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# $NetBSD: Makefile,v 1.18 2002/06/27 20:18:41 tron Exp $
DISTNAME= q1source
PKGNAME= quake-2.30
CATEGORIES= games x11
MASTER_SITES= ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/source/ \
ftp://ftp.idsoftware.com/idstuff/source/
EXTRACT_SUFX= .zip
MAINTAINER= packages@netbsd.org
HOMEPAGE= http://www.idsoftware.com/
COMMENT= legendary first person shoot'em up game
DEPENDS+= quakedata-[0-9]*:../../games/quakedata
ONLY_FOR_PLATFORM= *-*-i386
USE_GMAKE= yes
MAKE_ENV+= MAINDIR=${WRKSRC}
WRKSRC= ${WRKDIR}
USE_X11BASE= yes
USE_MESA= yes
EVAL_PREFIX+= MESA_DIR=Mesa
MAKE_ENV+= MESA_DIR=${MESA_DIR}
MAKE_ENV+= X11BASE=${X11BASE}
do-configure:
cd ${WRKSRC}/qw && ${LN} -fs makefile.linux ${MAKEFILE}
cd ${WRKSRC}/winquake && ${LN} -fs makefile.linuxi386 ${MAKEFILE}
#pre-build:
# cd ${WRKSRC}/winquake && \
# ${MV} common.c common.c.orig && \
# ${SED} "s@GAMENAME, basedir@GAMENAME, \"${PREFIX}/share/quake/\"@" \
# < common.c.orig > common.c
do-build:
( cd ${WRKSRC}/qw ; ${SETENV} ${MAKE_ENV} ${GMAKE} MAINDIR=`pwd` CFLAGS="${CFLAGS}" all)
( cd ${WRKSRC}/winquake ; ${SETENV} ${MAKE_ENV} ${GMAKE} MAINDIR=`pwd` CFLAGS="${CFLAGS}" \
WRKSRC="${WRKSRC}" all)
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/qw/release_version/qwsv ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/qw/release_version/qwcl.x11 ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/qw/release_version/glqwcl.glx ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/winquake/release_version/bin/glquake.glx ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/winquake/release_version/bin/quake.x11 ${PREFIX}/bin
post-install:
@ ${ECHO}
@ ${ECHO} =====================================================================
@ ${ECHO} For running quake you need data files. Look for quakesw-1.0.6.tar.gz.
@ ${ECHO} Extract it somewhere, and start quake from the same directory, e.g.
@ ${ECHO} by running \'quake.x11\'.
@ ${ECHO} =====================================================================
.include "../../mk/bsd.pkg.mk"
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