# $NetBSD: Makefile,v 1.71 2006/07/07 15:06:04 wiz Exp $ DISTNAME= SDL-1.2.11 CATEGORIES= devel games MASTER_SITES= http://www.libsdl.org/release/ MAINTAINER= wiz@NetBSD.org HOMEPAGE= http://www.libsdl.org/ COMMENT= Simple DirectMedia Layer, a cross-platform multimedia library USE_LANGUAGES= c c++ USE_LIBTOOL= yes USE_TOOLS+= gmake GNU_CONFIGURE= yes PTHREAD_OPTS+= require PKG_INSTALLATION_TYPES= overwrite pkgviews CPPFLAGS+= -DPREFIX="\"${PREFIX}\"" CPPFLAGS+= -DX11BASE="\"${X11BASE}\"" .include "options.mk" .include "../../mk/bsd.prefs.mk" .if ${MACHINE_ARCH} == "i386" . include "../../devel/binutils/buildlink3.mk" BUILD_DEPENDS+= nasm>=0.98:../../devel/nasm NASMFLAGS_ELF= -f elf NASMFLAGS_a.out= -f aoutb .endif CONFIGURE_ARGS+= --enable-dlopen CONFIGURE_ENV+= NASMFLAGS="${NASMFLAGS_${OBJECT_FMT}}" MAKE_ENV+= NASMFLAGS="${NASMFLAGS_${OBJECT_FMT}}" # buildlink passthru the directories required for the Cocoa framework # on Darwin if they exist. .if ${OPSYS} == "Darwin" COCOA_DIRS+= /System /Library /Developer . for dir in ${COCOA_DIRS} . if exists(${dir}) BUILDLINK_PASSTHRU_DIRS+= ${dir} . endif . endfor .endif .include "../../mk/oss.buildlink3.mk" AM_CFLAGS= -D_PATH_DEV_DSP="\"${DEVOSSAUDIO}\"" MAKE_ENV+= AM_CFLAGS=${AM_CFLAGS:Q} # Irix comes with GL, which works fine for SDL .if ${OPSYS} != "IRIX" && ${OPSYS} != "Darwin" .include "../../graphics/MesaLib/buildlink3.mk" .include "../../graphics/glu/buildlink3.mk" .endif .include "../../mk/pthread.buildlink3.mk" .if defined(PTHREAD_TYPE) && ${PTHREAD_TYPE} == "pth" # Let SDL know that we do not have native pthreads and are using GNU pth. CONFIGURE_ARGS+= --disable-pthreads CONFIGURE_ARGS+= --enable-pth .endif .include "../../converters/libiconv/buildlink3.mk" .include "../../mk/x11.buildlink3.mk" .include "../../mk/bsd.pkg.mk"