# $NetBSD: Makefile,v 1.13 2001/09/09 20:36:27 agc Exp $ DISTNAME= q1source PKGNAME= quake-2.30 CATEGORIES= games x11 MASTER_SITES= ftp://ftp.cdrom.com/pub/idgames/idstuff/source/ \ ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/source/ \ ftp://ftp.idsoftware.com/idstuff/source/ EXTRACT_SUFX= .zip MAINTAINER= tron@netbsd.org HOMEPAGE= http://www.idsoftware.com/ COMMENT= legendary first person shoot'em up game DEPENDS+= quakedata-*:../../games/quakedata ONLY_FOR_PLATFORM= *-*-i386 EXTRACT_CMD= unzip -q ${DOWNLOADED_DISTFILE} USE_GMAKE= yes MAKE_ENV+= MAINDIR=${WRKSRC} WRKSRC= ${WRKDIR} USE_X11BASE= yes USE_MESA= yes EVAL_PREFIX+= MESA_DIR=Mesa MAKE_ENV+= MESA_DIR=${MESA_DIR} do-configure: cd ${WRKSRC}/QW && ${LN} -fs Makefile.Linux ${MAKEFILE} cd ${WRKSRC}/WinQuake && ${LN} -fs Makefile.linuxi386 ${MAKEFILE} #pre-build: # cd ${WRKSRC}/WinQuake && \ # ${MV} common.c common.c.orig && \ # ${SED} "s@GAMENAME, basedir@GAMENAME, \"${PREFIX}/share/quake/\"@" \ # < common.c.orig > common.c do-build: @( cd ${WRKSRC}/QW ; ${GMAKE} MAINDIR=`pwd` CFLAGS="${CFLAGS}" all) @( cd ${WRKSRC}/WinQuake ; ${GMAKE} MAINDIR=`pwd` CFLAGS="${CFLAGS}" \ WRKSRC="${WRKSRC}" all) do-install: ${INSTALL_PROGRAM} ${WRKSRC}/QW/release_version/qwsv ${PREFIX}/bin ${INSTALL_PROGRAM} ${WRKSRC}/QW/release_version/qwcl.x11 ${PREFIX}/bin ${INSTALL_PROGRAM} ${WRKSRC}/QW/release_version/glqwcl.glx ${PREFIX}/bin ${INSTALL_PROGRAM} ${WRKSRC}/WinQuake/release_version/bin/glquake.glx ${PREFIX}/bin ${INSTALL_PROGRAM} ${WRKSRC}/WinQuake/release_version/bin/quake.x11 ${PREFIX}/bin post-install: @ ${ECHO} @ ${ECHO} ===================================================================== @ ${ECHO} For running quake you need data files. Look for quakesw-1.0.6.tar.gz. @ ${ECHO} Extract it somewhere, and start quake from the same directory, e.g. @ ${ECHO} by running \'quake.x11\'. @ ${ECHO} ===================================================================== .include "../../mk/bsd.pkg.mk"