$NetBSD: patch-src_libgame_sdl.h,v 1.1 2012/08/10 18:04:53 joerg Exp $ --- src/libgame/sdl.h.orig 2012-08-10 12:21:02.000000000 +0000 +++ src/libgame/sdl.h @@ -314,20 +314,20 @@ struct XY /* SDL function definitions */ -inline void SDLInitVideoDisplay(void); -inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -inline boolean SDLSetVideoMode(DrawBuffer **, boolean); -inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); -inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int); -inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int); -inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); -inline Pixel SDLGetPixel(Bitmap *, int, int); +void SDLInitVideoDisplay(void); +void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); +boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int); +void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int); +void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); +Pixel SDLGetPixel(Bitmap *, int, int); Bitmap *SDLLoadImage(char *); -inline void SDLOpenAudio(void); -inline void SDLCloseAudio(void); +void SDLOpenAudio(void); +void SDLCloseAudio(void); -inline void SDLNextEvent(Event *); +void SDLNextEvent(Event *); #endif /* SDL_H */