# $NetBSD: Makefile,v 1.31 2008/05/26 02:13:19 joerg Exp $ DISTNAME= linuxq3apoint-1.32b.x86 PKGREVISION= 3 PKGNAME= quake3arena-1.32b CATEGORIES= games x11 MASTER_SITES= ftp://ftp.idsoftware.com/idstuff/quake3/linux/ \ ftp://mirrors.xmission.com/idsoftware/quake3/linux/ EXTRACT_SUFX= .run MAINTAINER= jmcneill@NetBSD.org HOMEPAGE= http://www.quake3arena.com/ COMMENT= Quake 3 Arena -- first person shooter (binary only, no data files) CONFLICTS= quake3arena-demo-[0-9]* EMUL_PLATFORMS= linux-i386 EMUL_MODULES.linux= base x11 glx NO_SRC_ON_FTP= no NO_BIN_ON_FTP= no PKG_DESTDIR_SUPPORT= user-destdir USE_TOOLS+= gtar gunzip pax tail # The distfile is a self-extracting shell script. "266" is a magic # number that's taken from the distfile itself. # EXTRACT_CMD= tail +266 ${DOWNLOADED_DISTFILE} | gunzip | gtar -xf - DISTBINNAME= quake3.x86 BINNAME= quake3arena WRKSRC= ${WRKDIR} LIBDIR= ${PREFIX}/lib/lokigames/${BINNAME} SHAREDIR= ${PREFIX}/share/doc/lokigames INSTALLATION_DIRS= bin do-build: ${SED} -e 's#@@PREFIX@@#${PREFIX}#g' \ -e 's#@@LIBDIR@@#${LIBDIR}#g' \ -e 's#@@BINNAME@@#${BINNAME}#g' \ <${FILESDIR}/wrapper.sh >${WRKDIR}/${BINNAME}.sh # The executable must be in the same directory as the data. do-install: ${INSTALL_PROGRAM_DIR} ${DESTDIR}${LIBDIR} ${INSTALL_DATA_DIR} ${DESTDIR}${SHAREDIR} ${INSTALL_SCRIPT} ${WRKDIR}/${BINNAME}.sh ${DESTDIR}${PREFIX}/bin/${BINNAME} ${INSTALL_PROGRAM} ${WRKSRC}/bin/x86/${DISTBINNAME} \ ${DESTDIR}${LIBDIR}/${BINNAME} ${INSTALL_DATA} ${WRKSRC}/README-linux.txt ${DESTDIR}${SHAREDIR}/${BINNAME}-README cd ${WRKSRC} && pax -rw baseq3 ${DESTDIR}${LIBDIR} # Some platforms, e.g. FreeBSD, need to "brand" the ELF binaries to # the correct type. # post-install: ${BRANDELF:D${BRANDELF} -t Linux ${DESTDIR}${PREFIX}/bin/${BINNAME}:U${TRUE}} .include "../../mk/bsd.pkg.mk"