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# $NetBSD: Makefile.common,v 1.29 2006/04/11 22:11:31 minskim Exp $

DISTNAME=	SDL-1.2.9
CATEGORIES=	devel games
MASTER_SITES=	http://www.libsdl.org/release/

MAINTAINER=	wiz@NetBSD.org
HOMEPAGE=	http://www.libsdl.org/
COMMENT=	Simple DirectMedia Layer, a cross-platform multimedia library

DISTINFO_FILE=		${.CURDIR}/../../devel/SDL/distinfo
PATCHDIR=		${.CURDIR}/../../devel/SDL/patches

USE_LANGUAGES=		c c++
USE_LIBTOOL=		yes
USE_TOOLS+=		gmake
GNU_CONFIGURE=		yes
PTHREAD_OPTS+=		require

.include "../../mk/bsd.prefs.mk"

.if ${MACHINE_ARCH} == "i386"
.  include "../../devel/binutils/buildlink3.mk"
BUILD_DEPENDS+=		nasm>=0.98:../../devel/nasm
NASMFLAGS_ELF=		-f elf
NASMFLAGS_a.out=	-f aoutb
.endif

CONFIGURE_ARGS+=	--enable-dlopen
CONFIGURE_ARGS+=	--disable-arts
CONFIGURE_ARGS+=	--disable-esd
CONFIGURE_ARGS+=	--disable-nas

CONFIGURE_ARGS+=	--enable-video-aalib
CONFIGURE_ENV+=		NASMFLAGS="${NASMFLAGS_${OBJECT_FMT}}"
MAKE_ENV+=		NASMFLAGS="${NASMFLAGS_${OBJECT_FMT}}"

# Pass in LDFLAGS via SYSTEM_LIBS as it's used as the linker options for
# finding various libraries.  This ensure that any unusual -Wl,-R options
# are noted correctly in the generated sdl-config.
#
CONFIGURE_ENV+=		SYSTEM_LIBS=${LDFLAGS:M*:Q}

# buildlink passthru the directories required for the Cocoa framework
# on Darwin if they exist.
.if ${OPSYS} == "Darwin"
COCOA_DIRS+=			/System /Library /Developer
.  for dir in ${COCOA_DIRS}
.    if exists(${dir})
BUILDLINK_PASSTHRU_DIRS+=	${dir}
.    endif
.  endfor

SUBST_CLASSES+=		links
SUBST_MESSAGE.links=	Fixing linking command.
SUBST_STAGE.links=	pre-configure
SUBST_FILES.links=	src/Makefile.in
SUBST_SED.links=	-e 's,tag=CC --mode=link,tag=CXX --mode=link,g'
.endif

.include "../../mk/oss.buildlink3.mk"

AM_CFLAGS=		-D_PATH_DEV_DSP="\"${DEVOSSAUDIO}\""
MAKE_ENV+=		AM_CFLAGS=${AM_CFLAGS:Q}

# Irix comes with GL, which works fine for SDL
.if ${OPSYS} != "IRIX"
.include "../../graphics/MesaLib/buildlink3.mk"
.include "../../graphics/glu/buildlink3.mk"
.endif
.include "../../graphics/aalib/buildlink3.mk"
.include "../../mk/pthread.buildlink3.mk"

.if defined(PTHREAD_TYPE) && ${PTHREAD_TYPE} == "pth"
# Let SDL know that we do not have native pthreads and are using GNU pth.
CONFIGURE_ARGS+=       --disable-pthreads
CONFIGURE_ARGS+=       --enable-pth
.endif