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# $NetBSD: options.mk,v 1.5 2020/06/19 13:06:35 nia Exp $
PKG_OPTIONS_VAR= PKG_OPTIONS.mgba
PKG_SUPPORTED_OPTIONS+= ffmpeg qt5 opengl
PKG_SUGGESTED_OPTIONS+= ffmpeg qt5 opengl
PLIST_SRC+= PLIST
PLIST_VARS+= qt
.include "../../mk/bsd.options.mk"
.if !empty(PKG_OPTIONS:Mffmpeg)
CMAKE_ARGS+= -DUSE_FFMPEG=ON
.include "../../multimedia/ffmpeg4/buildlink3.mk"
.else
CMAKE_ARGS+= -DUSE_FFMPEG=OFF
.endif
.if !empty(PKG_OPTIONS:Mqt5)
PLIST.qt= yes
CMAKE_ARGS+= -DBUILD_QT=ON
# We probably don't actually want Qt5Multimedia.
# It's an option as an audio output, but SDL supports many more pkgsrc
# platforms natively, without going via PulseAudio.
CMAKE_ARGS+= -DCMAKE_DISABLE_FIND_PACKAGE_Qt5Multimedia=TRUE
TOOL_DEPENDS+= qt5-qttools-[0-9]*:../../x11/qt5-qttools
.include "../../x11/qt5-qtbase/buildlink3.mk"
#.include "../../x11/qt5-qtmultimedia/buildlink3.mk"
.else
CMAKE_ARGS+= -DBUILD_QT=OFF
.endif
.if !empty(PKG_OPTIONS:Mopengl)
CMAKE_ARGS+= -DBUILD_GL=ON
CMAKE_ARGS+= -DUSE_EPOXY=ON
.include "../../graphics/MesaLib/buildlink3.mk"
.include "../../graphics/glu/buildlink3.mk"
.include "../../graphics/libepoxy/buildlink3.mk"
.else
CMAKE_ARGS+= -DBUILD_GL=OFF
CMAKE_ARGS+= -DUSE_EPOXY=OFF
.endif
.if !empty(PKG_OPTIONS:Mopengl) && !empty(PKG_OPTIONS:Mqt5)
PLIST_SRC+= PLIST.shaders
.endif
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