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--- game.C.orig Thu Jul 30 05:20:22 1998
+++ game.C Thu Jul 30 05:21:16 1998
@@ -388,3 +388,3 @@
int weaponsNum;
- PhysicalContext *weapons[A_CLASSES_NUM];
+ const PhysicalContext *weapons[A_CLASSES_NUM];
weaponsNum = locator->filter_contexts(weapons,NULL,
@@ -392,3 +392,3 @@
int oItemsNum;
- PhysicalContext *oItems[A_CLASSES_NUM];
+ const PhysicalContext *oItems[A_CLASSES_NUM];
oItemsNum = locator->filter_contexts(oItems,NULL,
@@ -1383,3 +1383,3 @@
// Get list of all classes that are potential Human classes.
- PhysicalContext *list[A_CLASSES_NUM];
+ const PhysicalContext *list[A_CLASSES_NUM];
int size = locator.filter_contexts(list,NULL,potential_human_filter);
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