$NetBSD: patch-ah,v 1.1 2001/12/14 09:23:06 martin Exp $ --- netlogic/netplay.cpp.orig Thu Dec 12 23:14:46 1996 +++ netlogic/netplay.cpp Tue Dec 11 09:53:18 2001 @@ -25,6 +25,10 @@ #include #endif /* Win95 */ +#ifndef socklen_t +#define socklen_t unsigned int +#endif + int gNumPlayers; int gOurPlayer; int gDeathMatch; @@ -352,7 +356,8 @@ int SyncNetwork(void) { int nleft; - int i, clen, len; + int i, len; + socklen_t clen; struct sockaddr_in from; unsigned long frame, seed, newseed; struct timeval timeout; @@ -567,7 +572,7 @@ struct timeval timeout; fd_set fdset; char netbuf[BUFSIZ]; - int clen; + socklen_t clen; struct sockaddr_in from; timeout.tv_sec = 0; @@ -807,7 +812,8 @@ char message[BUFSIZ]; int nleft, n; int acked[MAX_PLAYERS]; - int i, clen, len; + int i, len; + socklen_t clen; struct sockaddr_in from; struct timeval timeout; fd_set fdset; @@ -939,7 +945,8 @@ int Await_NewGame(int *Wave, int *Lives, int *Turbo) { unsigned char netbuf[BUFSIZ]; - int i, clen, len, gameon; + int i, len, gameon; + socklen_t clen; struct sockaddr_in from; fd_set fdset; struct timeval timeout;