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@comment $NetBSD: PLIST,v 1.4 2009/06/14 17:59:07 joerg Exp $
include/cal3d/animation.h
include/cal3d/animation_action.h
include/cal3d/animation_cycle.h
include/cal3d/bone.h
include/cal3d/buffersource.h
include/cal3d/cal3d.h
include/cal3d/cal3d_wrapper.h
include/cal3d/coreanimation.h
include/cal3d/corebone.h
include/cal3d/corekeyframe.h
include/cal3d/corematerial.h
include/cal3d/coremesh.h
include/cal3d/coremodel.h
include/cal3d/coremorphanimation.h
include/cal3d/coreskeleton.h
include/cal3d/coresubmesh.h
include/cal3d/coresubmorphtarget.h
include/cal3d/coretrack.h
include/cal3d/datasource.h
include/cal3d/error.h
include/cal3d/global.h
include/cal3d/loader.h
include/cal3d/matrix.h
include/cal3d/mesh.h
include/cal3d/mixer.h
include/cal3d/model.h
include/cal3d/morphtargetmixer.h
include/cal3d/physique.h
include/cal3d/platform.h
include/cal3d/quaternion.h
include/cal3d/renderer.h
include/cal3d/resource.h
include/cal3d/saver.h
include/cal3d/skeleton.h
include/cal3d/springsystem.h
include/cal3d/streamsource.h
include/cal3d/submesh.h
include/cal3d/tinystr.h
include/cal3d/tinyxml.h
include/cal3d/vector.h
lib/libcal3d.la
lib/pkgconfig/cal3d.pc