@comment $NetBSD: PLIST,v 1.1.1.1 2012/05/06 08:23:22 ryoon Exp $ include/glm/core/_detail.hpp include/glm/core/_fixes.hpp include/glm/core/_swizzle.hpp include/glm/core/_swizzle_func.hpp include/glm/core/_vectorize.hpp include/glm/core/dummy.cpp include/glm/core/func_common.hpp include/glm/core/func_common.inl include/glm/core/func_exponential.hpp include/glm/core/func_exponential.inl include/glm/core/func_geometric.hpp include/glm/core/func_geometric.inl include/glm/core/func_integer.hpp include/glm/core/func_integer.inl include/glm/core/func_matrix.hpp include/glm/core/func_matrix.inl include/glm/core/func_noise.hpp include/glm/core/func_noise.inl include/glm/core/func_packing.hpp include/glm/core/func_packing.inl include/glm/core/func_trigonometric.hpp include/glm/core/func_trigonometric.inl include/glm/core/func_vector_relational.hpp include/glm/core/func_vector_relational.inl include/glm/core/hint.hpp include/glm/core/intrinsic_common.hpp include/glm/core/intrinsic_common.inl include/glm/core/intrinsic_exponential.hpp include/glm/core/intrinsic_exponential.inl include/glm/core/intrinsic_geometric.hpp include/glm/core/intrinsic_geometric.inl include/glm/core/intrinsic_matrix.hpp include/glm/core/intrinsic_matrix.inl include/glm/core/intrinsic_trigonometric.hpp include/glm/core/intrinsic_trigonometric.inl include/glm/core/intrinsic_vector_relational.hpp include/glm/core/intrinsic_vector_relational.inl include/glm/core/setup.hpp include/glm/core/type.hpp include/glm/core/type_float.hpp include/glm/core/type_gentype.hpp include/glm/core/type_gentype.inl include/glm/core/type_half.hpp include/glm/core/type_half.inl include/glm/core/type_int.hpp include/glm/core/type_mat.hpp include/glm/core/type_mat.inl include/glm/core/type_mat2x2.hpp include/glm/core/type_mat2x2.inl include/glm/core/type_mat2x3.hpp include/glm/core/type_mat2x3.inl include/glm/core/type_mat2x4.hpp include/glm/core/type_mat2x4.inl include/glm/core/type_mat3x2.hpp include/glm/core/type_mat3x2.inl include/glm/core/type_mat3x3.hpp include/glm/core/type_mat3x3.inl include/glm/core/type_mat3x4.hpp include/glm/core/type_mat3x4.inl include/glm/core/type_mat4x2.hpp include/glm/core/type_mat4x2.inl include/glm/core/type_mat4x3.hpp include/glm/core/type_mat4x3.inl include/glm/core/type_mat4x4.hpp include/glm/core/type_mat4x4.inl include/glm/core/type_size.hpp include/glm/core/type_vec.hpp include/glm/core/type_vec.inl include/glm/core/type_vec1.hpp include/glm/core/type_vec1.inl include/glm/core/type_vec2.hpp include/glm/core/type_vec2.inl include/glm/core/type_vec3.hpp include/glm/core/type_vec3.inl include/glm/core/type_vec4.hpp include/glm/core/type_vec4.inl include/glm/ext.hpp include/glm/glm.hpp include/glm/gtc/half_float.hpp include/glm/gtc/half_float.inl include/glm/gtc/matrix_access.hpp include/glm/gtc/matrix_access.inl include/glm/gtc/matrix_integer.hpp include/glm/gtc/matrix_inverse.hpp include/glm/gtc/matrix_inverse.inl include/glm/gtc/matrix_transform.hpp include/glm/gtc/matrix_transform.inl include/glm/gtc/noise.hpp include/glm/gtc/noise.inl include/glm/gtc/quaternion.hpp include/glm/gtc/quaternion.inl include/glm/gtc/random.hpp include/glm/gtc/random.inl include/glm/gtc/swizzle.hpp include/glm/gtc/swizzle.inl include/glm/gtc/type_precision.hpp include/glm/gtc/type_precision.inl include/glm/gtc/type_ptr.hpp include/glm/gtc/type_ptr.inl include/glm/gtx/associated_min_max.hpp include/glm/gtx/associated_min_max.inl include/glm/gtx/bit.hpp include/glm/gtx/bit.inl include/glm/gtx/closest_point.hpp include/glm/gtx/closest_point.inl include/glm/gtx/color_cast.hpp include/glm/gtx/color_cast.inl include/glm/gtx/color_space.hpp include/glm/gtx/color_space.inl include/glm/gtx/color_space_YCoCg.hpp include/glm/gtx/color_space_YCoCg.inl include/glm/gtx/compatibility.hpp include/glm/gtx/compatibility.inl include/glm/gtx/component_wise.hpp include/glm/gtx/component_wise.inl include/glm/gtx/constants.hpp include/glm/gtx/constants.inl include/glm/gtx/epsilon.hpp include/glm/gtx/epsilon.inl include/glm/gtx/euler_angles.hpp include/glm/gtx/euler_angles.inl include/glm/gtx/extend.hpp include/glm/gtx/extend.inl include/glm/gtx/extented_min_max.hpp include/glm/gtx/extented_min_max.inl include/glm/gtx/fast_exponential.hpp include/glm/gtx/fast_exponential.inl include/glm/gtx/fast_square_root.hpp include/glm/gtx/fast_square_root.inl include/glm/gtx/fast_trigonometry.hpp include/glm/gtx/fast_trigonometry.inl include/glm/gtx/gradient_paint.hpp include/glm/gtx/gradient_paint.inl include/glm/gtx/handed_coordinate_space.hpp include/glm/gtx/handed_coordinate_space.inl include/glm/gtx/inertia.hpp include/glm/gtx/inertia.inl include/glm/gtx/int_10_10_10_2.hpp include/glm/gtx/int_10_10_10_2.inl include/glm/gtx/integer.hpp include/glm/gtx/integer.inl include/glm/gtx/intersect.hpp include/glm/gtx/intersect.inl include/glm/gtx/log_base.hpp include/glm/gtx/log_base.inl include/glm/gtx/matrix_cross_product.hpp include/glm/gtx/matrix_cross_product.inl include/glm/gtx/matrix_interpolation.hpp include/glm/gtx/matrix_interpolation.inl include/glm/gtx/matrix_major_storage.hpp include/glm/gtx/matrix_major_storage.inl include/glm/gtx/matrix_operation.hpp include/glm/gtx/matrix_operation.inl include/glm/gtx/matrix_query.hpp include/glm/gtx/matrix_query.inl include/glm/gtx/mixed_product.hpp include/glm/gtx/mixed_product.inl include/glm/gtx/multiple.hpp include/glm/gtx/multiple.inl include/glm/gtx/noise.hpp include/glm/gtx/noise.inl include/glm/gtx/norm.hpp include/glm/gtx/norm.inl include/glm/gtx/normal.hpp include/glm/gtx/normal.inl include/glm/gtx/normalize_dot.hpp include/glm/gtx/normalize_dot.inl include/glm/gtx/number_precision.hpp include/glm/gtx/number_precision.inl include/glm/gtx/ocl_type.hpp include/glm/gtx/ocl_type.inl include/glm/gtx/optimum_pow.hpp include/glm/gtx/optimum_pow.inl include/glm/gtx/orthonormalize.hpp include/glm/gtx/orthonormalize.inl include/glm/gtx/perpendicular.hpp include/glm/gtx/perpendicular.inl include/glm/gtx/polar_coordinates.hpp include/glm/gtx/polar_coordinates.inl include/glm/gtx/projection.hpp include/glm/gtx/projection.inl include/glm/gtx/quaternion.hpp include/glm/gtx/quaternion.inl include/glm/gtx/random.hpp include/glm/gtx/random.inl include/glm/gtx/raw_data.hpp include/glm/gtx/raw_data.inl include/glm/gtx/reciprocal.hpp include/glm/gtx/reciprocal.inl include/glm/gtx/rotate_vector.hpp include/glm/gtx/rotate_vector.inl include/glm/gtx/simd_mat4.hpp include/glm/gtx/simd_mat4.inl include/glm/gtx/simd_vec4.hpp include/glm/gtx/simd_vec4.inl include/glm/gtx/spline.hpp include/glm/gtx/spline.inl include/glm/gtx/std_based_type.hpp include/glm/gtx/std_based_type.inl include/glm/gtx/string_cast.hpp include/glm/gtx/string_cast.inl include/glm/gtx/transform.hpp include/glm/gtx/transform.inl include/glm/gtx/transform2.hpp include/glm/gtx/transform2.inl include/glm/gtx/ulp.hpp include/glm/gtx/ulp.inl include/glm/gtx/unsigned_int.hpp include/glm/gtx/unsigned_int.inl include/glm/gtx/vec1.hpp include/glm/gtx/vec1.inl include/glm/gtx/vector_access.hpp include/glm/gtx/vector_access.inl include/glm/gtx/vector_angle.hpp include/glm/gtx/vector_angle.inl include/glm/gtx/vector_query.hpp include/glm/gtx/vector_query.inl include/glm/gtx/verbose_operator.hpp include/glm/gtx/verbose_operator.inl include/glm/gtx/wrap.hpp include/glm/gtx/wrap.inl include/glm/virtrev/xstream.hpp