@comment $NetBSD: PLIST,v 1.3 2009/06/14 17:59:06 joerg Exp $ bin/aqsis bin/aqsis_framebuffer_glut bin/aqsis_framebuffer_glut_z bin/aqsl bin/aqslcomp bin/aqsltell bin/ddmsock.ini bin/filebuffer bin/ri2ribtest bin/shadowmap bin/teqser include/aqsis.h include/aqsis_types.h include/bitvector.h include/color.h include/exception.h include/file.h include/librib.h include/librib2ri.h include/librib2stream.h include/list.h include/matrix.h include/memorypool.h include/random.h include/refcount.h include/ri.h include/sstring.h include/vector2d.h include/vector3d.h include/vector4d.h lib/libaqsis.la lib/libaqsistypes.la lib/libcodegenvm.la lib/libdd.la lib/libddmsimple.la lib/libddmsock.la lib/libplatform.la lib/libri2rib.la lib/librib2.la lib/librib2ri.la lib/librib2stream.la lib/libshaderexecenv.la lib/libshadervm.la lib/libslparse.la lib/libslxargs.la shaders/DPBlueMarble.slx shaders/DPProctext.h shaders/SpaceTest.slx shaders/ambientlight.sl shaders/ambientlight.slx shaders/borg_metal.sl shaders/borg_metal.slx shaders/brickbump.sl shaders/brickbump.slx shaders/bumpy.sl shaders/bumpy.slx shaders/cellnoisetest.sl shaders/cellnoisetest.slx shaders/constant.sl shaders/constant.slx shaders/debug.sl shaders/debug.slx shaders/dented.sl shaders/dented.slx shaders/depthcue.sl shaders/depthcue.slx shaders/distantlight.sl shaders/distantlight.slx shaders/dpbluemarble.sl shaders/fog.sl shaders/fog.slx shaders/matte.sl shaders/matte.slx shaders/metal.sl shaders/metal.slx shaders/noises.h shaders/paintedplastic.sl shaders/paintedplastic.slx shaders/patterns.h shaders/plastic.sl shaders/plastic.slx shaders/pointlight.sl shaders/pointlight.slx shaders/randgrid.sl shaders/randgrid.slx shaders/shadowspot.sl shaders/shadowspot.slx shaders/shinymetal.sl shaders/shinymetal.slx shaders/show_st.sl shaders/show_st.slx shaders/spacetest.sl shaders/spotlight.sl shaders/spotlight.slx shaders/uvtest.sl shaders/uvtest.slx shaders/wavy.sl shaders/wavy.slx