$NetBSD: patch-boson_bo3dsload.h,v 1.1 2011/12/20 10:35:09 wiz Exp $ Avoid duplicate name in declaration. --- boson/bo3dsload.h.orig 2003-01-07 07:20:47.000000000 +0000 +++ boson/bo3dsload.h @@ -86,9 +86,9 @@ protected: void loadFrame(int frame); void countNodes(Lib3dsNode* node, int* count); void loadFrameNode(BoFrame* frame, int* index, Lib3dsNode* node); - void loadVertices(BoMesh* mesh, Lib3dsMesh* mesh); - void loadTexels(BoMesh* mesh, Lib3dsMesh* mesh, Lib3dsMaterial* material); - void loadFaces(BoMesh* mesh, Lib3dsMesh* mesh); + void loadVertices(BoMesh* bomesh, Lib3dsMesh* mesh); + void loadTexels(BoMesh* bomesh, Lib3dsMesh* mesh, Lib3dsMaterial* material); + void loadFaces(BoMesh* bomesh, Lib3dsMesh* mesh); /** * Render the specified node according to the values for the current