From 1fdd70e905077c052521ab86ed9aa9d5ebce17ee Mon Sep 17 00:00:00 2001 From: cjep Date: Mon, 18 Nov 2002 17:10:17 +0000 Subject: Initial import of the MUD-Shell into the NetBSD packages collection as shells/mudsh. Is there any reason why a shell (or command line) cannot be as tolerant or as intelligent as a text adventure game like Zork, or a MUD (Multi User Dungeon)? Is there any reason why a shell cannot work like such a game? ("Go North", etc.) Actually, the answer is no and this is a perl implementation to prove it. Have fun, and don't get eaten by a Grue! --- shells/mudsh/DESCR | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 shells/mudsh/DESCR (limited to 'shells/mudsh/DESCR') diff --git a/shells/mudsh/DESCR b/shells/mudsh/DESCR new file mode 100644 index 00000000000..83d9cb6fd68 --- /dev/null +++ b/shells/mudsh/DESCR @@ -0,0 +1,7 @@ +Is there any reason why a shell (or command line) cannot be as +tolerant or as intelligent as a text adventure game like Zork, or a +MUD (Multi User Dungeon)? Is there any reason why a shell cannot work +like such a game? ("Go North", etc.) + +Actually, the answer is no and this is a perl implementation to prove it. +Have fun, and don't get eaten by a Grue! -- cgit v1.2.3