$NetBSD: patch-au,v 1.1.1.1 2001/04/27 15:27:31 agc Exp $ --- player.c.orig Fri Jun 19 13:55:34 1992 +++ player.c Sat Jan 13 21:54:50 2001 @@ -20,6 +20,7 @@ * to quit */ +#include #include "header.h" #include "player.h" #include "monst.h" @@ -36,7 +37,7 @@ * uses the skill[] array to find level boundarys * uses c[EXPERIENCE] c[LEVEL] */ -raiselevel () +void raiselevel (void) { if (c[LEVEL] < MAXPLEVEL) raiseexperience((long)(skill[c[LEVEL]]-c[EXPERIENCE])); @@ -50,7 +51,7 @@ * * subroutine to lower the players character level by one */ -loselevel () +void loselevel (void) { if (c[LEVEL] > 1) loseexperience((long)(c[EXPERIENCE] - skill[c[LEVEL]-1] + 1)); @@ -64,7 +65,7 @@ * * subroutine to increase experience points */ -raiseexperience (x) +void raiseexperience (x) long x; { int i,tmp; @@ -115,9 +116,9 @@ for (i=0; i c[HPMAX]) c[HP] = c[HPMAX]; } -raisemhp (x) +void raisemhp (x) int x; { c[HPMAX] += x; @@ -221,14 +222,14 @@ * * subroutine to gain maximum spells */ -raisespells (x) +void raisespells (x) int x; { if ((c[SPELLS] += x) > c[SPELLMAX]) c[SPELLS] = c[SPELLMAX]; } -raisemspells (x) +void raisemspells (x) int x; { c[SPELLMAX]+=x; @@ -244,14 +245,14 @@ * * subroutine to lose maximum spells */ -losespells (x) +void losespells (x) int x; { if ((c[SPELLS] -= x) < 0) c[SPELLS]=0; } -losemspells (x) +void losemspells (x) int x; { if ((c[SPELLMAX] -= x) < 0) @@ -266,7 +267,7 @@ * * function to be sure player is not in a wall */ -positionplayer () +void positionplayer () { int try; try = 2; @@ -286,7 +287,7 @@ /* * recalc() function to recalculate the armor class of the player */ -recalc () +void recalc () { int i,j,k; @@ -417,7 +418,7 @@ * * subroutine to ask if the player really wants to quit */ -quit () +void quit (void) { int i; @@ -427,7 +428,7 @@ while (1) { i=getcharacter(); if (i == 'y') { - clear(); + ularn_clear(); lflush(); died(300); return; @@ -440,7 +441,7 @@ if (i == 's') { lprcat(" save"); lflush(); - clear(); + ularn_clear(); lprcat("Saving . . ."); lflush(); savegame(savefilename); @@ -466,7 +467,7 @@ /* * function to ask --more-- then the user must enter a space */ -more() +void more(void) { char c; @@ -481,7 +482,7 @@ * function to put something in the players inventory * returns 0 if success, 1 if a failure */ -take (itm, arg) +int take (itm, arg) int itm, arg; { int i; @@ -576,7 +577,7 @@ * * k is index into iven list of object to drop */ -drop_object (k) +int drop_object (k) int k; { int itm, pitflag=0; @@ -628,7 +629,7 @@ /* * function to enchant armor player is currently wearing */ -enchantarmor () +void enchantarmor (void) { int tmp; @@ -677,7 +678,7 @@ /* * function to enchant a weapon presently being wielded */ -enchweapon () +void enchweapon (void) { int tmp; @@ -716,7 +717,7 @@ * routine to tell if player can carry one more thing * returns 1 if pockets are full, else 0 */ -pocketfull () +int pocketfull (void) { int i,limit; if ((limit = 15+(c[LEVEL]>>1)) > IVENSIZE) @@ -730,7 +731,7 @@ /* * function to return 1 if a monster is next to the player else returns 0 */ -nearbymonst () +int nearbymonst (void) { int tmp,tmp2; @@ -745,7 +746,7 @@ * function to steal an item from the players pockets * returns 1 if steals something else returns 0 */ -stealsomething (x,y) +int stealsomething (x,y) int x,y; { int i,n=100; @@ -775,7 +776,7 @@ /* * function to return 1 is player carrys nothing else return 0 */ -emptyhanded () +int emptyhanded (void) { int i; @@ -789,7 +790,7 @@ /* * function to create a gem on a square near the player */ -creategem () +void creategem (void) { int i,j; @@ -818,7 +819,7 @@ * function to change character levels as needed when dropping an object * that affects these characteristics */ -adjustcvalues (itm, arg) +void adjustcvalues (itm, arg) int itm, arg; { int flag,i; @@ -902,7 +903,7 @@ * function to read a string from token input "string" * returns a pointer to the string */ -gettokstr (str) +void gettokstr (str) char *str; { int i,j; @@ -929,14 +930,14 @@ * returns 1 if entered correctly, 0 if not */ -getpassword () +int getpassword (void) { char gpwbuf[BUFSIZ]; scbr(); lprcat("\nEnter Password: "); lflush(); - gets(gpwbuf); + fgets(gpwbuf, BUFSIZ, stdin); if (strcmp(gpwbuf,password) != 0) { lprcat("\nSorry\n"); lflush(); @@ -949,7 +950,7 @@ * subroutine to get a yes or no response from the user * returns y or n */ -getyn () +int getyn (void) { int i; @@ -965,7 +966,7 @@ * function to calculate the pack weight of the player * returns the number of pounds the player is carrying */ -packweight () +int packweight (void) { int i,j,k;