$NetBSD: patch-src_chess.h,v 1.1 2014/09/11 16:59:16 jperkin Exp $ Avoid 'move' conflict. --- src/chess.h.orig 2014-08-17 11:03:08.000000000 +0000 +++ src/chess.h @@ -30,7 +30,7 @@ struct move_t { // union of move_t and an integer to make comparison of // moves easier. (as suggested in Tom Kerrigans simple chess program) -union move { +union my_move { move_t b; int32_t t; // assuming a 32 bit integer }; @@ -38,7 +38,7 @@ union move { // Add a score for sorting purposes to the move record struct move_rec { - move m; + my_move m; int score; }; @@ -82,10 +82,10 @@ struct position { unsigned char threat_square; - move hmove; // expected best move - move rmove; // reply move - move cmove; // combination move - move pmove; // pawn hash move + my_move hmove; // expected best move + my_move rmove; // reply move + my_move cmove; // combination move + my_move pmove; // pawn hash move int8_t gstage; // game stage, range 0-16 -- depends only // upon pawn structure --> important for pawn hashing! @@ -93,7 +93,7 @@ struct position { // -- should check this for all subtractions! unsigned ints // may be converted incorrectly if they are negated. int8_t plist[2][7][10]; // piece lists - move last; // last move made + my_move last; // last move made h_code hcode; // hash code h_code pcode; // pawn hash code @@ -130,7 +130,7 @@ struct position { void rook_cc(move_list *list, int sqr, int ds); /* exmove.cpp */ - int exec_move(move emove, int ply); + int exec_move(my_move emove, int ply); /* attacks.cpp */ int simple_check(int move_sq); @@ -159,8 +159,8 @@ struct position { /* support.cpp */ void write_fen(); - void print_move(move pmove, char mstring[10], ts_thread_data *temps); - move parse_move(char mstring[10], ts_thread_data *temps); + void print_move(my_move pmove, char mstring[10], ts_thread_data *temps); + my_move parse_move(char mstring[10], ts_thread_data *temps); }; @@ -187,7 +187,7 @@ struct search_node { cmove_rec *cmove; pawn_rec *phash; // for getting a pawn hash move - move smove; // current move we are searching + my_move smove; // current move we are searching int ply; int mate_ext; // did a mate extension occur? @@ -227,7 +227,7 @@ struct ts_thread_data { int quit_thread; // flag to tell thread to quit search_node n[MAXD+1]; // array of search positions - move pc[MAXD+1][MAXD+1]; // triangular array for search + my_move pc[MAXD+1][MAXD+1]; // triangular array for search // principle continuation h_code plist[MAX_GAME_PLY]; // hash codes of positions visited @@ -269,7 +269,7 @@ struct ts_thread_data { } /* search.cpp */ - inline void pc_update(move pcmove, int ply); + inline void pc_update(my_move pcmove, int ply); }; @@ -296,9 +296,9 @@ struct tree_search { int max_search_depth; // search depth limit set by xboard int max_search_time; // search time limit set by xboard - move bookm; // move from opening book - move ponder_move; // move we are pondering - move last_displayed_move; // best move from previous search display + my_move bookm; // move from opening book + my_move ponder_move; // move we are pondering + my_move last_displayed_move; // best move from previous search display int tsuite, analysis_mode; // flags to determine whether we are in // analysis mode or a test suite @@ -307,7 +307,7 @@ struct tree_search { // variables to support testsuite mode float soltime; - unsigned int bmcount; move bmoves[256]; + unsigned int bmcount; my_move bmoves[256]; int best_score; char bmtype[3]; // "am" avoid move or "bm" best move string @@ -315,7 +315,7 @@ struct tree_search { int no_book; // counter for positions with no book moves /* search.cpp */ - move search(position p, int time_limit, int T, game_rec *gr); + my_move search(position p, int time_limit, int T, game_rec *gr); int search_threads(int alpha, int beta, int depth, int threads); void sort_root_moves(); @@ -352,9 +352,9 @@ struct game_rec { position reset; // reset position for takebacks /* available moves */ move_list movelist; // list of pseudo-legal moves for current pos - move best; // best move for current position + my_move best; // best move for current position /* game history info */ - move game_history[MAX_GAME_PLY]; // list of move played + my_move game_history[MAX_GAME_PLY]; // list of move played /* game control flags and counters */ int T; // turn number