# $NetBSD: buildlink2.mk,v 1.4 2004/01/03 18:49:41 reed Exp $ # # This Makefile fragment is included by packages that use RenderKit. # # This file was created automatically using createbuildlink 2.1. # .if !defined(RENDERKIT_BUILDLINK2_MK) RENDERKIT_BUILDLINK2_MK= # defined BUILDLINK_PACKAGES+= RenderKit BUILDLINK_DEPENDS.RenderKit?= RenderKit>=0.3.1r2nb3 BUILDLINK_PKGSRCDIR.RenderKit?= ../../graphics/RenderKit EVAL_PREFIX+= BUILDLINK_PREFIX.RenderKit=RenderKit BUILDLINK_PREFIX.RenderKit_DEFAULT= ${LOCALBASE} BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DArchiver.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DArchivingInfo.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DAttributeNode.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DBVol.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DBillboard.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DCamera.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DColour.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DDefines.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DFileHandler.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DFog.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DFrustum.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DFunctions.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DGeometryBackend.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DGeometryExtensions.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DGraphNode.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DGroup.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DIVtxArray.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DLODGroup.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DLeaf.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DLight.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DMaterial.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DNodeEnumerator.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DNodeList.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DOverlay.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DRenderEngine.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DRotator.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DSceneCoding.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DShape+Surface.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DShape.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DState.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DSurface.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DSwitchGroup.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DTexture.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DTimedSwitchGroup.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DTransform.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DTypes.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DUnarchiver.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DVtxArray.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/G3DWorld.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/NSObject+G3DExtensions.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Headers/RenderKit/RenderKit.h BUILDLINK_FILES.RenderKit+= share/GNUstep/System/Libraries/${GNUSTEP_HOST_CPU}/${LOWER_OPSYS}${APPEND_ELF}/gnu-gnu-gnu/libRenderKit.* .include "../../graphics/GeometryKit/buildlink2.mk" .include "../../graphics/MesaLib/buildlink2.mk" BUILDLINK_TARGETS+= RenderKit-buildlink RenderKit-buildlink: _BUILDLINK_USE .endif # RENDERKIT_BUILDLINK2_MK