo +${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py +${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.pyc +${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.pyo +${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.py +${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.pyc +${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.pyo +${PYSITELIB}/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py +${PYSITELIB}/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.pyc +${PYSITELIB}/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.pyo +${PYSITELIB}/OpenGL/EGL/ANGLE/window_fixed_size.py +${PYSITELIB}/OpenGL/EGL/ANGLE/window_fixed_size.pyc +${PYSITELIB}/OpenGL/EGL/ANGLE/window_fixed_size.pyo +${PYSITELIB}/OpenGL/EGL/ARM/__init__.py +${PYSITELIB}/OpenGL/EGL/ARM/__init__.pyc +${PYSITELIB}/OpenGL/EGL/ARM/__init__.pyo +${PYSITELIB}/OpenGL/EGL/ARM/pixmap_multisample_discard.py +${PYSITELIB}/OpenGL/EGL/ARM/pixmap_multisample_discard.pyc +${PYSITELIB}/OpenGL/EGL/ARM/pixmap_multisample_discard.pyo +${PYSITELIB}/OpenGL/EGL/EXT/__init__.py +${PYSITELIB}/OpenGL/EGL/EXT/__init__.pyc 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+${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.py +${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.pyc +${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.pyo +${PYSITELIB}/OpenGL/EGL/NV/stream_sync.py +${PYSITELIB}/OpenGL/EGL/NV/stream_sync.pyc +${PYSITELIB}/OpenGL/EGL/NV/stream_sync.pyo +${PYSITELIB}/OpenGL/EGL/NV/sync.py +${PYSITELIB}/OpenGL/EGL/NV/sync.pyc +${PYSITELIB}/OpenGL/EGL/NV/sync.pyo +${PYSITELIB}/OpenGL/EGL/NV/system_time.py +${PYSITELIB}/OpenGL/EGL/NV/system_time.pyc +${PYSITELIB}/OpenGL/EGL/NV/system_time.pyo +${PYSITELIB}/OpenGL/EGL/TIZEN/__init__.py +${PYSITELIB}/OpenGL/EGL/TIZEN/__init__.pyc +${PYSITELIB}/OpenGL/EGL/TIZEN/__init__.pyo +${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_buffer.py +${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_buffer.pyc +${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_buffer.pyo +${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_surface.py +${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_surface.pyc +${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_surface.pyo +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_0.py +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_0.pyc +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_0.pyo +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_1.py +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_1.pyc +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_1.pyo +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_2.py +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_2.pyc +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_2.pyo +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_3.py +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_3.pyc +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_3.pyo +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_4.py +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_4.pyc +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_4.pyo +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_5.py +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_5.pyc +${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_5.pyo +${PYSITELIB}/OpenGL/EGL/VERSION/__init__.py +${PYSITELIB}/OpenGL/EGL/VERSION/__init__.pyc +${PYSITELIB}/OpenGL/EGL/VERSION/__init__.pyo +${PYSITELIB}/OpenGL/EGL/__init__.py +${PYSITELIB}/OpenGL/EGL/__init__.pyc +${PYSITELIB}/OpenGL/EGL/__init__.pyo +${PYSITELIB}/OpenGL/GL/AMD/__init__.py +${PYSITELIB}/OpenGL/GL/AMD/__init__.pyc +${PYSITELIB}/OpenGL/GL/AMD/__init__.pyo +${PYSITELIB}/OpenGL/GL/AMD/blend_minmax_factor.py +${PYSITELIB}/OpenGL/GL/AMD/blend_minmax_factor.pyc +${PYSITELIB}/OpenGL/GL/AMD/blend_minmax_factor.pyo +${PYSITELIB}/OpenGL/GL/AMD/conservative_depth.py +${PYSITELIB}/OpenGL/GL/AMD/conservative_depth.pyc +${PYSITELIB}/OpenGL/GL/AMD/conservative_depth.pyo +${PYSITELIB}/OpenGL/GL/AMD/debug_output.py +${PYSITELIB}/OpenGL/GL/AMD/debug_output.pyc +${PYSITELIB}/OpenGL/GL/AMD/debug_output.pyo +${PYSITELIB}/OpenGL/GL/AMD/depth_clamp_separate.py +${PYSITELIB}/OpenGL/GL/AMD/depth_clamp_separate.pyc +${PYSITELIB}/OpenGL/GL/AMD/depth_clamp_separate.pyo +${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.py +${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.pyc +${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.pyo +${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.py +${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.pyc +${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.pyo +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.py +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.pyc +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.pyo +${PYSITELIB}/OpenGL/GL/AMD/interleaved_elements.py +${PYSITELIB}/OpenGL/GL/AMD/interleaved_elements.pyc +${PYSITELIB}/OpenGL/GL/AMD/interleaved_elements.pyo +${PYSITELIB}/OpenGL/GL/AMD/multi_draw_indirect.py +${PYSITELIB}/OpenGL/GL/AMD/multi_draw_indirect.pyc +${PYSITELIB}/OpenGL/GL/AMD/multi_draw_indirect.pyo +${PYSITELIB}/OpenGL/GL/AMD/name_gen_delete.py +${PYSITELIB}/OpenGL/GL/AMD/name_gen_delete.pyc +${PYSITELIB}/OpenGL/GL/AMD/name_gen_delete.pyo +${PYSITELIB}/OpenGL/GL/AMD/occlusion_query_event.py +${PYSITELIB}/OpenGL/GL/AMD/occlusion_query_event.pyc +${PYSITELIB}/OpenGL/GL/AMD/occlusion_query_event.pyo +${PYSITELIB}/OpenGL/GL/AMD/performance_monitor.py +${PYSITELIB}/OpenGL/GL/AMD/performance_monitor.pyc +${PYSITELIB}/OpenGL/GL/AMD/performance_monitor.pyo +${PYSITELIB}/OpenGL/GL/AMD/pinned_memory.py +${PYSITELIB}/OpenGL/GL/AMD/pinned_memory.pyc +${PYSITELIB}/OpenGL/GL/AMD/pinned_memory.pyo +${PYSITELIB}/OpenGL/GL/AMD/query_buffer_object.py +${PYSITELIB}/OpenGL/GL/AMD/query_buffer_object.pyc +${PYSITELIB}/OpenGL/GL/AMD/query_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/AMD/sample_positions.py +${PYSITELIB}/OpenGL/GL/AMD/sample_positions.pyc +${PYSITELIB}/OpenGL/GL/AMD/sample_positions.pyo +${PYSITELIB}/OpenGL/GL/AMD/seamless_cubemap_per_texture.py +${PYSITELIB}/OpenGL/GL/AMD/seamless_cubemap_per_texture.pyc +${PYSITELIB}/OpenGL/GL/AMD/seamless_cubemap_per_texture.pyo +${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.py +${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.pyc +${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.pyo +${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.py +${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.pyc +${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.pyo +${PYSITELIB}/OpenGL/GL/AMD/shader_trinary_minmax.py +${PYSITELIB}/OpenGL/GL/AMD/shader_trinary_minmax.pyc +${PYSITELIB}/OpenGL/GL/AMD/shader_trinary_minmax.pyo +${PYSITELIB}/OpenGL/GL/AMD/sparse_texture.py +${PYSITELIB}/OpenGL/GL/AMD/sparse_texture.pyc +${PYSITELIB}/OpenGL/GL/AMD/sparse_texture.pyo +${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.py +${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.pyc +${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.pyo +${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.py +${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.pyc +${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.pyo +${PYSITELIB}/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py +${PYSITELIB}/OpenGL/GL/AMD/transform_feedback3_lines_triangles.pyc +${PYSITELIB}/OpenGL/GL/AMD/transform_feedback3_lines_triangles.pyo +${PYSITELIB}/OpenGL/GL/AMD/transform_feedback4.py +${PYSITELIB}/OpenGL/GL/AMD/transform_feedback4.pyc +${PYSITELIB}/OpenGL/GL/AMD/transform_feedback4.pyo +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_layer.py +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_layer.pyc +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_layer.pyo +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_tessellator.py +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_tessellator.pyc +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_tessellator.pyo +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_viewport_index.py +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_viewport_index.pyc +${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_viewport_index.pyo +${PYSITELIB}/OpenGL/GL/ANGLE/__init__.py +${PYSITELIB}/OpenGL/GL/ANGLE/__init__.pyc +${PYSITELIB}/OpenGL/GL/ANGLE/__init__.pyo ${PYSITELIB}/OpenGL/GL/APPLE/__init__.py ${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyc ${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyo @@ -53,18 +449,78 @@ ${PYSITELIB}/OpenGL/GL/APPLE/vertex_program_evaluators.pyo ${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.py ${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyc ${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyo +${PYSITELIB}/OpenGL/GL/ARB/ES2_compatibility.py +${PYSITELIB}/OpenGL/GL/ARB/ES2_compatibility.pyc +${PYSITELIB}/OpenGL/GL/ARB/ES2_compatibility.pyo +${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.py +${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.pyc +${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.pyo +${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.py +${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.pyc +${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.pyo ${PYSITELIB}/OpenGL/GL/ARB/__init__.py ${PYSITELIB}/OpenGL/GL/ARB/__init__.pyc ${PYSITELIB}/OpenGL/GL/ARB/__init__.pyo +${PYSITELIB}/OpenGL/GL/ARB/arrays_of_arrays.py +${PYSITELIB}/OpenGL/GL/ARB/arrays_of_arrays.pyc +${PYSITELIB}/OpenGL/GL/ARB/arrays_of_arrays.pyo +${PYSITELIB}/OpenGL/GL/ARB/base_instance.py +${PYSITELIB}/OpenGL/GL/ARB/base_instance.pyc +${PYSITELIB}/OpenGL/GL/ARB/base_instance.pyo +${PYSITELIB}/OpenGL/GL/ARB/bindless_texture.py +${PYSITELIB}/OpenGL/GL/ARB/bindless_texture.pyc +${PYSITELIB}/OpenGL/GL/ARB/bindless_texture.pyo +${PYSITELIB}/OpenGL/GL/ARB/blend_func_extended.py +${PYSITELIB}/OpenGL/GL/ARB/blend_func_extended.pyc +${PYSITELIB}/OpenGL/GL/ARB/blend_func_extended.pyo +${PYSITELIB}/OpenGL/GL/ARB/buffer_storage.py +${PYSITELIB}/OpenGL/GL/ARB/buffer_storage.pyc +${PYSITELIB}/OpenGL/GL/ARB/buffer_storage.pyo +${PYSITELIB}/OpenGL/GL/ARB/cl_event.py +${PYSITELIB}/OpenGL/GL/ARB/cl_event.pyc +${PYSITELIB}/OpenGL/GL/ARB/cl_event.pyo +${PYSITELIB}/OpenGL/GL/ARB/clear_buffer_object.py +${PYSITELIB}/OpenGL/GL/ARB/clear_buffer_object.pyc +${PYSITELIB}/OpenGL/GL/ARB/clear_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/ARB/clear_texture.py +${PYSITELIB}/OpenGL/GL/ARB/clear_texture.pyc +${PYSITELIB}/OpenGL/GL/ARB/clear_texture.pyo +${PYSITELIB}/OpenGL/GL/ARB/clip_control.py +${PYSITELIB}/OpenGL/GL/ARB/clip_control.pyc +${PYSITELIB}/OpenGL/GL/ARB/clip_control.pyo ${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.py ${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyc ${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyo ${PYSITELIB}/OpenGL/GL/ARB/compatibility.py ${PYSITELIB}/OpenGL/GL/ARB/compatibility.pyc ${PYSITELIB}/OpenGL/GL/ARB/compatibility.pyo +${PYSITELIB}/OpenGL/GL/ARB/compressed_texture_pixel_storage.py +${PYSITELIB}/OpenGL/GL/ARB/compressed_texture_pixel_storage.pyc +${PYSITELIB}/OpenGL/GL/ARB/compressed_texture_pixel_storage.pyo +${PYSITELIB}/OpenGL/GL/ARB/compute_shader.py +${PYSITELIB}/OpenGL/GL/ARB/compute_shader.pyc +${PYSITELIB}/OpenGL/GL/ARB/compute_shader.pyo +${PYSITELIB}/OpenGL/GL/ARB/compute_variable_group_size.py +${PYSITELIB}/OpenGL/GL/ARB/compute_variable_group_size.pyc +${PYSITELIB}/OpenGL/GL/ARB/compute_variable_group_size.pyo +${PYSITELIB}/OpenGL/GL/ARB/conditional_render_inverted.py +${PYSITELIB}/OpenGL/GL/ARB/conditional_render_inverted.pyc +${PYSITELIB}/OpenGL/GL/ARB/conditional_render_inverted.pyo +${PYSITELIB}/OpenGL/GL/ARB/conservative_depth.py +${PYSITELIB}/OpenGL/GL/ARB/conservative_depth.pyc +${PYSITELIB}/OpenGL/GL/ARB/conservative_depth.pyo ${PYSITELIB}/OpenGL/GL/ARB/copy_buffer.py ${PYSITELIB}/OpenGL/GL/ARB/copy_buffer.pyc ${PYSITELIB}/OpenGL/GL/ARB/copy_buffer.pyo +${PYSITELIB}/OpenGL/GL/ARB/copy_image.py +${PYSITELIB}/OpenGL/GL/ARB/copy_image.pyc +${PYSITELIB}/OpenGL/GL/ARB/copy_image.pyo +${PYSITELIB}/OpenGL/GL/ARB/cull_distance.py +${PYSITELIB}/OpenGL/GL/ARB/cull_distance.pyc +${PYSITELIB}/OpenGL/GL/ARB/cull_distance.pyo +${PYSITELIB}/OpenGL/GL/ARB/debug_output.py +${PYSITELIB}/OpenGL/GL/ARB/debug_output.pyc +${PYSITELIB}/OpenGL/GL/ARB/debug_output.pyo ${PYSITELIB}/OpenGL/GL/ARB/depth_buffer_float.py ${PYSITELIB}/OpenGL/GL/ARB/depth_buffer_float.pyc ${PYSITELIB}/OpenGL/GL/ARB/depth_buffer_float.pyo @@ -74,6 +530,12 @@ ${PYSITELIB}/OpenGL/GL/ARB/depth_clamp.pyo ${PYSITELIB}/OpenGL/GL/ARB/depth_texture.py ${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyc ${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyo +${PYSITELIB}/OpenGL/GL/ARB/derivative_control.py +${PYSITELIB}/OpenGL/GL/ARB/derivative_control.pyc +${PYSITELIB}/OpenGL/GL/ARB/derivative_control.pyo +${PYSITELIB}/OpenGL/GL/ARB/direct_state_access.py +${PYSITELIB}/OpenGL/GL/ARB/direct_state_access.pyc +${PYSITELIB}/OpenGL/GL/ARB/direct_state_access.pyo ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.py ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyc ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyo @@ -83,12 +545,27 @@ ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers_blend.pyo ${PYSITELIB}/OpenGL/GL/ARB/draw_elements_base_vertex.py ${PYSITELIB}/OpenGL/GL/ARB/draw_elements_base_vertex.pyc ${PYSITELIB}/OpenGL/GL/ARB/draw_elements_base_vertex.pyo +${PYSITELIB}/OpenGL/GL/ARB/draw_indirect.py +${PYSITELIB}/OpenGL/GL/ARB/draw_indirect.pyc +${PYSITELIB}/OpenGL/GL/ARB/draw_indirect.pyo ${PYSITELIB}/OpenGL/GL/ARB/draw_instanced.py ${PYSITELIB}/OpenGL/GL/ARB/draw_instanced.pyc ${PYSITELIB}/OpenGL/GL/ARB/draw_instanced.pyo +${PYSITELIB}/OpenGL/GL/ARB/enhanced_layouts.py +${PYSITELIB}/OpenGL/GL/ARB/enhanced_layouts.pyc +${PYSITELIB}/OpenGL/GL/ARB/enhanced_layouts.pyo +${PYSITELIB}/OpenGL/GL/ARB/explicit_attrib_location.py +${PYSITELIB}/OpenGL/GL/ARB/explicit_attrib_location.pyc +${PYSITELIB}/OpenGL/GL/ARB/explicit_attrib_location.pyo +${PYSITELIB}/OpenGL/GL/ARB/explicit_uniform_location.py +${PYSITELIB}/OpenGL/GL/ARB/explicit_uniform_location.pyc +${PYSITELIB}/OpenGL/GL/ARB/explicit_uniform_location.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_coord_conventions.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_coord_conventions.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_coord_conventions.pyo +${PYSITELIB}/OpenGL/GL/ARB/fragment_layer_viewport.py +${PYSITELIB}/OpenGL/GL/ARB/fragment_layer_viewport.pyc +${PYSITELIB}/OpenGL/GL/ARB/fragment_layer_viewport.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_program.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyo @@ -98,18 +575,30 @@ ${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyo +${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.py +${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.pyc +${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.pyo ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object.pyo -${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object_DEPRECATED.pyo ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_sRGB.py ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_sRGB.pyc ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_sRGB.pyo ${PYSITELIB}/OpenGL/GL/ARB/geometry_shader4.py ${PYSITELIB}/OpenGL/GL/ARB/geometry_shader4.pyc ${PYSITELIB}/OpenGL/GL/ARB/geometry_shader4.pyo +${PYSITELIB}/OpenGL/GL/ARB/get_program_binary.py +${PYSITELIB}/OpenGL/GL/ARB/get_program_binary.pyc +${PYSITELIB}/OpenGL/GL/ARB/get_program_binary.pyo +${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.py +${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.pyc +${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.pyo +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.py +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.pyc +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.pyo +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.py +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.pyc +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.pyo ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.py ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyc ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyo @@ -119,18 +608,36 @@ ${PYSITELIB}/OpenGL/GL/ARB/half_float_vertex.pyo ${PYSITELIB}/OpenGL/GL/ARB/imaging.py ${PYSITELIB}/OpenGL/GL/ARB/imaging.pyc ${PYSITELIB}/OpenGL/GL/ARB/imaging.pyo -${PYSITELIB}/OpenGL/GL/ARB/imaging_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/ARB/imaging_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/ARB/imaging_DEPRECATED.pyo +${PYSITELIB}/OpenGL/GL/ARB/indirect_parameters.py +${PYSITELIB}/OpenGL/GL/ARB/indirect_parameters.pyc +${PYSITELIB}/OpenGL/GL/ARB/indirect_parameters.pyo ${PYSITELIB}/OpenGL/GL/ARB/instanced_arrays.py ${PYSITELIB}/OpenGL/GL/ARB/instanced_arrays.pyc ${PYSITELIB}/OpenGL/GL/ARB/instanced_arrays.pyo +${PYSITELIB}/OpenGL/GL/ARB/internalformat_query.py +${PYSITELIB}/OpenGL/GL/ARB/internalformat_query.pyc +${PYSITELIB}/OpenGL/GL/ARB/internalformat_query.pyo +${PYSITELIB}/OpenGL/GL/ARB/internalformat_query2.py +${PYSITELIB}/OpenGL/GL/ARB/internalformat_query2.pyc +${PYSITELIB}/OpenGL/GL/ARB/internalformat_query2.pyo +${PYSITELIB}/OpenGL/GL/ARB/invalidate_subdata.py +${PYSITELIB}/OpenGL/GL/ARB/invalidate_subdata.pyc +${PYSITELIB}/OpenGL/GL/ARB/invalidate_subdata.pyo +${PYSITELIB}/OpenGL/GL/ARB/map_buffer_alignment.py +${PYSITELIB}/OpenGL/GL/ARB/map_buffer_alignment.pyc +${PYSITELIB}/OpenGL/GL/ARB/map_buffer_alignment.pyo ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_range.py ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_range.pyc ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_range.pyo ${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.py ${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyc ${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyo +${PYSITELIB}/OpenGL/GL/ARB/multi_bind.py +${PYSITELIB}/OpenGL/GL/ARB/multi_bind.pyc +${PYSITELIB}/OpenGL/GL/ARB/multi_bind.pyo +${PYSITELIB}/OpenGL/GL/ARB/multi_draw_indirect.py +${PYSITELIB}/OpenGL/GL/ARB/multi_draw_indirect.pyc +${PYSITELIB}/OpenGL/GL/ARB/multi_draw_indirect.pyo ${PYSITELIB}/OpenGL/GL/ARB/multisample.py ${PYSITELIB}/OpenGL/GL/ARB/multisample.pyc ${PYSITELIB}/OpenGL/GL/ARB/multisample.pyo @@ -140,6 +647,12 @@ ${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyo ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.py ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyo +${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.py +${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.pyc +${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.pyo +${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.py +${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.pyc +${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyo @@ -149,42 +662,132 @@ ${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyo ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.py ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyc ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyo +${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.py +${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.pyc +${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/provoking_vertex.py ${PYSITELIB}/OpenGL/GL/ARB/provoking_vertex.pyc ${PYSITELIB}/OpenGL/GL/ARB/provoking_vertex.pyo +${PYSITELIB}/OpenGL/GL/ARB/query_buffer_object.py +${PYSITELIB}/OpenGL/GL/ARB/query_buffer_object.pyc +${PYSITELIB}/OpenGL/GL/ARB/query_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/ARB/robust_buffer_access_behavior.py +${PYSITELIB}/OpenGL/GL/ARB/robust_buffer_access_behavior.pyc +${PYSITELIB}/OpenGL/GL/ARB/robust_buffer_access_behavior.pyo +${PYSITELIB}/OpenGL/GL/ARB/robustness.py +${PYSITELIB}/OpenGL/GL/ARB/robustness.pyc +${PYSITELIB}/OpenGL/GL/ARB/robustness.pyo +${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.py +${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.pyc +${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.pyo ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.py ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.pyc ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.pyo +${PYSITELIB}/OpenGL/GL/ARB/sampler_objects.py +${PYSITELIB}/OpenGL/GL/ARB/sampler_objects.pyc +${PYSITELIB}/OpenGL/GL/ARB/sampler_objects.pyo ${PYSITELIB}/OpenGL/GL/ARB/seamless_cube_map.py ${PYSITELIB}/OpenGL/GL/ARB/seamless_cube_map.pyc ${PYSITELIB}/OpenGL/GL/ARB/seamless_cube_map.pyo +${PYSITELIB}/OpenGL/GL/ARB/seamless_cubemap_per_texture.py +${PYSITELIB}/OpenGL/GL/ARB/seamless_cubemap_per_texture.pyc +${PYSITELIB}/OpenGL/GL/ARB/seamless_cubemap_per_texture.pyo +${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.py +${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.pyc +${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.py +${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.py +${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.py +${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_group_vote.py +${PYSITELIB}/OpenGL/GL/ARB/shader_group_vote.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_group_vote.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_image_load_store.py +${PYSITELIB}/OpenGL/GL/ARB/shader_image_load_store.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_image_load_store.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_image_size.py +${PYSITELIB}/OpenGL/GL/ARB/shader_image_size.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_image_size.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_objects.py ${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_precision.py +${PYSITELIB}/OpenGL/GL/ARB/shader_precision.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_precision.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_stencil_export.py +${PYSITELIB}/OpenGL/GL/ARB/shader_stencil_export.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_stencil_export.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_storage_buffer_object.py +${PYSITELIB}/OpenGL/GL/ARB/shader_storage_buffer_object.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_storage_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_subroutine.py +${PYSITELIB}/OpenGL/GL/ARB/shader_subroutine.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_subroutine.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_texture_image_samples.py +${PYSITELIB}/OpenGL/GL/ARB/shader_texture_image_samples.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_texture_image_samples.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.py ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.pyo ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.py ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyc ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyo +${PYSITELIB}/OpenGL/GL/ARB/shading_language_420pack.py +${PYSITELIB}/OpenGL/GL/ARB/shading_language_420pack.pyc +${PYSITELIB}/OpenGL/GL/ARB/shading_language_420pack.pyo +${PYSITELIB}/OpenGL/GL/ARB/shading_language_include.py +${PYSITELIB}/OpenGL/GL/ARB/shading_language_include.pyc +${PYSITELIB}/OpenGL/GL/ARB/shading_language_include.pyo +${PYSITELIB}/OpenGL/GL/ARB/shading_language_packing.py +${PYSITELIB}/OpenGL/GL/ARB/shading_language_packing.pyc +${PYSITELIB}/OpenGL/GL/ARB/shading_language_packing.pyo ${PYSITELIB}/OpenGL/GL/ARB/shadow.py ${PYSITELIB}/OpenGL/GL/ARB/shadow.pyc ${PYSITELIB}/OpenGL/GL/ARB/shadow.pyo ${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.py ${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyc ${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyo +${PYSITELIB}/OpenGL/GL/ARB/sparse_buffer.py +${PYSITELIB}/OpenGL/GL/ARB/sparse_buffer.pyc +${PYSITELIB}/OpenGL/GL/ARB/sparse_buffer.pyo +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.py +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.pyc +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.pyo +${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.py +${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.pyc +${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.pyo ${PYSITELIB}/OpenGL/GL/ARB/sync.py ${PYSITELIB}/OpenGL/GL/ARB/sync.pyc ${PYSITELIB}/OpenGL/GL/ARB/sync.pyo +${PYSITELIB}/OpenGL/GL/ARB/tessellation_shader.py +${PYSITELIB}/OpenGL/GL/ARB/tessellation_shader.pyc +${PYSITELIB}/OpenGL/GL/ARB/tessellation_shader.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_barrier.py +${PYSITELIB}/OpenGL/GL/ARB/texture_barrier.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_barrier.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.py ${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object_rgb32.py +${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object_rgb32.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object_rgb32.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_range.py +${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_range.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_range.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_compression.py ${PYSITELIB}/OpenGL/GL/ARB/texture_compression.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_compression.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_compression_bptc.py +${PYSITELIB}/OpenGL/GL/ARB/texture_compression_bptc.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_compression_bptc.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_rgtc.py ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_rgtc.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_rgtc.pyo @@ -212,6 +815,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_gather.py ${PYSITELIB}/OpenGL/GL/ARB/texture_gather.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_gather.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py +${PYSITELIB}/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.py ${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.pyo @@ -221,6 +827,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/texture_multisample.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.py ${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_query_levels.py +${PYSITELIB}/OpenGL/GL/ARB/texture_query_levels.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_query_levels.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_query_lod.py ${PYSITELIB}/OpenGL/GL/ARB/texture_query_lod.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_query_lod.pyo @@ -230,18 +839,60 @@ ${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_rg.py ${PYSITELIB}/OpenGL/GL/ARB/texture_rg.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_rg.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_rgb10_a2ui.py +${PYSITELIB}/OpenGL/GL/ARB/texture_rgb10_a2ui.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_rgb10_a2ui.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_stencil8.py +${PYSITELIB}/OpenGL/GL/ARB/texture_stencil8.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_stencil8.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_storage.py +${PYSITELIB}/OpenGL/GL/ARB/texture_storage.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_storage.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_storage_multisample.py +${PYSITELIB}/OpenGL/GL/ARB/texture_storage_multisample.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_storage_multisample.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_swizzle.py +${PYSITELIB}/OpenGL/GL/ARB/texture_swizzle.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_swizzle.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_view.py +${PYSITELIB}/OpenGL/GL/ARB/texture_view.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_view.pyo +${PYSITELIB}/OpenGL/GL/ARB/timer_query.py +${PYSITELIB}/OpenGL/GL/ARB/timer_query.pyc +${PYSITELIB}/OpenGL/GL/ARB/timer_query.pyo +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback2.py +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback2.pyc +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback2.pyo +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback3.py +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback3.pyc +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback3.pyo +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_instanced.py +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_instanced.pyc +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_instanced.pyo +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_overflow_query.py +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_overflow_query.pyc +${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_overflow_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.py ${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.pyc ${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.pyo ${PYSITELIB}/OpenGL/GL/ARB/uniform_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/uniform_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/uniform_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/ARB/vboimplementation.py +${PYSITELIB}/OpenGL/GL/ARB/vboimplementation.pyc +${PYSITELIB}/OpenGL/GL/ARB/vboimplementation.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_bgra.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_bgra.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_bgra.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_object.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_object.pyo +${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_64bit.py +${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_64bit.pyc +${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_64bit.pyo +${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_binding.py +${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_binding.pyc +${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_binding.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.pyo @@ -254,9 +905,21 @@ ${PYSITELIB}/OpenGL/GL/ARB/vertex_program.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.pyo +${PYSITELIB}/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py +${PYSITELIB}/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.pyc +${PYSITELIB}/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.pyo +${PYSITELIB}/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py +${PYSITELIB}/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.pyc +${PYSITELIB}/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.pyo +${PYSITELIB}/OpenGL/GL/ARB/viewport_array.py +${PYSITELIB}/OpenGL/GL/ARB/viewport_array.pyc +${PYSITELIB}/OpenGL/GL/ARB/viewport_array.pyo ${PYSITELIB}/OpenGL/GL/ARB/window_pos.py ${PYSITELIB}/OpenGL/GL/ARB/window_pos.pyc ${PYSITELIB}/OpenGL/GL/ARB/window_pos.pyo +${PYSITELIB}/OpenGL/GL/ARM/__init__.py +${PYSITELIB}/OpenGL/GL/ARM/__init__.pyc +${PYSITELIB}/OpenGL/GL/ARM/__init__.pyo ${PYSITELIB}/OpenGL/GL/ATI/__init__.py ${PYSITELIB}/OpenGL/GL/ATI/__init__.pyc ${PYSITELIB}/OpenGL/GL/ATI/__init__.pyo @@ -320,9 +983,9 @@ ${PYSITELIB}/OpenGL/GL/DFX/tbuffer.pyo ${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.py ${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.pyc ${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.pyo -${PYSITELIB}/OpenGL/GL/EXT/422_pixels.py -${PYSITELIB}/OpenGL/GL/EXT/422_pixels.pyc -${PYSITELIB}/OpenGL/GL/EXT/422_pixels.pyo +${PYSITELIB}/OpenGL/GL/DMP/__init__.py +${PYSITELIB}/OpenGL/GL/DMP/__init__.pyc +${PYSITELIB}/OpenGL/GL/DMP/__init__.pyo ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.py ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyc ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyo @@ -362,9 +1025,6 @@ ${PYSITELIB}/OpenGL/GL/EXT/clip_volume_hint.pyo ${PYSITELIB}/OpenGL/GL/EXT/cmyka.py ${PYSITELIB}/OpenGL/GL/EXT/cmyka.pyc ${PYSITELIB}/OpenGL/GL/EXT/cmyka.pyo -${PYSITELIB}/OpenGL/GL/EXT/color_matrix.py -${PYSITELIB}/OpenGL/GL/EXT/color_matrix.pyc -${PYSITELIB}/OpenGL/GL/EXT/color_matrix.pyo ${PYSITELIB}/OpenGL/GL/EXT/color_subtable.py ${PYSITELIB}/OpenGL/GL/EXT/color_subtable.pyc ${PYSITELIB}/OpenGL/GL/EXT/color_subtable.pyo @@ -383,6 +1043,12 @@ ${PYSITELIB}/OpenGL/GL/EXT/copy_texture.pyo ${PYSITELIB}/OpenGL/GL/EXT/cull_vertex.py ${PYSITELIB}/OpenGL/GL/EXT/cull_vertex.pyc ${PYSITELIB}/OpenGL/GL/EXT/cull_vertex.pyo +${PYSITELIB}/OpenGL/GL/EXT/debug_label.py +${PYSITELIB}/OpenGL/GL/EXT/debug_label.pyc +${PYSITELIB}/OpenGL/GL/EXT/debug_label.pyo +${PYSITELIB}/OpenGL/GL/EXT/debug_marker.py +${PYSITELIB}/OpenGL/GL/EXT/debug_marker.pyc +${PYSITELIB}/OpenGL/GL/EXT/debug_marker.pyo ${PYSITELIB}/OpenGL/GL/EXT/depth_bounds_test.py ${PYSITELIB}/OpenGL/GL/EXT/depth_bounds_test.pyc ${PYSITELIB}/OpenGL/GL/EXT/depth_bounds_test.pyo @@ -407,6 +1073,9 @@ ${PYSITELIB}/OpenGL/GL/EXT/framebuffer_blit.pyo ${PYSITELIB}/OpenGL/GL/EXT/framebuffer_multisample.py ${PYSITELIB}/OpenGL/GL/EXT/framebuffer_multisample.pyc ${PYSITELIB}/OpenGL/GL/EXT/framebuffer_multisample.pyo +${PYSITELIB}/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py +${PYSITELIB}/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.pyc +${PYSITELIB}/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.pyo ${PYSITELIB}/OpenGL/GL/EXT/framebuffer_object.py ${PYSITELIB}/OpenGL/GL/EXT/framebuffer_object.pyc ${PYSITELIB}/OpenGL/GL/EXT/framebuffer_object.pyo @@ -476,9 +1145,18 @@ ${PYSITELIB}/OpenGL/GL/EXT/point_parameters.pyo ${PYSITELIB}/OpenGL/GL/EXT/polygon_offset.py ${PYSITELIB}/OpenGL/GL/EXT/polygon_offset.pyc ${PYSITELIB}/OpenGL/GL/EXT/polygon_offset.pyo +${PYSITELIB}/OpenGL/GL/EXT/polygon_offset_clamp.py +${PYSITELIB}/OpenGL/GL/EXT/polygon_offset_clamp.pyc +${PYSITELIB}/OpenGL/GL/EXT/polygon_offset_clamp.pyo +${PYSITELIB}/OpenGL/GL/EXT/post_depth_coverage.py +${PYSITELIB}/OpenGL/GL/EXT/post_depth_coverage.pyc +${PYSITELIB}/OpenGL/GL/EXT/post_depth_coverage.pyo ${PYSITELIB}/OpenGL/GL/EXT/provoking_vertex.py ${PYSITELIB}/OpenGL/GL/EXT/provoking_vertex.pyc ${PYSITELIB}/OpenGL/GL/EXT/provoking_vertex.pyo +${PYSITELIB}/OpenGL/GL/EXT/raster_multisample.py +${PYSITELIB}/OpenGL/GL/EXT/raster_multisample.pyc +${PYSITELIB}/OpenGL/GL/EXT/raster_multisample.pyo ${PYSITELIB}/OpenGL/GL/EXT/rescale_normal.py ${PYSITELIB}/OpenGL/GL/EXT/rescale_normal.pyc ${PYSITELIB}/OpenGL/GL/EXT/rescale_normal.pyo @@ -491,12 +1169,24 @@ ${PYSITELIB}/OpenGL/GL/EXT/separate_shader_objects.pyo ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.py ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.pyc ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.pyo +${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.py +${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.pyc +${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.pyo +${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_store.py +${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_store.pyc +${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_store.pyo +${PYSITELIB}/OpenGL/GL/EXT/shader_integer_mix.py +${PYSITELIB}/OpenGL/GL/EXT/shader_integer_mix.pyc +${PYSITELIB}/OpenGL/GL/EXT/shader_integer_mix.pyo ${PYSITELIB}/OpenGL/GL/EXT/shadow_funcs.py ${PYSITELIB}/OpenGL/GL/EXT/shadow_funcs.pyc ${PYSITELIB}/OpenGL/GL/EXT/shadow_funcs.pyo ${PYSITELIB}/OpenGL/GL/EXT/shared_texture_palette.py ${PYSITELIB}/OpenGL/GL/EXT/shared_texture_palette.pyc ${PYSITELIB}/OpenGL/GL/EXT/shared_texture_palette.pyo +${PYSITELIB}/OpenGL/GL/EXT/sparse_texture2.py +${PYSITELIB}/OpenGL/GL/EXT/sparse_texture2.pyc +${PYSITELIB}/OpenGL/GL/EXT/sparse_texture2.pyo ${PYSITELIB}/OpenGL/GL/EXT/stencil_clear_tag.py ${PYSITELIB}/OpenGL/GL/EXT/stencil_clear_tag.pyc ${PYSITELIB}/OpenGL/GL/EXT/stencil_clear_tag.pyo @@ -545,6 +1235,9 @@ ${PYSITELIB}/OpenGL/GL/EXT/texture_env_dot3.pyo ${PYSITELIB}/OpenGL/GL/EXT/texture_filter_anisotropic.py ${PYSITELIB}/OpenGL/GL/EXT/texture_filter_anisotropic.pyc ${PYSITELIB}/OpenGL/GL/EXT/texture_filter_anisotropic.pyo +${PYSITELIB}/OpenGL/GL/EXT/texture_filter_minmax.py +${PYSITELIB}/OpenGL/GL/EXT/texture_filter_minmax.pyc +${PYSITELIB}/OpenGL/GL/EXT/texture_filter_minmax.pyo ${PYSITELIB}/OpenGL/GL/EXT/texture_integer.py ${PYSITELIB}/OpenGL/GL/EXT/texture_integer.pyc ${PYSITELIB}/OpenGL/GL/EXT/texture_integer.pyo @@ -563,6 +1256,9 @@ ${PYSITELIB}/OpenGL/GL/EXT/texture_perturb_normal.pyo ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.py ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.pyc ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.pyo +${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.py +${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.pyc +${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.pyo ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.py ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.pyc ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.pyo @@ -584,12 +1280,21 @@ ${PYSITELIB}/OpenGL/GL/EXT/vertex_array.pyo ${PYSITELIB}/OpenGL/GL/EXT/vertex_array_bgra.py ${PYSITELIB}/OpenGL/GL/EXT/vertex_array_bgra.pyc ${PYSITELIB}/OpenGL/GL/EXT/vertex_array_bgra.pyo +${PYSITELIB}/OpenGL/GL/EXT/vertex_attrib_64bit.py +${PYSITELIB}/OpenGL/GL/EXT/vertex_attrib_64bit.pyc +${PYSITELIB}/OpenGL/GL/EXT/vertex_attrib_64bit.pyo ${PYSITELIB}/OpenGL/GL/EXT/vertex_shader.py ${PYSITELIB}/OpenGL/GL/EXT/vertex_shader.pyc ${PYSITELIB}/OpenGL/GL/EXT/vertex_shader.pyo ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.py ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.pyc ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.pyo +${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.py +${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.pyc +${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.pyo +${PYSITELIB}/OpenGL/GL/FJ/__init__.py +${PYSITELIB}/OpenGL/GL/FJ/__init__.pyc +${PYSITELIB}/OpenGL/GL/FJ/__init__.pyo ${PYSITELIB}/OpenGL/GL/GREMEDY/__init__.py ${PYSITELIB}/OpenGL/GL/GREMEDY/__init__.pyc ${PYSITELIB}/OpenGL/GL/GREMEDY/__init__.pyo @@ -626,12 +1331,18 @@ ${PYSITELIB}/OpenGL/GL/IBM/multimode_draw_arrays.pyo ${PYSITELIB}/OpenGL/GL/IBM/rasterpos_clip.py ${PYSITELIB}/OpenGL/GL/IBM/rasterpos_clip.pyc ${PYSITELIB}/OpenGL/GL/IBM/rasterpos_clip.pyo +${PYSITELIB}/OpenGL/GL/IBM/static_data.py +${PYSITELIB}/OpenGL/GL/IBM/static_data.pyc +${PYSITELIB}/OpenGL/GL/IBM/static_data.pyo ${PYSITELIB}/OpenGL/GL/IBM/texture_mirrored_repeat.py ${PYSITELIB}/OpenGL/GL/IBM/texture_mirrored_repeat.pyc ${PYSITELIB}/OpenGL/GL/IBM/texture_mirrored_repeat.pyo ${PYSITELIB}/OpenGL/GL/IBM/vertex_array_lists.py ${PYSITELIB}/OpenGL/GL/IBM/vertex_array_lists.pyc ${PYSITELIB}/OpenGL/GL/IBM/vertex_array_lists.pyo +${PYSITELIB}/OpenGL/GL/IMG/__init__.py +${PYSITELIB}/OpenGL/GL/IMG/__init__.pyc +${PYSITELIB}/OpenGL/GL/IMG/__init__.pyo ${PYSITELIB}/OpenGL/GL/INGR/__init__.py ${PYSITELIB}/OpenGL/GL/INGR/__init__.pyc ${PYSITELIB}/OpenGL/GL/INGR/__init__.pyo @@ -644,18 +1355,48 @@ ${PYSITELIB}/OpenGL/GL/INGR/color_clamp.pyo ${PYSITELIB}/OpenGL/GL/INGR/interlace_read.py ${PYSITELIB}/OpenGL/GL/INGR/interlace_read.pyc ${PYSITELIB}/OpenGL/GL/INGR/interlace_read.pyo -${PYSITELIB}/OpenGL/GL/INGR/palette_buffer.py -${PYSITELIB}/OpenGL/GL/INGR/palette_buffer.pyc -${PYSITELIB}/OpenGL/GL/INGR/palette_buffer.pyo ${PYSITELIB}/OpenGL/GL/INTEL/__init__.py ${PYSITELIB}/OpenGL/GL/INTEL/__init__.pyc ${PYSITELIB}/OpenGL/GL/INTEL/__init__.pyo +${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.py +${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.pyc +${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.pyo +${PYSITELIB}/OpenGL/GL/INTEL/map_texture.py +${PYSITELIB}/OpenGL/GL/INTEL/map_texture.pyc +${PYSITELIB}/OpenGL/GL/INTEL/map_texture.pyo ${PYSITELIB}/OpenGL/GL/INTEL/parallel_arrays.py ${PYSITELIB}/OpenGL/GL/INTEL/parallel_arrays.pyc ${PYSITELIB}/OpenGL/GL/INTEL/parallel_arrays.pyo -${PYSITELIB}/OpenGL/GL/INTEL/texture_scissor.py -${PYSITELIB}/OpenGL/GL/INTEL/texture_scissor.pyc -${PYSITELIB}/OpenGL/GL/INTEL/texture_scissor.pyo +${PYSITELIB}/OpenGL/GL/INTEL/performance_query.py +${PYSITELIB}/OpenGL/GL/INTEL/performance_query.pyc +${PYSITELIB}/OpenGL/GL/INTEL/performance_query.pyo +${PYSITELIB}/OpenGL/GL/KHR/__init__.py +${PYSITELIB}/OpenGL/GL/KHR/__init__.pyc +${PYSITELIB}/OpenGL/GL/KHR/__init__.pyo +${PYSITELIB}/OpenGL/GL/KHR/blend_equation_advanced.py +${PYSITELIB}/OpenGL/GL/KHR/blend_equation_advanced.pyc +${PYSITELIB}/OpenGL/GL/KHR/blend_equation_advanced.pyo +${PYSITELIB}/OpenGL/GL/KHR/blend_equation_advanced_coherent.py +${PYSITELIB}/OpenGL/GL/KHR/blend_equation_advanced_coherent.pyc +${PYSITELIB}/OpenGL/GL/KHR/blend_equation_advanced_coherent.pyo +${PYSITELIB}/OpenGL/GL/KHR/context_flush_control.py +${PYSITELIB}/OpenGL/GL/KHR/context_flush_control.pyc +${PYSITELIB}/OpenGL/GL/KHR/context_flush_control.pyo +${PYSITELIB}/OpenGL/GL/KHR/debug.py +${PYSITELIB}/OpenGL/GL/KHR/debug.pyc +${PYSITELIB}/OpenGL/GL/KHR/debug.pyo +${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.py +${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.pyc +${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.pyo +${PYSITELIB}/OpenGL/GL/KHR/robustness.py +${PYSITELIB}/OpenGL/GL/KHR/robustness.pyc +${PYSITELIB}/OpenGL/GL/KHR/robustness.pyo +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.py +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.pyc +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.pyo +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.py +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.pyc +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.pyo ${PYSITELIB}/OpenGL/GL/MESA/__init__.py ${PYSITELIB}/OpenGL/GL/MESA/__init__.pyc ${PYSITELIB}/OpenGL/GL/MESA/__init__.pyo @@ -680,24 +1421,51 @@ ${PYSITELIB}/OpenGL/GL/MESAX/texture_stack.pyo ${PYSITELIB}/OpenGL/GL/NV/__init__.py ${PYSITELIB}/OpenGL/GL/NV/__init__.pyc ${PYSITELIB}/OpenGL/GL/NV/__init__.pyo +${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.py +${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.pyc +${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.pyo +${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py +${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect_count.pyc +${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect_count.pyo +${PYSITELIB}/OpenGL/GL/NV/bindless_texture.py +${PYSITELIB}/OpenGL/GL/NV/bindless_texture.pyc +${PYSITELIB}/OpenGL/GL/NV/bindless_texture.pyo +${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced.py +${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced.pyc +${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced.pyo +${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.py +${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.pyc +${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.pyo ${PYSITELIB}/OpenGL/GL/NV/blend_square.py ${PYSITELIB}/OpenGL/GL/NV/blend_square.pyc ${PYSITELIB}/OpenGL/GL/NV/blend_square.pyo +${PYSITELIB}/OpenGL/GL/NV/compute_program5.py +${PYSITELIB}/OpenGL/GL/NV/compute_program5.pyc +${PYSITELIB}/OpenGL/GL/NV/compute_program5.pyo ${PYSITELIB}/OpenGL/GL/NV/conditional_render.py ${PYSITELIB}/OpenGL/GL/NV/conditional_render.pyc ${PYSITELIB}/OpenGL/GL/NV/conditional_render.pyo +${PYSITELIB}/OpenGL/GL/NV/conservative_raster.py +${PYSITELIB}/OpenGL/GL/NV/conservative_raster.pyc +${PYSITELIB}/OpenGL/GL/NV/conservative_raster.pyo ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.py ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.pyc ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.pyo ${PYSITELIB}/OpenGL/GL/NV/copy_image.py ${PYSITELIB}/OpenGL/GL/NV/copy_image.pyc ${PYSITELIB}/OpenGL/GL/NV/copy_image.pyo +${PYSITELIB}/OpenGL/GL/NV/deep_texture3D.py +${PYSITELIB}/OpenGL/GL/NV/deep_texture3D.pyc +${PYSITELIB}/OpenGL/GL/NV/deep_texture3D.pyo ${PYSITELIB}/OpenGL/GL/NV/depth_buffer_float.py ${PYSITELIB}/OpenGL/GL/NV/depth_buffer_float.pyc ${PYSITELIB}/OpenGL/GL/NV/depth_buffer_float.pyo ${PYSITELIB}/OpenGL/GL/NV/depth_clamp.py ${PYSITELIB}/OpenGL/GL/NV/depth_clamp.pyc ${PYSITELIB}/OpenGL/GL/NV/depth_clamp.pyo +${PYSITELIB}/OpenGL/GL/NV/draw_texture.py +${PYSITELIB}/OpenGL/GL/NV/draw_texture.pyc +${PYSITELIB}/OpenGL/GL/NV/draw_texture.pyo ${PYSITELIB}/OpenGL/GL/NV/evaluators.py ${PYSITELIB}/OpenGL/GL/NV/evaluators.pyc ${PYSITELIB}/OpenGL/GL/NV/evaluators.pyo @@ -707,12 +1475,18 @@ ${PYSITELIB}/OpenGL/GL/NV/explicit_multisample.pyo ${PYSITELIB}/OpenGL/GL/NV/fence.py ${PYSITELIB}/OpenGL/GL/NV/fence.pyc ${PYSITELIB}/OpenGL/GL/NV/fence.pyo +${PYSITELIB}/OpenGL/GL/NV/fill_rectangle.py +${PYSITELIB}/OpenGL/GL/NV/fill_rectangle.pyc +${PYSITELIB}/OpenGL/GL/NV/fill_rectangle.pyo ${PYSITELIB}/OpenGL/GL/NV/float_buffer.py ${PYSITELIB}/OpenGL/GL/NV/float_buffer.pyc ${PYSITELIB}/OpenGL/GL/NV/float_buffer.pyo ${PYSITELIB}/OpenGL/GL/NV/fog_distance.py ${PYSITELIB}/OpenGL/GL/NV/fog_distance.pyc ${PYSITELIB}/OpenGL/GL/NV/fog_distance.pyo +${PYSITELIB}/OpenGL/GL/NV/fragment_coverage_to_color.py +${PYSITELIB}/OpenGL/GL/NV/fragment_coverage_to_color.pyc +${PYSITELIB}/OpenGL/GL/NV/fragment_coverage_to_color.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_program.py ${PYSITELIB}/OpenGL/GL/NV/fragment_program.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_program.pyo @@ -725,6 +1499,12 @@ ${PYSITELIB}/OpenGL/GL/NV/fragment_program4.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.py ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.pyo +${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.py +${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.pyc +${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.pyo +${PYSITELIB}/OpenGL/GL/NV/framebuffer_mixed_samples.py +${PYSITELIB}/OpenGL/GL/NV/framebuffer_mixed_samples.pyc +${PYSITELIB}/OpenGL/GL/NV/framebuffer_mixed_samples.pyo ${PYSITELIB}/OpenGL/GL/NV/framebuffer_multisample_coverage.py ${PYSITELIB}/OpenGL/GL/NV/framebuffer_multisample_coverage.pyc ${PYSITELIB}/OpenGL/GL/NV/framebuffer_multisample_coverage.pyo @@ -734,15 +1514,33 @@ ${PYSITELIB}/OpenGL/GL/NV/geometry_program4.pyo ${PYSITELIB}/OpenGL/GL/NV/geometry_shader4.py ${PYSITELIB}/OpenGL/GL/NV/geometry_shader4.pyc ${PYSITELIB}/OpenGL/GL/NV/geometry_shader4.pyo +${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.py +${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.pyc +${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.pyo ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.py ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.pyc ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.pyo +${PYSITELIB}/OpenGL/GL/NV/gpu_program5.py +${PYSITELIB}/OpenGL/GL/NV/gpu_program5.pyc +${PYSITELIB}/OpenGL/GL/NV/gpu_program5.pyo +${PYSITELIB}/OpenGL/GL/NV/gpu_program5_mem_extended.py +${PYSITELIB}/OpenGL/GL/NV/gpu_program5_mem_extended.pyc +${PYSITELIB}/OpenGL/GL/NV/gpu_program5_mem_extended.pyo +${PYSITELIB}/OpenGL/GL/NV/gpu_shader5.py +${PYSITELIB}/OpenGL/GL/NV/gpu_shader5.pyc +${PYSITELIB}/OpenGL/GL/NV/gpu_shader5.pyo ${PYSITELIB}/OpenGL/GL/NV/half_float.py ${PYSITELIB}/OpenGL/GL/NV/half_float.pyc ${PYSITELIB}/OpenGL/GL/NV/half_float.pyo +${PYSITELIB}/OpenGL/GL/NV/internalformat_sample_query.py +${PYSITELIB}/OpenGL/GL/NV/internalformat_sample_query.pyc +${PYSITELIB}/OpenGL/GL/NV/internalformat_sample_query.pyo ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.py ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.pyc ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.pyo +${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.py +${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.pyc +${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.pyo ${PYSITELIB}/OpenGL/GL/NV/multisample_filter_hint.py ${PYSITELIB}/OpenGL/GL/NV/multisample_filter_hint.pyc ${PYSITELIB}/OpenGL/GL/NV/multisample_filter_hint.pyo @@ -758,6 +1556,12 @@ ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object2.py ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object2.pyc ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object2.pyo +${PYSITELIB}/OpenGL/GL/NV/path_rendering.py +${PYSITELIB}/OpenGL/GL/NV/path_rendering.pyc +${PYSITELIB}/OpenGL/GL/NV/path_rendering.pyo +${PYSITELIB}/OpenGL/GL/NV/path_rendering_shared_edge.py +${PYSITELIB}/OpenGL/GL/NV/path_rendering_shared_edge.pyc +${PYSITELIB}/OpenGL/GL/NV/path_rendering_shared_edge.pyo ${PYSITELIB}/OpenGL/GL/NV/pixel_data_range.py ${PYSITELIB}/OpenGL/GL/NV/pixel_data_range.pyc ${PYSITELIB}/OpenGL/GL/NV/pixel_data_range.pyo @@ -776,9 +1580,42 @@ ${PYSITELIB}/OpenGL/GL/NV/register_combiners.pyo ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.py ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.pyc ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.pyo +${PYSITELIB}/OpenGL/GL/NV/sample_locations.py +${PYSITELIB}/OpenGL/GL/NV/sample_locations.pyc +${PYSITELIB}/OpenGL/GL/NV/sample_locations.pyo +${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.py +${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.pyc +${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.py +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.py +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.py +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_int64.py +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_int64.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_int64.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_load.py ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_load.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_load.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_buffer_store.py +${PYSITELIB}/OpenGL/GL/NV/shader_buffer_store.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_buffer_store.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.py +${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.py +${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.py +${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.pyo +${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.py +${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.pyc +${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.pyo ${PYSITELIB}/OpenGL/GL/NV/texgen_emboss.py ${PYSITELIB}/OpenGL/GL/NV/texgen_emboss.pyc ${PYSITELIB}/OpenGL/GL/NV/texgen_emboss.pyo @@ -797,6 +1634,9 @@ ${PYSITELIB}/OpenGL/GL/NV/texture_env_combine4.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_expand_normal.py ${PYSITELIB}/OpenGL/GL/NV/texture_expand_normal.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_expand_normal.pyo +${PYSITELIB}/OpenGL/GL/NV/texture_multisample.py +${PYSITELIB}/OpenGL/GL/NV/texture_multisample.pyc +${PYSITELIB}/OpenGL/GL/NV/texture_multisample.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.py ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.pyo @@ -815,12 +1655,21 @@ ${PYSITELIB}/OpenGL/GL/NV/transform_feedback.pyo ${PYSITELIB}/OpenGL/GL/NV/transform_feedback2.py ${PYSITELIB}/OpenGL/GL/NV/transform_feedback2.pyc ${PYSITELIB}/OpenGL/GL/NV/transform_feedback2.pyo +${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_unified_memory.py +${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_unified_memory.pyc +${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_unified_memory.pyo +${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.py +${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.pyc +${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.py ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range2.py ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range2.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range2.pyo +${PYSITELIB}/OpenGL/GL/NV/vertex_attrib_integer_64bit.py +${PYSITELIB}/OpenGL/GL/NV/vertex_attrib_integer_64bit.pyc +${PYSITELIB}/OpenGL/GL/NV/vertex_attrib_integer_64bit.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_buffer_unified_memory.py ${PYSITELIB}/OpenGL/GL/NV/vertex_buffer_unified_memory.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_buffer_unified_memory.pyo @@ -845,12 +1694,39 @@ ${PYSITELIB}/OpenGL/GL/NV/vertex_program4.pyo ${PYSITELIB}/OpenGL/GL/NV/video_capture.py ${PYSITELIB}/OpenGL/GL/NV/video_capture.pyc ${PYSITELIB}/OpenGL/GL/NV/video_capture.pyo +${PYSITELIB}/OpenGL/GL/NV/viewport_array2.py +${PYSITELIB}/OpenGL/GL/NV/viewport_array2.pyc +${PYSITELIB}/OpenGL/GL/NV/viewport_array2.pyo +${PYSITELIB}/OpenGL/GL/NVX/__init__.py +${PYSITELIB}/OpenGL/GL/NVX/__init__.pyc +${PYSITELIB}/OpenGL/GL/NVX/__init__.pyo +${PYSITELIB}/OpenGL/GL/NVX/conditional_render.py +${PYSITELIB}/OpenGL/GL/NVX/conditional_render.pyc +${PYSITELIB}/OpenGL/GL/NVX/conditional_render.pyo +${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.py +${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.pyc +${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.pyo ${PYSITELIB}/OpenGL/GL/OES/__init__.py ${PYSITELIB}/OpenGL/GL/OES/__init__.pyc ${PYSITELIB}/OpenGL/GL/OES/__init__.pyo +${PYSITELIB}/OpenGL/GL/OES/byte_coordinates.py +${PYSITELIB}/OpenGL/GL/OES/byte_coordinates.pyc +${PYSITELIB}/OpenGL/GL/OES/byte_coordinates.pyo +${PYSITELIB}/OpenGL/GL/OES/compressed_paletted_texture.py +${PYSITELIB}/OpenGL/GL/OES/compressed_paletted_texture.pyc +${PYSITELIB}/OpenGL/GL/OES/compressed_paletted_texture.pyo +${PYSITELIB}/OpenGL/GL/OES/fixed_point.py +${PYSITELIB}/OpenGL/GL/OES/fixed_point.pyc +${PYSITELIB}/OpenGL/GL/OES/fixed_point.pyo +${PYSITELIB}/OpenGL/GL/OES/query_matrix.py +${PYSITELIB}/OpenGL/GL/OES/query_matrix.pyc +${PYSITELIB}/OpenGL/GL/OES/query_matrix.pyo ${PYSITELIB}/OpenGL/GL/OES/read_format.py ${PYSITELIB}/OpenGL/GL/OES/read_format.pyc ${PYSITELIB}/OpenGL/GL/OES/read_format.pyo +${PYSITELIB}/OpenGL/GL/OES/single_precision.py +${PYSITELIB}/OpenGL/GL/OES/single_precision.pyc +${PYSITELIB}/OpenGL/GL/OES/single_precision.pyo ${PYSITELIB}/OpenGL/GL/OML/__init__.py ${PYSITELIB}/OpenGL/GL/OML/__init__.pyc ${PYSITELIB}/OpenGL/GL/OML/__init__.pyo @@ -872,6 +1748,9 @@ ${PYSITELIB}/OpenGL/GL/PGI/misc_hints.pyo ${PYSITELIB}/OpenGL/GL/PGI/vertex_hints.py ${PYSITELIB}/OpenGL/GL/PGI/vertex_hints.pyc ${PYSITELIB}/OpenGL/GL/PGI/vertex_hints.pyo +${PYSITELIB}/OpenGL/GL/QCOM/__init__.py +${PYSITELIB}/OpenGL/GL/QCOM/__init__.pyc +${PYSITELIB}/OpenGL/GL/QCOM/__init__.pyo ${PYSITELIB}/OpenGL/GL/REND/__init__.py ${PYSITELIB}/OpenGL/GL/REND/__init__.pyc ${PYSITELIB}/OpenGL/GL/REND/__init__.pyo @@ -893,9 +1772,6 @@ ${PYSITELIB}/OpenGL/GL/SGI/color_matrix.pyo ${PYSITELIB}/OpenGL/GL/SGI/color_table.py ${PYSITELIB}/OpenGL/GL/SGI/color_table.pyc ${PYSITELIB}/OpenGL/GL/SGI/color_table.pyo -${PYSITELIB}/OpenGL/GL/SGI/depth_pass_instrument.py -${PYSITELIB}/OpenGL/GL/SGI/depth_pass_instrument.pyc -${PYSITELIB}/OpenGL/GL/SGI/depth_pass_instrument.pyo ${PYSITELIB}/OpenGL/GL/SGI/texture_color_table.py ${PYSITELIB}/OpenGL/GL/SGI/texture_color_table.pyc ${PYSITELIB}/OpenGL/GL/SGI/texture_color_table.pyo @@ -947,9 +1823,6 @@ ${PYSITELIB}/OpenGL/GL/SGIS/texture_lod.pyo ${PYSITELIB}/OpenGL/GL/SGIS/texture_select.py ${PYSITELIB}/OpenGL/GL/SGIS/texture_select.pyc ${PYSITELIB}/OpenGL/GL/SGIS/texture_select.pyo -${PYSITELIB}/OpenGL/GL/SGIX/FfdMask.py -${PYSITELIB}/OpenGL/GL/SGIX/FfdMask.pyc -${PYSITELIB}/OpenGL/GL/SGIX/FfdMask.pyo ${PYSITELIB}/OpenGL/GL/SGIX/__init__.py ${PYSITELIB}/OpenGL/GL/SGIX/__init__.pyc ${PYSITELIB}/OpenGL/GL/SGIX/__init__.pyo @@ -986,9 +1859,6 @@ ${PYSITELIB}/OpenGL/GL/SGIX/flush_raster.pyo ${PYSITELIB}/OpenGL/GL/SGIX/fog_offset.py ${PYSITELIB}/OpenGL/GL/SGIX/fog_offset.pyc ${PYSITELIB}/OpenGL/GL/SGIX/fog_offset.pyo -${PYSITELIB}/OpenGL/GL/SGIX/fog_scale.py -${PYSITELIB}/OpenGL/GL/SGIX/fog_scale.pyc -${PYSITELIB}/OpenGL/GL/SGIX/fog_scale.pyo ${PYSITELIB}/OpenGL/GL/SGIX/fragment_lighting.py ${PYSITELIB}/OpenGL/GL/SGIX/fragment_lighting.pyc ${PYSITELIB}/OpenGL/GL/SGIX/fragment_lighting.pyo @@ -998,9 +1868,6 @@ ${PYSITELIB}/OpenGL/GL/SGIX/framezoom.pyo ${PYSITELIB}/OpenGL/GL/SGIX/igloo_interface.py ${PYSITELIB}/OpenGL/GL/SGIX/igloo_interface.pyc ${PYSITELIB}/OpenGL/GL/SGIX/igloo_interface.pyo -${PYSITELIB}/OpenGL/GL/SGIX/impact_pixel_texture.py -${PYSITELIB}/OpenGL/GL/SGIX/impact_pixel_texture.pyc -${PYSITELIB}/OpenGL/GL/SGIX/impact_pixel_texture.pyo ${PYSITELIB}/OpenGL/GL/SGIX/instruments.py ${PYSITELIB}/OpenGL/GL/SGIX/instruments.pyc ${PYSITELIB}/OpenGL/GL/SGIX/instruments.pyo @@ -1061,9 +1928,6 @@ ${PYSITELIB}/OpenGL/GL/SGIX/texture_multi_buffer.pyo ${PYSITELIB}/OpenGL/GL/SGIX/texture_scale_bias.py ${PYSITELIB}/OpenGL/GL/SGIX/texture_scale_bias.pyc ${PYSITELIB}/OpenGL/GL/SGIX/texture_scale_bias.pyo -${PYSITELIB}/OpenGL/GL/SGIX/texture_select.py -${PYSITELIB}/OpenGL/GL/SGIX/texture_select.pyc -${PYSITELIB}/OpenGL/GL/SGIX/texture_select.pyo ${PYSITELIB}/OpenGL/GL/SGIX/vertex_preclip.py ${PYSITELIB}/OpenGL/GL/SGIX/vertex_preclip.pyc ${PYSITELIB}/OpenGL/GL/SGIX/vertex_preclip.pyo @@ -1103,63 +1967,69 @@ ${PYSITELIB}/OpenGL/GL/SUNX/__init__.pyo ${PYSITELIB}/OpenGL/GL/SUNX/constant_data.py ${PYSITELIB}/OpenGL/GL/SUNX/constant_data.pyc ${PYSITELIB}/OpenGL/GL/SUNX/constant_data.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_1_0.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_1_0.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_1_0.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_1_1.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_1_1.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_1_1.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2.pyo -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2_DEPRECATED.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2_images.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2_images.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_2_images.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3.pyo -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3_DEPRECATED.pyo -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3_images.py -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3_images.pyc -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_3_images.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_4.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_4.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_4.pyo -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_4_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_4_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_4_DEPRECATED.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_5.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_5.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_1_5.pyo -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_5_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_5_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/VERSION/GL_1_5_DEPRECATED.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_2_0.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_2_0.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_2_0.pyo -${PYSITELIB}/OpenGL/GL/VERSION/GL_2_0_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/VERSION/GL_2_0_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/VERSION/GL_2_0_DEPRECATED.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_2_1.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_2_1.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_2_1.pyo -${PYSITELIB}/OpenGL/GL/VERSION/GL_2_1_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/VERSION/GL_2_1_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/VERSION/GL_2_1_DEPRECATED.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_0.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_0.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_0.pyo -${PYSITELIB}/OpenGL/GL/VERSION/GL_3_0_DEPRECATED.py -${PYSITELIB}/OpenGL/GL/VERSION/GL_3_0_DEPRECATED.pyc -${PYSITELIB}/OpenGL/GL/VERSION/GL_3_0_DEPRECATED.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_1.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_1.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_1.pyo ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_2.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_2.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_3_2.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_3_3.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_3_3.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_3_3.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_0.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_0.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_0.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_1.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_1.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_1.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_2.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_2.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_2.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_3.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_3.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_3.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_4.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_4.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_4.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.pyo ${PYSITELIB}/OpenGL/GL/VERSION/__init__.py ${PYSITELIB}/OpenGL/GL/VERSION/__init__.pyc ${PYSITELIB}/OpenGL/GL/VERSION/__init__.pyo +${PYSITELIB}/OpenGL/GL/VIV/__init__.py +${PYSITELIB}/OpenGL/GL/VIV/__init__.pyc +${PYSITELIB}/OpenGL/GL/VIV/__init__.pyo ${PYSITELIB}/OpenGL/GL/WIN/__init__.py ${PYSITELIB}/OpenGL/GL/WIN/__init__.pyc ${PYSITELIB}/OpenGL/GL/WIN/__init__.pyo @@ -1196,12 +2066,912 @@ ${PYSITELIB}/OpenGL/GL/selection.pyo ${PYSITELIB}/OpenGL/GL/shaders.py ${PYSITELIB}/OpenGL/GL/shaders.pyc ${PYSITELIB}/OpenGL/GL/shaders.pyo +${PYSITELIB}/OpenGL/GL/vboimplementation.py +${PYSITELIB}/OpenGL/GL/vboimplementation.pyc +${PYSITELIB}/OpenGL/GL/vboimplementation.pyo ${PYSITELIB}/OpenGL/GLE/__init__.py ${PYSITELIB}/OpenGL/GLE/__init__.pyc ${PYSITELIB}/OpenGL/GLE/__init__.pyo ${PYSITELIB}/OpenGL/GLE/exceptional.py ${PYSITELIB}/OpenGL/GLE/exceptional.pyc ${PYSITELIB}/OpenGL/GLE/exceptional.pyo +${PYSITELIB}/OpenGL/GLES1/AMD/__init__.py +${PYSITELIB}/OpenGL/GLES1/AMD/__init__.pyc +${PYSITELIB}/OpenGL/GLES1/AMD/__init__.pyo 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+${PYSITELIB}/OpenGL/_configflags.pyo +${PYSITELIB}/OpenGL/_null.py +${PYSITELIB}/OpenGL/_null.pyc +${PYSITELIB}/OpenGL/_null.pyo +${PYSITELIB}/OpenGL/_opaque.py +${PYSITELIB}/OpenGL/_opaque.pyc +${PYSITELIB}/OpenGL/_opaque.pyo ${PYSITELIB}/OpenGL/acceleratesupport.py ${PYSITELIB}/OpenGL/acceleratesupport.pyc ${PYSITELIB}/OpenGL/acceleratesupport.pyo ${PYSITELIB}/OpenGL/arrays/__init__.py ${PYSITELIB}/OpenGL/arrays/__init__.pyc ${PYSITELIB}/OpenGL/arrays/__init__.pyo -${PYSITELIB}/OpenGL/arrays/_numeric.py -${PYSITELIB}/OpenGL/arrays/_numeric.pyc -${PYSITELIB}/OpenGL/arrays/_numeric.pyo +${PYSITELIB}/OpenGL/arrays/_arrayconstants.py +${PYSITELIB}/OpenGL/arrays/_arrayconstants.pyc +${PYSITELIB}/OpenGL/arrays/_arrayconstants.pyo +${PYSITELIB}/OpenGL/arrays/_buffers.py +${PYSITELIB}/OpenGL/arrays/_buffers.pyc +${PYSITELIB}/OpenGL/arrays/_buffers.pyo ${PYSITELIB}/OpenGL/arrays/_strings.py ${PYSITELIB}/OpenGL/arrays/_strings.pyc ${PYSITELIB}/OpenGL/arrays/_strings.pyo @@ -1271,6 +3488,9 @@ ${PYSITELIB}/OpenGL/arrays/arraydatatype.pyo ${PYSITELIB}/OpenGL/arrays/arrayhelpers.py ${PYSITELIB}/OpenGL/arrays/arrayhelpers.pyc ${PYSITELIB}/OpenGL/arrays/arrayhelpers.pyo +${PYSITELIB}/OpenGL/arrays/buffers.py +${PYSITELIB}/OpenGL/arrays/buffers.pyc +${PYSITELIB}/OpenGL/arrays/buffers.pyo ${PYSITELIB}/OpenGL/arrays/ctypesarrays.py ${PYSITELIB}/OpenGL/arrays/ctypesarrays.pyc ${PYSITELIB}/OpenGL/arrays/ctypesarrays.pyo @@ -1292,12 +3512,9 @@ ${PYSITELIB}/OpenGL/arrays/nones.pyo ${PYSITELIB}/OpenGL/arrays/numbers.py ${PYSITELIB}/OpenGL/arrays/numbers.pyc ${PYSITELIB}/OpenGL/arrays/numbers.pyo -${PYSITELIB}/OpenGL/arrays/numeric.py -${PYSITELIB}/OpenGL/arrays/numeric.pyc -${PYSITELIB}/OpenGL/arrays/numeric.pyo -${PYSITELIB}/OpenGL/arrays/numericnames.py -${PYSITELIB}/OpenGL/arrays/numericnames.pyc -${PYSITELIB}/OpenGL/arrays/numericnames.pyo +${PYSITELIB}/OpenGL/arrays/numpybuffers.py +${PYSITELIB}/OpenGL/arrays/numpybuffers.pyc +${PYSITELIB}/OpenGL/arrays/numpybuffers.pyo ${PYSITELIB}/OpenGL/arrays/numpymodule.py ${PYSITELIB}/OpenGL/arrays/numpymodule.pyc ${PYSITELIB}/OpenGL/arrays/numpymodule.pyo @@ -1337,6 +3554,9 @@ ${PYSITELIB}/OpenGL/lazywrapper.pyo ${PYSITELIB}/OpenGL/logs.py ${PYSITELIB}/OpenGL/logs.pyc ${PYSITELIB}/OpenGL/logs.pyo +${PYSITELIB}/OpenGL/osmesa/__init__.py +${PYSITELIB}/OpenGL/osmesa/__init__.pyc +${PYSITELIB}/OpenGL/osmesa/__init__.pyo ${PYSITELIB}/OpenGL/platform/__init__.py ${PYSITELIB}/OpenGL/platform/__init__.pyc ${PYSITELIB}/OpenGL/platform/__init__.pyo @@ -1349,33 +3569,429 @@ ${PYSITELIB}/OpenGL/platform/ctypesloader.pyo ${PYSITELIB}/OpenGL/platform/darwin.py ${PYSITELIB}/OpenGL/platform/darwin.pyc ${PYSITELIB}/OpenGL/platform/darwin.pyo +${PYSITELIB}/OpenGL/platform/egl.py +${PYSITELIB}/OpenGL/platform/egl.pyc +${PYSITELIB}/OpenGL/platform/egl.pyo ${PYSITELIB}/OpenGL/platform/entrypoint31.py ${PYSITELIB}/OpenGL/platform/entrypoint31.pyc ${PYSITELIB}/OpenGL/platform/entrypoint31.pyo ${PYSITELIB}/OpenGL/platform/glx.py 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+${PYSITELIB}/OpenGL/raw/EGL/__init__.py +${PYSITELIB}/OpenGL/raw/EGL/__init__.pyc +${PYSITELIB}/OpenGL/raw/EGL/__init__.pyo +${PYSITELIB}/OpenGL/raw/EGL/_errors.py +${PYSITELIB}/OpenGL/raw/EGL/_errors.pyc +${PYSITELIB}/OpenGL/raw/EGL/_errors.pyo +${PYSITELIB}/OpenGL/raw/EGL/_glgets.py +${PYSITELIB}/OpenGL/raw/EGL/_glgets.pyc +${PYSITELIB}/OpenGL/raw/EGL/_glgets.pyo +${PYSITELIB}/OpenGL/raw/EGL/_types.py +${PYSITELIB}/OpenGL/raw/EGL/_types.pyc +${PYSITELIB}/OpenGL/raw/EGL/_types.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/__init__.py ${PYSITELIB}/OpenGL/raw/GL/AMD/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/blend_minmax_factor.py +${PYSITELIB}/OpenGL/raw/GL/AMD/blend_minmax_factor.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/blend_minmax_factor.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/conservative_depth.py +${PYSITELIB}/OpenGL/raw/GL/AMD/conservative_depth.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/conservative_depth.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/debug_output.py +${PYSITELIB}/OpenGL/raw/GL/AMD/debug_output.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/debug_output.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/depth_clamp_separate.py +${PYSITELIB}/OpenGL/raw/GL/AMD/depth_clamp_separate.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/depth_clamp_separate.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.py ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.py +${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.py +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/interleaved_elements.py +${PYSITELIB}/OpenGL/raw/GL/AMD/interleaved_elements.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/interleaved_elements.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/multi_draw_indirect.py +${PYSITELIB}/OpenGL/raw/GL/AMD/multi_draw_indirect.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/multi_draw_indirect.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/name_gen_delete.py +${PYSITELIB}/OpenGL/raw/GL/AMD/name_gen_delete.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/name_gen_delete.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/occlusion_query_event.py +${PYSITELIB}/OpenGL/raw/GL/AMD/occlusion_query_event.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/occlusion_query_event.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/performance_monitor.py ${PYSITELIB}/OpenGL/raw/GL/AMD/performance_monitor.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/performance_monitor.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/pinned_memory.py +${PYSITELIB}/OpenGL/raw/GL/AMD/pinned_memory.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/pinned_memory.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/query_buffer_object.py +${PYSITELIB}/OpenGL/raw/GL/AMD/query_buffer_object.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/query_buffer_object.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/sample_positions.py +${PYSITELIB}/OpenGL/raw/GL/AMD/sample_positions.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/sample_positions.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py +${PYSITELIB}/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.py +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_trinary_minmax.py +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_trinary_minmax.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_trinary_minmax.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/sparse_texture.py +${PYSITELIB}/OpenGL/raw/GL/AMD/sparse_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/sparse_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.py +${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.py ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.pyo -${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tesselator.py -${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tesselator.pyc -${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tesselator.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py +${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback4.py +${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback4.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback4.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_layer.py +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_layer.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_layer.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tessellator.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tessellator.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.pyo +${PYSITELIB}/OpenGL/raw/GL/ANGLE/__init__.py +${PYSITELIB}/OpenGL/raw/GL/ANGLE/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/ANGLE/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/__init__.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/__init__.pyo @@ -1427,18 +4043,78 @@ ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_program_evaluators.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/ycbcr_422.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/ycbcr_422.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/ycbcr_422.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/ES2_compatibility.py +${PYSITELIB}/OpenGL/raw/GL/ARB/ES2_compatibility.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/ES2_compatibility.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.py +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.py +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/__init__.py ${PYSITELIB}/OpenGL/raw/GL/ARB/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/arrays_of_arrays.py +${PYSITELIB}/OpenGL/raw/GL/ARB/arrays_of_arrays.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/arrays_of_arrays.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/base_instance.py +${PYSITELIB}/OpenGL/raw/GL/ARB/base_instance.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/base_instance.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/bindless_texture.py +${PYSITELIB}/OpenGL/raw/GL/ARB/bindless_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/bindless_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/blend_func_extended.py +${PYSITELIB}/OpenGL/raw/GL/ARB/blend_func_extended.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/blend_func_extended.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/buffer_storage.py +${PYSITELIB}/OpenGL/raw/GL/ARB/buffer_storage.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/buffer_storage.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/cl_event.py +${PYSITELIB}/OpenGL/raw/GL/ARB/cl_event.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/cl_event.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/clear_buffer_object.py +${PYSITELIB}/OpenGL/raw/GL/ARB/clear_buffer_object.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/clear_buffer_object.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/clear_texture.py +${PYSITELIB}/OpenGL/raw/GL/ARB/clear_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/clear_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/clip_control.py +${PYSITELIB}/OpenGL/raw/GL/ARB/clip_control.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/clip_control.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/color_buffer_float.py ${PYSITELIB}/OpenGL/raw/GL/ARB/color_buffer_float.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/color_buffer_float.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/compatibility.py ${PYSITELIB}/OpenGL/raw/GL/ARB/compatibility.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/compatibility.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py +${PYSITELIB}/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/compute_shader.py +${PYSITELIB}/OpenGL/raw/GL/ARB/compute_shader.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/compute_shader.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/compute_variable_group_size.py +${PYSITELIB}/OpenGL/raw/GL/ARB/compute_variable_group_size.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/compute_variable_group_size.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/conditional_render_inverted.py +${PYSITELIB}/OpenGL/raw/GL/ARB/conditional_render_inverted.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/conditional_render_inverted.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/conservative_depth.py +${PYSITELIB}/OpenGL/raw/GL/ARB/conservative_depth.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/conservative_depth.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_buffer.py ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_buffer.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_buffer.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/copy_image.py +${PYSITELIB}/OpenGL/raw/GL/ARB/copy_image.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/copy_image.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/cull_distance.py +${PYSITELIB}/OpenGL/raw/GL/ARB/cull_distance.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/cull_distance.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/debug_output.py +${PYSITELIB}/OpenGL/raw/GL/ARB/debug_output.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/debug_output.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_buffer_float.py ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_buffer_float.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_buffer_float.pyo @@ -1448,6 +4124,12 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_clamp.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_texture.py ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/derivative_control.py +${PYSITELIB}/OpenGL/raw/GL/ARB/derivative_control.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/derivative_control.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/direct_state_access.py +${PYSITELIB}/OpenGL/raw/GL/ARB/direct_state_access.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/direct_state_access.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers.py ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers.pyo @@ -1457,12 +4139,27 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers_blend.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_elements_base_vertex.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_elements_base_vertex.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/draw_indirect.py +${PYSITELIB}/OpenGL/raw/GL/ARB/draw_indirect.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/draw_indirect.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_instanced.py ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_instanced.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_instanced.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/enhanced_layouts.py +${PYSITELIB}/OpenGL/raw/GL/ARB/enhanced_layouts.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/enhanced_layouts.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_attrib_location.py +${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_attrib_location.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_attrib_location.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_uniform_location.py +${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_uniform_location.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_uniform_location.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_coord_conventions.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_coord_conventions.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_coord_conventions.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_layer_viewport.py +${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_layer_viewport.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_layer_viewport.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program.pyo @@ -1472,18 +4169,30 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program_shadow.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py +${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object.pyo -${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object_DEPRECATED.py -${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object_DEPRECATED.pyc -${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object_DEPRECATED.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_sRGB.py ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_sRGB.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_sRGB.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/geometry_shader4.py ${PYSITELIB}/OpenGL/raw/GL/ARB/geometry_shader4.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/geometry_shader4.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/get_program_binary.py +${PYSITELIB}/OpenGL/raw/GL/ARB/get_program_binary.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/get_program_binary.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.py +${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.py +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.py +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.py ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.pyo @@ -1493,18 +4202,36 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_vertex.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/imaging.py ${PYSITELIB}/OpenGL/raw/GL/ARB/imaging.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/imaging.pyo -${PYSITELIB}/OpenGL/raw/GL/ARB/imaging_DEPRECATED.py -${PYSITELIB}/OpenGL/raw/GL/ARB/imaging_DEPRECATED.pyc -${PYSITELIB}/OpenGL/raw/GL/ARB/imaging_DEPRECATED.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/indirect_parameters.py +${PYSITELIB}/OpenGL/raw/GL/ARB/indirect_parameters.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/indirect_parameters.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/instanced_arrays.py ${PYSITELIB}/OpenGL/raw/GL/ARB/instanced_arrays.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/instanced_arrays.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query.py +${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query2.py +${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query2.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query2.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/invalidate_subdata.py +${PYSITELIB}/OpenGL/raw/GL/ARB/invalidate_subdata.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/invalidate_subdata.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_alignment.py +${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_alignment.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_alignment.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_range.py ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_range.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_range.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/matrix_palette.py ${PYSITELIB}/OpenGL/raw/GL/ARB/matrix_palette.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/matrix_palette.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/multi_bind.py +${PYSITELIB}/OpenGL/raw/GL/ARB/multi_bind.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/multi_bind.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/multi_draw_indirect.py +${PYSITELIB}/OpenGL/raw/GL/ARB/multi_draw_indirect.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/multi_draw_indirect.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/multisample.py ${PYSITELIB}/OpenGL/raw/GL/ARB/multisample.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/multisample.pyo @@ -1514,6 +4241,12 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/multitexture.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query.py ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.py +${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.py +${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/pixel_buffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/pixel_buffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/pixel_buffer_object.pyo @@ -1523,42 +4256,132 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/point_parameters.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.py ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.py +${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/provoking_vertex.py ${PYSITELIB}/OpenGL/raw/GL/ARB/provoking_vertex.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/provoking_vertex.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/query_buffer_object.py +${PYSITELIB}/OpenGL/raw/GL/ARB/query_buffer_object.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/query_buffer_object.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py +${PYSITELIB}/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/robustness.py +${PYSITELIB}/OpenGL/raw/GL/ARB/robustness.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/robustness.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.py +${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/sampler_objects.py +${PYSITELIB}/OpenGL/raw/GL/ARB/sampler_objects.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/sampler_objects.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cube_map.py ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cube_map.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cube_map.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py +${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.py +${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_group_vote.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_group_vote.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_group_vote.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_load_store.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_load_store.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_load_store.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_size.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_size.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_size.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_objects.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_objects.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_objects.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_precision.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_precision.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_precision.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_stencil_export.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_stencil_export.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_stencil_export.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_storage_buffer_object.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_storage_buffer_object.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_subroutine.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_subroutine.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_subroutine.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_image_samples.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_image_samples.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_image_samples.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_420pack.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_420pack.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_420pack.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_include.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_include.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_include.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_packing.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_packing.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_packing.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow_ambient.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow_ambient.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow_ambient.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_buffer.py +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_buffer.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_buffer.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.py +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.py +${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sync.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sync.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sync.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/tessellation_shader.py +${PYSITELIB}/OpenGL/raw/GL/ARB/tessellation_shader.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/tessellation_shader.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_barrier.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_barrier.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_barrier.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_border_clamp.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_border_clamp.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_border_clamp.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_range.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_range.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_range.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_bptc.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_bptc.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_bptc.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_rgtc.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_rgtc.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_rgtc.pyo @@ -1586,6 +4409,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_gather.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_gather.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_gather.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirrored_repeat.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirrored_repeat.pyo @@ -1595,6 +4421,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_multisample.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_non_power_of_two.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_non_power_of_two.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_non_power_of_two.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_levels.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_levels.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_levels.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_lod.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_lod.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_lod.pyo @@ -1604,6 +4433,39 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rectangle.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rg.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rg.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rg.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_stencil8.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_stencil8.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_stencil8.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage_multisample.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage_multisample.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage_multisample.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_swizzle.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_swizzle.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_swizzle.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_view.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_view.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_view.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/timer_query.py +${PYSITELIB}/OpenGL/raw/GL/ARB/timer_query.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/timer_query.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback2.py +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback2.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback2.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback3.py +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback3.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback3.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback_instanced.py +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback_instanced.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback_instanced.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/transpose_matrix.py ${PYSITELIB}/OpenGL/raw/GL/ARB/transpose_matrix.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/transpose_matrix.pyo @@ -1616,6 +4478,12 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_array_bgra.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_array_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_array_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_array_object.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_attrib_64bit.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_attrib_64bit.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_attrib_binding.py +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_attrib_binding.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_attrib_binding.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_blend.py ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_blend.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_blend.pyo @@ -1628,9 +4496,21 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_program.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_shader.py ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_shader.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/viewport_array.py +${PYSITELIB}/OpenGL/raw/GL/ARB/viewport_array.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/viewport_array.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/window_pos.py ${PYSITELIB}/OpenGL/raw/GL/ARB/window_pos.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/window_pos.pyo +${PYSITELIB}/OpenGL/raw/GL/ARM/__init__.py +${PYSITELIB}/OpenGL/raw/GL/ARM/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/ARM/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/ATI/__init__.py ${PYSITELIB}/OpenGL/raw/GL/ATI/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/ATI/__init__.pyo @@ -1694,9 +4574,9 @@ ${PYSITELIB}/OpenGL/raw/GL/DFX/tbuffer.pyo ${PYSITELIB}/OpenGL/raw/GL/DFX/texture_compression_FXT1.py ${PYSITELIB}/OpenGL/raw/GL/DFX/texture_compression_FXT1.pyc ${PYSITELIB}/OpenGL/raw/GL/DFX/texture_compression_FXT1.pyo -${PYSITELIB}/OpenGL/raw/GL/EXT/422_pixels.py -${PYSITELIB}/OpenGL/raw/GL/EXT/422_pixels.pyc -${PYSITELIB}/OpenGL/raw/GL/EXT/422_pixels.pyo +${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.py +${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.py ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.pyo @@ -1736,9 +4616,6 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/clip_volume_hint.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/cmyka.py ${PYSITELIB}/OpenGL/raw/GL/EXT/cmyka.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/cmyka.pyo -${PYSITELIB}/OpenGL/raw/GL/EXT/color_matrix.py -${PYSITELIB}/OpenGL/raw/GL/EXT/color_matrix.pyc -${PYSITELIB}/OpenGL/raw/GL/EXT/color_matrix.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/color_subtable.py ${PYSITELIB}/OpenGL/raw/GL/EXT/color_subtable.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/color_subtable.pyo @@ -1757,6 +4634,12 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/copy_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/cull_vertex.py ${PYSITELIB}/OpenGL/raw/GL/EXT/cull_vertex.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/cull_vertex.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/debug_label.py +${PYSITELIB}/OpenGL/raw/GL/EXT/debug_label.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/debug_label.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/debug_marker.py +${PYSITELIB}/OpenGL/raw/GL/EXT/debug_marker.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/debug_marker.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/depth_bounds_test.py ${PYSITELIB}/OpenGL/raw/GL/EXT/depth_bounds_test.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/depth_bounds_test.pyo @@ -1781,6 +4664,9 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_blit.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_multisample.py ${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_multisample.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_multisample.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py +${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_object.py ${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/framebuffer_object.pyo @@ -1850,9 +4736,18 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/point_parameters.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/polygon_offset.py ${PYSITELIB}/OpenGL/raw/GL/EXT/polygon_offset.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/polygon_offset.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/polygon_offset_clamp.py +${PYSITELIB}/OpenGL/raw/GL/EXT/polygon_offset_clamp.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/polygon_offset_clamp.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/post_depth_coverage.py +${PYSITELIB}/OpenGL/raw/GL/EXT/post_depth_coverage.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/post_depth_coverage.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/provoking_vertex.py ${PYSITELIB}/OpenGL/raw/GL/EXT/provoking_vertex.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/provoking_vertex.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/raster_multisample.py +${PYSITELIB}/OpenGL/raw/GL/EXT/raster_multisample.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/raster_multisample.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/rescale_normal.py ${PYSITELIB}/OpenGL/raw/GL/EXT/rescale_normal.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/rescale_normal.pyo @@ -1865,12 +4760,24 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_shader_objects.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.py ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.py +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_store.py +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_store.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_store.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_integer_mix.py +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_integer_mix.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_integer_mix.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/shadow_funcs.py ${PYSITELIB}/OpenGL/raw/GL/EXT/shadow_funcs.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/shadow_funcs.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/shared_texture_palette.py ${PYSITELIB}/OpenGL/raw/GL/EXT/shared_texture_palette.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/shared_texture_palette.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/sparse_texture2.py +${PYSITELIB}/OpenGL/raw/GL/EXT/sparse_texture2.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/sparse_texture2.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/stencil_clear_tag.py ${PYSITELIB}/OpenGL/raw/GL/EXT/stencil_clear_tag.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/stencil_clear_tag.pyo @@ -1919,6 +4826,9 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_env_dot3.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_filter_anisotropic.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_filter_anisotropic.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_filter_minmax.py +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_filter_minmax.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_filter_minmax.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_integer.py ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_integer.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_integer.pyo @@ -1937,6 +4847,9 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_perturb_normal.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.py ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.py +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.py ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.pyo @@ -1958,18 +4871,21 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_array.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_array_bgra.py ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_array_bgra.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_array_bgra.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py +${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_attrib_64bit.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_attrib_64bit.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_shader.py ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_shader.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.py ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.pyo -${PYSITELIB}/OpenGL/raw/GL/GLEXT/GL_64_TYPES_DEFINED.py -${PYSITELIB}/OpenGL/raw/GL/GLEXT/GL_64_TYPES_DEFINED.pyc -${PYSITELIB}/OpenGL/raw/GL/GLEXT/GL_64_TYPES_DEFINED.pyo -${PYSITELIB}/OpenGL/raw/GL/GLEXT/__init__.py -${PYSITELIB}/OpenGL/raw/GL/GLEXT/__init__.pyc -${PYSITELIB}/OpenGL/raw/GL/GLEXT/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.py +${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.pyo +${PYSITELIB}/OpenGL/raw/GL/FJ/__init__.py +${PYSITELIB}/OpenGL/raw/GL/FJ/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/FJ/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/GREMEDY/__init__.py ${PYSITELIB}/OpenGL/raw/GL/GREMEDY/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/GREMEDY/__init__.pyo @@ -2006,12 +4922,18 @@ ${PYSITELIB}/OpenGL/raw/GL/IBM/multimode_draw_arrays.pyo ${PYSITELIB}/OpenGL/raw/GL/IBM/rasterpos_clip.py ${PYSITELIB}/OpenGL/raw/GL/IBM/rasterpos_clip.pyc ${PYSITELIB}/OpenGL/raw/GL/IBM/rasterpos_clip.pyo +${PYSITELIB}/OpenGL/raw/GL/IBM/static_data.py +${PYSITELIB}/OpenGL/raw/GL/IBM/static_data.pyc +${PYSITELIB}/OpenGL/raw/GL/IBM/static_data.pyo ${PYSITELIB}/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py ${PYSITELIB}/OpenGL/raw/GL/IBM/texture_mirrored_repeat.pyc ${PYSITELIB}/OpenGL/raw/GL/IBM/texture_mirrored_repeat.pyo ${PYSITELIB}/OpenGL/raw/GL/IBM/vertex_array_lists.py ${PYSITELIB}/OpenGL/raw/GL/IBM/vertex_array_lists.pyc ${PYSITELIB}/OpenGL/raw/GL/IBM/vertex_array_lists.pyo +${PYSITELIB}/OpenGL/raw/GL/IMG/__init__.py +${PYSITELIB}/OpenGL/raw/GL/IMG/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/IMG/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/INGR/__init__.py ${PYSITELIB}/OpenGL/raw/GL/INGR/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/INGR/__init__.pyo @@ -2024,18 +4946,48 @@ ${PYSITELIB}/OpenGL/raw/GL/INGR/color_clamp.pyo ${PYSITELIB}/OpenGL/raw/GL/INGR/interlace_read.py ${PYSITELIB}/OpenGL/raw/GL/INGR/interlace_read.pyc ${PYSITELIB}/OpenGL/raw/GL/INGR/interlace_read.pyo -${PYSITELIB}/OpenGL/raw/GL/INGR/palette_buffer.py -${PYSITELIB}/OpenGL/raw/GL/INGR/palette_buffer.pyc -${PYSITELIB}/OpenGL/raw/GL/INGR/palette_buffer.pyo ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.py ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py +${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.pyc +${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.pyo +${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.py +${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/INTEL/parallel_arrays.py ${PYSITELIB}/OpenGL/raw/GL/INTEL/parallel_arrays.pyc ${PYSITELIB}/OpenGL/raw/GL/INTEL/parallel_arrays.pyo -${PYSITELIB}/OpenGL/raw/GL/INTEL/texture_scissor.py -${PYSITELIB}/OpenGL/raw/GL/INTEL/texture_scissor.pyc -${PYSITELIB}/OpenGL/raw/GL/INTEL/texture_scissor.pyo +${PYSITELIB}/OpenGL/raw/GL/INTEL/performance_query.py +${PYSITELIB}/OpenGL/raw/GL/INTEL/performance_query.pyc +${PYSITELIB}/OpenGL/raw/GL/INTEL/performance_query.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/__init__.py +${PYSITELIB}/OpenGL/raw/GL/KHR/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/blend_equation_advanced.py +${PYSITELIB}/OpenGL/raw/GL/KHR/blend_equation_advanced.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/blend_equation_advanced.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py +${PYSITELIB}/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/context_flush_control.py +${PYSITELIB}/OpenGL/raw/GL/KHR/context_flush_control.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/context_flush_control.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/debug.py +${PYSITELIB}/OpenGL/raw/GL/KHR/debug.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/debug.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py +${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.py +${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.pyo ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.py ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.pyo @@ -2060,24 +5012,51 @@ ${PYSITELIB}/OpenGL/raw/GL/MESAX/texture_stack.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.py ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_texture.py +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/bindless_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced.py +${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py +${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.py ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.py +${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.py ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.py +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.py ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/copy_image.py ${PYSITELIB}/OpenGL/raw/GL/NV/copy_image.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/copy_image.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/deep_texture3D.py +${PYSITELIB}/OpenGL/raw/GL/NV/deep_texture3D.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/deep_texture3D.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/depth_buffer_float.py ${PYSITELIB}/OpenGL/raw/GL/NV/depth_buffer_float.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/depth_buffer_float.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/depth_clamp.py ${PYSITELIB}/OpenGL/raw/GL/NV/depth_clamp.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/depth_clamp.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.py +${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.py ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.pyo @@ -2087,12 +5066,18 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/explicit_multisample.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/fence.py ${PYSITELIB}/OpenGL/raw/GL/NV/fence.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/fence.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/fill_rectangle.py +${PYSITELIB}/OpenGL/raw/GL/NV/fill_rectangle.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/fill_rectangle.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/float_buffer.py ${PYSITELIB}/OpenGL/raw/GL/NV/float_buffer.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/float_buffer.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/fog_distance.py ${PYSITELIB}/OpenGL/raw/GL/NV/fog_distance.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/fog_distance.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_coverage_to_color.py +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_coverage_to_color.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_coverage_to_color.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program.py ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program.pyo @@ -2105,6 +5090,12 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program4.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.py ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.py +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py +${PYSITELIB}/OpenGL/raw/GL/NV/framebuffer_mixed_samples.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/framebuffer_mixed_samples.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py ${PYSITELIB}/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.pyo @@ -2114,15 +5105,33 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_program4.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader4.py ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader4.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader4.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.py +${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.py ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program5.py +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program5.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program5.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program5_mem_extended.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program5_mem_extended.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_shader5.py +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_shader5.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_shader5.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/half_float.py ${PYSITELIB}/OpenGL/raw/GL/NV/half_float.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/half_float.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/internalformat_sample_query.py +${PYSITELIB}/OpenGL/raw/GL/NV/internalformat_sample_query.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/internalformat_sample_query.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.py ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.py +${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_filter_hint.py ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_filter_hint.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_filter_hint.pyo @@ -2138,6 +5147,12 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/parameter_buffer_object.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/parameter_buffer_object2.py ${PYSITELIB}/OpenGL/raw/GL/NV/parameter_buffer_object2.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/parameter_buffer_object2.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/path_rendering.py +${PYSITELIB}/OpenGL/raw/GL/NV/path_rendering.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/path_rendering.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/path_rendering_shared_edge.py +${PYSITELIB}/OpenGL/raw/GL/NV/path_rendering_shared_edge.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/path_rendering_shared_edge.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/pixel_data_range.py ${PYSITELIB}/OpenGL/raw/GL/NV/pixel_data_range.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/pixel_data_range.pyo @@ -2156,9 +5171,42 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.py ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.py +${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.py +${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_int64.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_int64.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_int64.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/shader_buffer_load.py ${PYSITELIB}/OpenGL/raw/GL/NV/shader_buffer_load.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/shader_buffer_load.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_buffer_store.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_buffer_store.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_buffer_store.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.py +${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/texgen_emboss.py ${PYSITELIB}/OpenGL/raw/GL/NV/texgen_emboss.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/texgen_emboss.pyo @@ -2177,6 +5225,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/texture_env_combine4.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/texture_expand_normal.py ${PYSITELIB}/OpenGL/raw/GL/NV/texture_expand_normal.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/texture_expand_normal.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/texture_multisample.py +${PYSITELIB}/OpenGL/raw/GL/NV/texture_multisample.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/texture_multisample.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.py ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.pyo @@ -2195,12 +5246,21 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/transform_feedback.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/transform_feedback2.py ${PYSITELIB}/OpenGL/raw/GL/NV/transform_feedback2.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/transform_feedback2.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py +${PYSITELIB}/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.py +${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.py ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range2.py ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range2.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range2.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py +${PYSITELIB}/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.pyo @@ -2225,12 +5285,39 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_program4.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/video_capture.py ${PYSITELIB}/OpenGL/raw/GL/NV/video_capture.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/video_capture.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.py +${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.pyo +${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.py +${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.py +${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.pyc +${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.pyo +${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.py +${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.pyc +${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.pyo ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.py ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/OES/byte_coordinates.py +${PYSITELIB}/OpenGL/raw/GL/OES/byte_coordinates.pyc +${PYSITELIB}/OpenGL/raw/GL/OES/byte_coordinates.pyo +${PYSITELIB}/OpenGL/raw/GL/OES/compressed_paletted_texture.py +${PYSITELIB}/OpenGL/raw/GL/OES/compressed_paletted_texture.pyc +${PYSITELIB}/OpenGL/raw/GL/OES/compressed_paletted_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/OES/fixed_point.py +${PYSITELIB}/OpenGL/raw/GL/OES/fixed_point.pyc +${PYSITELIB}/OpenGL/raw/GL/OES/fixed_point.pyo +${PYSITELIB}/OpenGL/raw/GL/OES/query_matrix.py +${PYSITELIB}/OpenGL/raw/GL/OES/query_matrix.pyc +${PYSITELIB}/OpenGL/raw/GL/OES/query_matrix.pyo ${PYSITELIB}/OpenGL/raw/GL/OES/read_format.py ${PYSITELIB}/OpenGL/raw/GL/OES/read_format.pyc ${PYSITELIB}/OpenGL/raw/GL/OES/read_format.pyo +${PYSITELIB}/OpenGL/raw/GL/OES/single_precision.py +${PYSITELIB}/OpenGL/raw/GL/OES/single_precision.pyc +${PYSITELIB}/OpenGL/raw/GL/OES/single_precision.pyo ${PYSITELIB}/OpenGL/raw/GL/OML/__init__.py ${PYSITELIB}/OpenGL/raw/GL/OML/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/OML/__init__.pyo @@ -2252,6 +5339,9 @@ ${PYSITELIB}/OpenGL/raw/GL/PGI/misc_hints.pyo ${PYSITELIB}/OpenGL/raw/GL/PGI/vertex_hints.py ${PYSITELIB}/OpenGL/raw/GL/PGI/vertex_hints.pyc ${PYSITELIB}/OpenGL/raw/GL/PGI/vertex_hints.pyo +${PYSITELIB}/OpenGL/raw/GL/QCOM/__init__.py +${PYSITELIB}/OpenGL/raw/GL/QCOM/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/QCOM/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/REND/__init__.py ${PYSITELIB}/OpenGL/raw/GL/REND/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/REND/__init__.pyo @@ -2273,9 +5363,6 @@ ${PYSITELIB}/OpenGL/raw/GL/SGI/color_matrix.pyo ${PYSITELIB}/OpenGL/raw/GL/SGI/color_table.py ${PYSITELIB}/OpenGL/raw/GL/SGI/color_table.pyc ${PYSITELIB}/OpenGL/raw/GL/SGI/color_table.pyo -${PYSITELIB}/OpenGL/raw/GL/SGI/depth_pass_instrument.py -${PYSITELIB}/OpenGL/raw/GL/SGI/depth_pass_instrument.pyc -${PYSITELIB}/OpenGL/raw/GL/SGI/depth_pass_instrument.pyo ${PYSITELIB}/OpenGL/raw/GL/SGI/texture_color_table.py ${PYSITELIB}/OpenGL/raw/GL/SGI/texture_color_table.pyc ${PYSITELIB}/OpenGL/raw/GL/SGI/texture_color_table.pyo @@ -2327,9 +5414,6 @@ ${PYSITELIB}/OpenGL/raw/GL/SGIS/texture_lod.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIS/texture_select.py ${PYSITELIB}/OpenGL/raw/GL/SGIS/texture_select.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIS/texture_select.pyo -${PYSITELIB}/OpenGL/raw/GL/SGIX/FfdMask.py -${PYSITELIB}/OpenGL/raw/GL/SGIX/FfdMask.pyc -${PYSITELIB}/OpenGL/raw/GL/SGIX/FfdMask.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.pyo @@ -2366,9 +5450,6 @@ ${PYSITELIB}/OpenGL/raw/GL/SGIX/flush_raster.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIX/fog_offset.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/fog_offset.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/fog_offset.pyo -${PYSITELIB}/OpenGL/raw/GL/SGIX/fog_scale.py -${PYSITELIB}/OpenGL/raw/GL/SGIX/fog_scale.pyc -${PYSITELIB}/OpenGL/raw/GL/SGIX/fog_scale.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIX/fragment_lighting.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/fragment_lighting.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/fragment_lighting.pyo @@ -2378,9 +5459,6 @@ ${PYSITELIB}/OpenGL/raw/GL/SGIX/framezoom.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIX/igloo_interface.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/igloo_interface.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/igloo_interface.pyo -${PYSITELIB}/OpenGL/raw/GL/SGIX/impact_pixel_texture.py -${PYSITELIB}/OpenGL/raw/GL/SGIX/impact_pixel_texture.pyc -${PYSITELIB}/OpenGL/raw/GL/SGIX/impact_pixel_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIX/instruments.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/instruments.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/instruments.pyo @@ -2441,9 +5519,6 @@ ${PYSITELIB}/OpenGL/raw/GL/SGIX/texture_multi_buffer.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIX/texture_scale_bias.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/texture_scale_bias.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/texture_scale_bias.pyo -${PYSITELIB}/OpenGL/raw/GL/SGIX/texture_select.py -${PYSITELIB}/OpenGL/raw/GL/SGIX/texture_select.pyc -${PYSITELIB}/OpenGL/raw/GL/SGIX/texture_select.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIX/vertex_preclip.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/vertex_preclip.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/vertex_preclip.pyo @@ -2483,57 +5558,66 @@ ${PYSITELIB}/OpenGL/raw/GL/SUNX/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/SUNX/constant_data.py ${PYSITELIB}/OpenGL/raw/GL/SUNX/constant_data.pyc ${PYSITELIB}/OpenGL/raw/GL/SUNX/constant_data.pyo +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_0.py +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_0.pyc +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_0.pyo +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_1.py +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_1.pyc +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_1.pyo ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_2.py ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_2.pyc ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_2.pyo -${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_2_DEPRECATED.py -${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_2_DEPRECATED.pyc -${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_2_DEPRECATED.pyo ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_3.py ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_3.pyc ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_3.pyo -${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_1_3_DEPRECATED.py 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${PYSITELIB}/OpenGL/raw/GL/VERSION/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/VERSION/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/VIV/__init__.py +${PYSITELIB}/OpenGL/raw/GL/VIV/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/VIV/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/WIN/__init__.py ${PYSITELIB}/OpenGL/raw/GL/WIN/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/WIN/__init__.pyo @@ -2546,12 +5630,18 @@ ${PYSITELIB}/OpenGL/raw/GL/WIN/specular_fog.pyo ${PYSITELIB}/OpenGL/raw/GL/__init__.py ${PYSITELIB}/OpenGL/raw/GL/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/__init__.pyo -${PYSITELIB}/OpenGL/raw/GL/annotations.py -${PYSITELIB}/OpenGL/raw/GL/annotations.pyc -${PYSITELIB}/OpenGL/raw/GL/annotations.pyo -${PYSITELIB}/OpenGL/raw/GL/constants.py -${PYSITELIB}/OpenGL/raw/GL/constants.pyc -${PYSITELIB}/OpenGL/raw/GL/constants.pyo +${PYSITELIB}/OpenGL/raw/GL/_errors.py +${PYSITELIB}/OpenGL/raw/GL/_errors.pyc +${PYSITELIB}/OpenGL/raw/GL/_errors.pyo +${PYSITELIB}/OpenGL/raw/GL/_glgets.py 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+${PYSITELIB}/OpenGL/raw/osmesa/_types.pyo +${PYSITELIB}/OpenGL/raw/osmesa/mesa.py +${PYSITELIB}/OpenGL/raw/osmesa/mesa.pyc +${PYSITELIB}/OpenGL/raw/osmesa/mesa.pyo ${PYSITELIB}/OpenGL/version.py ${PYSITELIB}/OpenGL/version.pyc ${PYSITELIB}/OpenGL/version.pyo diff --git a/graphics/py-OpenGL/distinfo b/graphics/py-OpenGL/distinfo index 37296a28378..3e1f03d1779 100644 --- a/graphics/py-OpenGL/distinfo +++ b/graphics/py-OpenGL/distinfo @@ -1,7 +1,6 @@ -$NetBSD: distinfo,v 1.5 2016/07/23 17:23:58 kamil Exp $ +$NetBSD: distinfo,v 1.6 2016/07/24 00:48:16 kamil Exp $ -SHA1 (PyOpenGL-3.0.1.tar.gz) = 35ca03f4c9fb452dc07788818fd1683e37f521bf -RMD160 (PyOpenGL-3.0.1.tar.gz) = 2d733ae5a75583b6afd1cf4e6e3d01af650bf5ab -SHA512 (PyOpenGL-3.0.1.tar.gz) = 2e50aad3c044dfc524766f742f19fc31a2bf97adbbd82cd48de3abe61c445305b543f5d9dbb9f9c4cb7ace01a590a0bde03bbdde57b846e5949182b69eec47a1 -Size (PyOpenGL-3.0.1.tar.gz) = 698420 bytes -SHA1 (patch-ae) = 49db5e58e914ea916a72745eb9a68a6a334c5c2b +SHA1 (PyOpenGL-3.1.1a1.tar.gz) = 54da288efb26d942774c3740fc08a46cb16e3c1f +RMD160 (PyOpenGL-3.1.1a1.tar.gz) = 1548317399f7da7cd6f8f95bace1d8233b7ff3de +SHA512 (PyOpenGL-3.1.1a1.tar.gz) = 8f4f57b153ee014dc238fe83180cc92f8e789a274fc6b0cbef6f5dec9dbc44cb1ae1f6b142a6c2b4c8c000709338d64f5968939eeb6a2384f87fb63ae99b40d8 +Size (PyOpenGL-3.1.1a1.tar.gz) = 1246773 bytes diff --git a/graphics/py-OpenGL/patches/patch-ae b/graphics/py-OpenGL/patches/patch-ae deleted file mode 100644 index 899ea482d75..00000000000 --- a/graphics/py-OpenGL/patches/patch-ae +++ /dev/null @@ -1,12 +0,0 @@ -$NetBSD: patch-ae,v 1.1 2009/12/16 20:45:20 drochner Exp $ - ---- OpenGL/__init__.py.orig 2009-11-08 01:45:34.000000000 +0000 -+++ OpenGL/__init__.py -@@ -184,6 +184,7 @@ UNSIGNED_BYTE_IMAGES_AS_STRING = True - from OpenGL.plugins import PlatformPlugin, FormatHandler - PlatformPlugin( 'nt', 'OpenGL.platform.win32.Win32Platform' ) - PlatformPlugin( 'linux2', 'OpenGL.platform.glx.GLXPlatform' ) -+PlatformPlugin( 'netbsd5', 'OpenGL.platform.glx.GLXPlatform' ) - PlatformPlugin( 'darwin', 'OpenGL.platform.darwin.DarwinPlatform' ) - PlatformPlugin( 'posix', 'OpenGL.platform.glx.GLXPlatform' ) - -- cgit v1.2.3