# $NetBSD: Makefile,v 1.29 2015/04/25 14:23:03 tnn Exp $ # DISTNAME= quake2-0.3 PKGNAME= ${DISTNAME:S/quake2/quake2forge/} PKGREVISION= 5 CATEGORIES= games MASTER_SITES= http://www.quakeforge.net/files/quake2forge/ MAINTAINER= pkgsrc-users@NetBSD.org HOMEPAGE= http://www.quakeforge.net/ COMMENT= Enhanced Quake II engine LICENSE= gnu-gpl-v2 USE_TOOLS+= gmake USE_LIBTOOL= yes GNU_CONFIGURE= yes BUILDLINK_TRANSFORM+= rm:-Werror CONFIGURE_ARGS+= --program-transform-name='s/^quake2$$/quake2forge/' post-install: ${INSTALL_DATA_DIR} ${DESTDIR}${PREFIX}/share/doc/quake2forge ${INSTALL_DATA} ${WRKSRC}/docs/README* ${DESTDIR}${PREFIX}/share/doc/quake2forge ${INSTALL_DATA} ${WRKSRC}/docs/*.txt ${DESTDIR}${PREFIX}/share/doc/quake2forge SUBST_CLASSES+= snd data SUBST_STAGE.snd= post-patch SUBST_FILES.snd= src/snd_dma.c data/baseq2/config.cfg SUBST_SED.snd= -e "s,/dev/dsp,${DEVOSSAUDIO},g" SUBST_MESSAGE.snd= Fixing hardcoded audio device. SUBST_STAGE.data= post-patch SUBST_FILES.data= configure SUBST_SED.data= -e s,PACKAGE=\'quake2\',PACKAGE=\'${PKGBASE}\',g SUBST_MESSAGE.data= Fixing installation directories. .include "../../mk/bsd.prefs.mk" # Don't try to build the Sun Solaris sound module, it's broken. .if !empty(OPSYS:MNetBSD) || !empty(OPSYS:MOpenBSD) CONFIGURE_ENV+= ac_cv_header_sys_audioio_h=no .endif .include "../../devel/SDL/buildlink3.mk" .include "../../x11/libXext/buildlink3.mk" .include "../../x11/libXxf86dga/buildlink3.mk" .include "../../x11/libXxf86vm/buildlink3.mk" .include "../../mk/oss.buildlink3.mk" .include "../../mk/pthread.buildlink3.mk" .include "../../mk/bsd.pkg.mk"