# $NetBSD: Makefile,v 1.1 2009/11/28 20:25:40 pgoyette Exp $ # DISTNAME= dungeon-3.2b DISTFILES= dungeon-gdt-glk.tar.gz \ glkterm-080.tar.gz CATEGORIES= games MASTER_SITES= http://eblong.com/zarf/glk/ MAINTAINER= pkgsrc-users@NetBSD.org HOMEPAGE= http://eblong.com/zarf/glk/ COMMENT= Classic game of Dungeon # There really isn't any license in any of the source code or in the # accompanying documentation, but the sources of many versions have # been freely made available for many years with the assumption that # the "No commercial use" comment following the copyright statement # implies a license to use in non-commercial applications. We'll adopt # that implication here. LICENSE= dungeon-license RESTRICTED= No license to redistribute NO_BIN_ON_CDROM= ${RESTRICTED} NO_BIN_ON_FTP= ${RESTRICTED} NO_SRC_ON_CDROM= ${RESTRICTED} NO_SRC_ON_FTP= ${RESTRICTED} WRKSRC= ${WRKDIR}/dungeon-gdt DATADIR= ${PREFIX}/share/dungeon MAKE_FLAGS+= DATADIR=${DATADIR} PKG_OPTIONS_VAR= PKG_OPTIONS.dungeon PKG_SUPPORTED_OPTIONS= dungeon-gdt .include "../../mk/bsd.options.mk" .if !empty(PKG_OPTIONS:Mdungeon-gdt) MAKE_ENV+= GDT_FLAG=-DHAVE_GDT .endif # Before we build the game itself, we need to build the glkterm library pre-build: cd ${WRKDIR}/glkterm && env ${MAKE_ENV} ${MAKE_PROGRAM} ${MAKE_FLAGS} do-install: ${INSTALL_PROGRAM} ${WRKSRC}/dungeon ${DESTDIR}${PREFIX}/bin ${INSTALL_DATA_DIR} ${DESTDIR}${DATADIR} ${INSTALL_DATA} ${WRKSRC}/dundat ${DESTDIR}${DATADIR}/ .include "../../devel/ncurses/buildlink3.mk" .include "../../mk/bsd.pkg.mk"