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$NetBSD: patch-ac,v 1.2 2006/08/02 19:24:55 kristerw Exp $

--- xroads.c.orig	1999-06-30 20:25:02.000000000 +0200
+++ xroads.c	2006-08-02 21:14:27.000000000 +0200
@@ -282,13 +282,13 @@
 }
 
 /*************************************************************************************************/
-int trunc( float num ) {  /* Truncate a float to an int */
+int mytrunc( float num ) {  /* Truncate a float to an int */
    if (num>0) return (int)num;
    else return (int)(num-0.5);
 }
 
 /*************************************************************************************************/
-int round( float num ) {  /* Round a float to an int */
+int roundup( float num ) {  /* Round a float to an int */
    return (int)(num+0.5);
 }
 
@@ -394,11 +394,11 @@
          /* VacAttack */
 /*
       if(data[amonst->type].attack1==VACCUUM && (amonst->x==monst[targ].x
-         || amonst->y==monst[targ].y) && (round(amonst->x) ==
-         trunc(amonst->x) && round(amonst->y) == trunc(amonst->y))) {
+         || amonst->y==monst[targ].y) && (roundup(amonst->x) ==
+         mytrunc(amonst->x) && roundup(amonst->y) == mytrunc(amonst->y))) {
 */
-      if(data[amonst->type].attack1==VACCUUM && (round(amonst->x) ==
-         trunc(amonst->x) && round(amonst->y) == trunc(amonst->y)) &&
+      if(data[amonst->type].attack1==VACCUUM && (roundup(amonst->x) ==
+         mytrunc(amonst->x) && roundup(amonst->y) == mytrunc(amonst->y)) &&
          clearshot(amonst, &monst[targ])) {
          watchentity(amonst, &monst[targ]);
          vacattack(amonst, &monst[targ]);
@@ -423,19 +423,19 @@
       else amonst->frame++;
 
       if(data[amonst->type].etype!=EFFECT) {
-         maze[round(oldy)][round(oldx)]=-2; /* Blank out old space */
-         maze[trunc(oldy)][trunc(oldx)]=-2;
-         maze[round(amonst->y)][round(amonst->x)]=number;
-         maze[trunc(amonst->y)][trunc(amonst->x)]=number;
+         maze[roundup(oldy)][roundup(oldx)]=-2; /* Blank out old space */
+         maze[mytrunc(oldy)][mytrunc(oldx)]=-2;
+         maze[roundup(amonst->y)][roundup(amonst->x)]=number;
+         maze[mytrunc(amonst->y)][mytrunc(amonst->x)]=number;
          }
          /* If there was something underneath the effect, redraw it */
-      if(maze[trunc(amonst->y)][trunc(amonst->x)]!=-2) {
-         bmonst=&monst[maze[trunc(amonst->y)][trunc(amonst->x)]];
+      if(maze[mytrunc(amonst->y)][mytrunc(amonst->x)]!=-2) {
+         bmonst=&monst[maze[mytrunc(amonst->y)][mytrunc(amonst->x)]];
          draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE,
                      (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir);
          }
-      if(maze[round(amonst->y)][round(amonst->x)]!=-2) {
-         bmonst=&monst[maze[round(amonst->y)][round(amonst->x)]];
+      if(maze[roundup(amonst->y)][roundup(amonst->x)]!=-2) {
+         bmonst=&monst[maze[roundup(amonst->y)][roundup(amonst->x)]];
          draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE,
                      (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir);
          }
@@ -558,7 +558,7 @@
    else if(player->attr & PULL_R) { newx+=1; player->attr &= ~PULL_R; }
 
       /* Only one half-step at a time */
-   if(round(newx)!=trunc(newx) && round(newy)!=trunc(newy)) {
+   if(roundup(newx)!=mytrunc(newx) && roundup(newy)!=mytrunc(newy)) {
 #ifdef DEBUG
       printf("Damn, in two half-steps at a time...\n");
 #endif
@@ -574,30 +574,30 @@
 
       /* If we're in a half-step, eqx and eqy are the space we're moving
          into */
-   if(round(newx)!=trunc(newx)) {
-      eqy = trunc(newy);
+   if(roundup(newx)!=mytrunc(newx)) {
+      eqy = mytrunc(newy);
       if(newx > player->x)
-         eqx = round(newx);
+         eqx = roundup(newx);
       else if(newx < player->x)
-         eqx = trunc(newx);
+         eqx = mytrunc(newx);
       }
-   else if(round(newy)!=trunc(newy)) {
-      eqx = trunc(newx);
+   else if(roundup(newy)!=mytrunc(newy)) {
+      eqx = mytrunc(newx);
       if(newy > player->y)
-         eqy = round(newy);
+         eqy = roundup(newy);
       else if(newy < player->y)
-         eqy = trunc(newy);
+         eqy = mytrunc(newy);
       }
    else {
-      eqx = trunc(newx);
-      eqy = trunc(newy);
+      eqx = mytrunc(newx);
+      eqy = mytrunc(newy);
       }
 /*
    switch(player->dir) {
-      case LEFT: eqx = trunc(newx); break;
-      case RIGHT: eqx = round(newx); break;
-      case UP: eqy = trunc(newy); break;
-      case DOWN: eqy = round(newy); break;
+      case LEFT: eqx = mytrunc(newx); break;
+      case RIGHT: eqx = roundup(newx); break;
+      case UP: eqy = mytrunc(newy); break;
+      case DOWN: eqy = roundup(newy); break;
       default:
       }
 */
@@ -610,8 +610,8 @@
    printf("Destination (%0.2f, %0.2f)...\n", newx, newy);
    printf("Equiv (%d, %d)\n", eqx, eqy);
    printf("@ %d, %d : %d\n", eqx, eqy, maze[eqy][eqx]);
-   printf("newx: %0.2f: round %d, trunc %d\n", newx, round(newx), trunc(newx));
-   printf("newy: %0.2f: round %d, trunc %d\n", newy, round(newy), trunc(newy));
+   printf("newx: %0.2f: round %d, trunc %d\n", newx, roundup(newx), mytrunc(newx));
+   printf("newy: %0.2f: round %d, trunc %d\n", newy, roundup(newy), mytrunc(newy));
    printf("Checkdest: %d\n", checkdest(eqx, eqy));
    printf("-----\n");
    }
@@ -646,8 +646,8 @@
    else if(!okay) {
 #ifdef DEBUG
       printf("something in the way. (%d or %d)\n",
-             maze[trunc(newy)][trunc(newx)],
-             maze[round(newy)][round(newy)]);
+             maze[mytrunc(newy)][mytrunc(newx)],
+             maze[roundup(newy)][roundup(newy)]);
 #endif
       newx=player->x;
       newy=player->y;
@@ -658,15 +658,15 @@
 #endif
 
      /* Destination has been set, now all we have to do is move there */
-   maze[round(player->y)][round(player->x)]=-2;
-   maze[trunc(player->y)][trunc(player->x)]=-2;
+   maze[roundup(player->y)][roundup(player->x)]=-2;
+   maze[mytrunc(player->y)][mytrunc(player->x)]=-2;
    draw_tilex2(mainwindow, blank, player->x*GRIDSIZE, player->y*GRIDSIZE,
                BLACK, RIGHT);
 
       /* Draw player */
    player->x=newx; player->y=newy;
-   maze[round(player->y)][round(player->x)]=player->ind;
-   maze[trunc(player->y)][trunc(player->x)]=player->ind;
+   maze[roundup(player->y)][roundup(player->x)]=player->ind;
+   maze[mytrunc(player->y)][mytrunc(player->x)]=player->ind;
    draw_tilex2(mainwindow, data[datapos].tile[player->frame],
                player->x*GRIDSIZE, player->y*GRIDSIZE,
                player->color, player->dir);
@@ -1279,8 +1279,8 @@
          player[i]->health = 0;
          if(player[i]->attr & ACTIVE) {
             player[i]->attr ^= ACTIVE;
-            maze[round(player[i]->y)][round(player[i]->x)] = -2;
-            maze[trunc(player[i]->y)][trunc(player[i]->x)] = -2;  
+            maze[roundup(player[i]->y)][roundup(player[i]->x)] = -2;
+            maze[mytrunc(player[i]->y)][mytrunc(player[i]->x)] = -2;  
             draw_tilex2(mainwindow, blank, player[i]->x*GRIDSIZE,
                         player[i]->y*GRIDSIZE, BLACK, RIGHT);
 #ifdef XPLOSIONS