@comment $NetBSD: PLIST,v 1.3 2005/11/08 22:35:35 rillig Exp $ include/cal3d/animation.h include/cal3d/animation_action.h include/cal3d/animation_cycle.h include/cal3d/bone.h include/cal3d/buffersource.h include/cal3d/cal3d.h include/cal3d/cal3d_wrapper.h include/cal3d/coreanimation.h include/cal3d/corebone.h include/cal3d/corekeyframe.h include/cal3d/corematerial.h include/cal3d/coremesh.h include/cal3d/coremodel.h include/cal3d/coremorphanimation.h include/cal3d/coreskeleton.h include/cal3d/coresubmesh.h include/cal3d/coresubmorphtarget.h include/cal3d/coretrack.h include/cal3d/datasource.h include/cal3d/error.h include/cal3d/global.h include/cal3d/loader.h include/cal3d/matrix.h include/cal3d/mesh.h include/cal3d/mixer.h include/cal3d/model.h include/cal3d/morphtargetmixer.h include/cal3d/physique.h include/cal3d/platform.h include/cal3d/quaternion.h include/cal3d/renderer.h include/cal3d/resource.h include/cal3d/saver.h include/cal3d/skeleton.h include/cal3d/springsystem.h include/cal3d/streamsource.h include/cal3d/submesh.h include/cal3d/tinystr.h include/cal3d/tinyxml.h include/cal3d/vector.h lib/libcal3d.la lib/pkgconfig/cal3d.pc @dirrm include/cal3d