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$NetBSD: patch-ah,v 1.1 2001/12/14 09:23:06 martin Exp $
--- netlogic/netplay.cpp.orig Thu Dec 12 23:14:46 1996
+++ netlogic/netplay.cpp Tue Dec 11 09:53:18 2001
@@ -25,6 +25,10 @@
#include <arpa/inet.h>
#endif /* Win95 */
+#ifndef socklen_t
+#define socklen_t unsigned int
+#endif
+
int gNumPlayers;
int gOurPlayer;
int gDeathMatch;
@@ -352,7 +356,8 @@
int SyncNetwork(void)
{
int nleft;
- int i, clen, len;
+ int i, len;
+ socklen_t clen;
struct sockaddr_in from;
unsigned long frame, seed, newseed;
struct timeval timeout;
@@ -567,7 +572,7 @@
struct timeval timeout;
fd_set fdset;
char netbuf[BUFSIZ];
- int clen;
+ socklen_t clen;
struct sockaddr_in from;
timeout.tv_sec = 0;
@@ -807,7 +812,8 @@
char message[BUFSIZ];
int nleft, n;
int acked[MAX_PLAYERS];
- int i, clen, len;
+ int i, len;
+ socklen_t clen;
struct sockaddr_in from;
struct timeval timeout;
fd_set fdset;
@@ -939,7 +945,8 @@
int Await_NewGame(int *Wave, int *Lives, int *Turbo)
{
unsigned char netbuf[BUFSIZ];
- int i, clen, len, gameon;
+ int i, len, gameon;
+ socklen_t clen;
struct sockaddr_in from;
fd_set fdset;
struct timeval timeout;
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