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$NetBSD: patch-aa,v 1.6 2002/09/23 10:21:19 jlam Exp $
--- Imakefile.orig Fri Nov 22 02:28:46 1996
+++ Imakefile
@@ -24,23 +24,23 @@
XCOMM This is the directory where the highscore, level & sound data will be
XCOMM placed. Default will be the current directory.
- XBOING_DIR = .
+ XBOING_DIR = $(X11PREFIX)/share/xboing
XCOMM These are some defines that must be set. Some may be overwritten in the
XCOMM machine arch section.
- XPMLIB = -L/usr/X11/lib -lXpm
- XPMINCLUDE = -I/usr/X11/include/X11
+ XPMLIB = -L$(X11BASE)/lib -lXpm
+ XPMINCLUDE = -I$(X11BASE)/include/X11
XBOINGINCLUDE = -I./include
- LEVEL_INSTALL_DIR = $(XBOING_DIR)/levels
+ LEVEL_INSTALL_DIR = $(XBOING_DIR)/levels
SOUNDS_DIR = $(XBOING_DIR)/sounds
BACKUP_DIR = $(XBOING_DIR)/../backups
- HIGH_SCORE_FILE = $(XBOING_DIR)/.xboing.scr
- AUDIO_AVAILABLE = False
+ HIGH_SCORE_FILE = /var/games/xboing.scr
+ AUDIO_AVAILABLE = False
AUDIO_SRC = audio/NOaudio.c
AUDIO_INCLUDE =
AUDIO_LIB =
- CDEBUGFLAGS = -g
+ CDEBUGFLAGS = -O -g
XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
#define COMPILE_IN_AUDIO
@@ -60,11 +60,11 @@
AUDIO_LIB = -laudio
#endif /* HPArchitecture */
-#if defined(LinuxArchitecture) && defined(COMPILE_IN_AUDIO)
+#if defined(NetBSDArchitecture) && defined(COMPILE_IN_AUDIO)
AUDIO_AVAILABLE = True
AUDIO_SRC = audio/LINUXaudio.c
AUDIO_INCLUDE =
- AUDIO_LIB =
+ AUDIO_LIB = $(LIBOSSAUDIO)
#endif /* linux */
#if defined(svr4) && defined(COMPILE_IN_AUDIO)
@@ -81,7 +81,7 @@
AUDIO_LIB = -laudio
#endif /* SGIArchitecture */
-#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO)
+#if defined(SparcArchitecture) && defined(COMPILE_IN_AUDIO) && !defined(NetBSDArchitecture)
AUDIO_AVAILABLE = True
AUDIO_SRC = audio/SUNaudio.c
@@ -132,8 +132,8 @@
-DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \
-DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \
-DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \
- -DREADMEP_FILE=\"$(XBOING_DIR)/docs/problems.doc\"
-XCOMM -DUSE_FLOCK=\"True\" \
+ -DREADMEP_FILE=\"$(XBOING_DIR)/problems.doc\" \
+ -DUSE_FLOCK=\"True\" \
XCOMM -DNEED_USLEEP=\"True\" \
XCOMM -DNO_LOCKING=\"True\"
@@ -205,7 +205,8 @@
@:
@echo "Creating a highscore file " $(HIGH_SCORE_FILE)
@touch $(HIGH_SCORE_FILE);
- @chmod a+rw $(HIGH_SCORE_FILE);
+ @chown bin:games $(HIGH_SCORE_FILE);
+ @chmod 0664 $(HIGH_SCORE_FILE);
XCOMM I use this for my daily backup of my code.
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