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# $NetBSD: Makefile,v 1.13 2001/09/09 20:36:27 agc Exp $
DISTNAME= q1source
PKGNAME= quake-2.30
CATEGORIES= games x11
MASTER_SITES= ftp://ftp.cdrom.com/pub/idgames/idstuff/source/ \
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/source/ \
ftp://ftp.idsoftware.com/idstuff/source/
EXTRACT_SUFX= .zip
MAINTAINER= tron@netbsd.org
HOMEPAGE= http://www.idsoftware.com/
COMMENT= legendary first person shoot'em up game
DEPENDS+= quakedata-*:../../games/quakedata
ONLY_FOR_PLATFORM= *-*-i386
EXTRACT_CMD= unzip -q ${DOWNLOADED_DISTFILE}
USE_GMAKE= yes
MAKE_ENV+= MAINDIR=${WRKSRC}
WRKSRC= ${WRKDIR}
USE_X11BASE= yes
USE_MESA= yes
EVAL_PREFIX+= MESA_DIR=Mesa
MAKE_ENV+= MESA_DIR=${MESA_DIR}
do-configure:
cd ${WRKSRC}/QW && ${LN} -fs Makefile.Linux ${MAKEFILE}
cd ${WRKSRC}/WinQuake && ${LN} -fs Makefile.linuxi386 ${MAKEFILE}
#pre-build:
# cd ${WRKSRC}/WinQuake && \
# ${MV} common.c common.c.orig && \
# ${SED} "s@GAMENAME, basedir@GAMENAME, \"${PREFIX}/share/quake/\"@" \
# < common.c.orig > common.c
do-build:
@( cd ${WRKSRC}/QW ; ${GMAKE} MAINDIR=`pwd` CFLAGS="${CFLAGS}" all)
@( cd ${WRKSRC}/WinQuake ; ${GMAKE} MAINDIR=`pwd` CFLAGS="${CFLAGS}" \
WRKSRC="${WRKSRC}" all)
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/QW/release_version/qwsv ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/QW/release_version/qwcl.x11 ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/QW/release_version/glqwcl.glx ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/WinQuake/release_version/bin/glquake.glx ${PREFIX}/bin
${INSTALL_PROGRAM} ${WRKSRC}/WinQuake/release_version/bin/quake.x11 ${PREFIX}/bin
post-install:
@ ${ECHO}
@ ${ECHO} =====================================================================
@ ${ECHO} For running quake you need data files. Look for quakesw-1.0.6.tar.gz.
@ ${ECHO} Extract it somewhere, and start quake from the same directory, e.g.
@ ${ECHO} by running \'quake.x11\'.
@ ${ECHO} =====================================================================
.include "../../mk/bsd.pkg.mk"
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