$NetBSD: patch-ag,v 1.1.1.1 2001/04/27 15:27:31 agc Exp $ --- display.c.orig Fri Jun 19 13:55:30 1992 +++ display.c Sat Jan 13 21:53:21 2001 @@ -1,4 +1,5 @@ /* display.c */ +#include #include "header.h" #include "player.h" #include "itm.h" @@ -8,7 +9,7 @@ static int minx,maxx,miny,maxy,k,m; static char always=0; char bot1f=0, bot2f=0, bot3f=0; -static char mimicmonst=MIMIC; +static int mimicmonst=MIMIC; #define botsub(idx,x,y,str) \ if (c[(idx)] != cbak[(idx)]) { \ @@ -17,7 +18,7 @@ lprintf(str,c[(idx)]); \ } -bottomdo() +void bottomdo(void) { if (bot1f) { bot3f=bot1f=bot2f=0; @@ -35,12 +36,12 @@ } /* update only the gold number on the bottomline, called from ogold() */ -bottomgold() { botsub(GOLD,72,19,"%-8d"); } +void bottomgold(void) { botsub(GOLD,72,19,"%-8d"); } /* update number of spells called from regen() */ -bot_spellx() { botsub(SPELLS,9,18,"%2d"); } +void bot_spellx(void) { botsub(SPELLS,9,18,"%2d"); } -bot_linex() +void bot_linex(void) { int i; char buf[12]; @@ -65,7 +66,7 @@ /* c[HP], c[HPMAX], c[STRENGTH]+c[STREXTRA], */ /* c[INTELLIGENCE]); */ - sprintf(buf, "%d (%d)", c[HP], c[HPMAX]); + sprintf(buf, "%ld (%ld)", c[HP], c[HPMAX]); /* 12345 111122 222222 3 */ /* 678901 345678 0 */ lprintf("HP: %11s STR=%-2d INT=%-2d ", @@ -147,7 +148,7 @@ special routine to update hp and level fields on bottom lines called in monster.c hitplayer() and spattack() */ -bot_hpx() +void bot_hpx(void) { if (c[EXPERIENCE] != cbak[EXPERIENCE]) { recalc(); @@ -164,26 +165,26 @@ int typ; char *string; } bot_data[] = { - STEALTH, "stealth", - UNDEADPRO, "undead pro", - SPIRITPRO, "spirit pro", - CHARMCOUNT, "Charm", - TIMESTOP, "Time Stop", - HOLDMONST, "Hold Monst", - GIANTSTR, "Giant Str", - FIRERESISTANCE,"Fire Resit", - DEXCOUNT, "Dexterity", - STRCOUNT, "Strength", - SCAREMONST, "Scare", - HASTESELF, "Haste Self", - CANCELLATION, "Cancel", - INVISIBILITY, "Invisible", - ALTPRO, "Protect 3", - PROTECTIONTIME, "Protect 2", - WTW, "Wall-Walk" + { STEALTH, "stealth" }, + { UNDEADPRO, "undead pro" }, + { SPIRITPRO, "spirit pro" }, + { CHARMCOUNT, "Charm" }, + { TIMESTOP, "Time Stop" }, + { HOLDMONST, "Hold Monst" }, + { GIANTSTR, "Giant Str" }, + { FIRERESISTANCE, "Fire Resit" }, + { DEXCOUNT, "Dexterity" }, + { STRCOUNT, "Strength" }, + { SCAREMONST, "Scare" }, + { HASTESELF, "Haste Self" }, + { CANCELLATION, "Cancel" }, + { INVISIBILITY, "Invisible" }, + { ALTPRO, "Protect 3" }, + { PROTECTIONTIME, "Protect 2" }, + { WTW, "Wall-Walk" }, }; -botside() +void botside(void) { int i,idx; @@ -208,7 +209,7 @@ always=0; } -bothp() +void bothp(void) { char buf[12]; @@ -216,7 +217,7 @@ return; cbak[HP]=c[HP]; cbak[HPMAX]=c[HPMAX]; - sprintf(buf, "%d (%d)", c[HP], c[HPMAX]); + sprintf(buf, "%ld (%ld)", c[HP], c[HPMAX]); cursor(5, 19); lprintf("%11s", buf); } @@ -230,7 +231,7 @@ d_xmax=MAXX, d_ymin=0, d_ymax=MAXY; /* for limited screen drawing */ -draws(xmin,xmax,ymin,ymax) +void draws(xmin,xmax,ymin,ymax) int xmin,xmax,ymin,ymax; { int i,idx; @@ -272,14 +273,14 @@ ** ** redraw the whole screen as the player knows it */ -drawscreen() +void drawscreen(void) { int i,j,k; int lastx,lasty; /* used to optimize the object printing */ if (d_xmin==0 && d_xmax==MAXX && d_ymin==0 && d_ymax==MAXY) { d_flag=1; - clear(); /* clear the screen */ + ularn_clear(); /* clear the screen */ } else { d_flag=0; @@ -293,7 +294,8 @@ if (know[j][i]==0) screen[j][i] = objnamelist[0]; else { - if (k=mitem[j][i].mon) { + k = mitem[j][i].mon; + if (k) { if (k==MIMIC) { if (gtime % 10 == 0) while((mimicmonst = rnd(MAXMONST))==INVISIBLESTALKER); @@ -382,7 +384,7 @@ ** ** subroutine to display a cell location on the screen */ -showcell(x,y) +void showcell(x,y) int x,y; { int i,j,k,m; @@ -459,7 +461,7 @@ ** these coordinated are not shown ** used in godirect() in monster.c for missile weapons display */ -show1cell(x,y) +void show1cell(x,y) int x,y; { if (c[BLINDCOUNT]) @@ -504,7 +506,7 @@ ** subroutine to show where the player is on the screen ** cursor values start from 1 up */ -showplayer() +void showplayer(void) { cursor(playerx+1,playery+1); oldx=playerx; @@ -524,7 +526,7 @@ char diroffx[] = { 0, 0, 1, 0, -1, 1, -1, 1, -1 }; char diroffy[] = { 0, 1, 0, -1, 0, -1, -1, 1, 1 }; -moveplayer(dir) +int moveplayer(dir) int dir; /* from = present room # direction = [1-north] [2-east] [3-south] [4-west] [5-northeast] [6-northwest] [7-southeast] [8-southwest] @@ -589,7 +591,7 @@ */ static int lincount,count; -seemagic(arg) +void seemagic(arg) int arg; { int i,number; @@ -620,7 +622,7 @@ } else { resetscroll(); - clear(); + ularn_clear(); } lprcat("The magic spells you have discovered thus far:\n\n"); @@ -647,9 +649,9 @@ lprcat("\nThe magic scrolls you have found to date are:\n\n"); count=0; for (i=0; i17) { lincount=0; more(); - clear(); + ularn_clear(); } } }