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|
@comment $NetBSD: PLIST,v 1.3 2009/06/14 17:59:25 joerg Exp $
${PYSITELIB}/OpenGL/AGL/__init__.py
${PYSITELIB}/OpenGL/AGL/__init__.pyc
${PYSITELIB}/OpenGL/AGL/__init__.pyo
${PYSITELIB}/OpenGL/GL/APPLE/__init__.py
${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyc
${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyo
${PYSITELIB}/OpenGL/GL/APPLE/client_storage.py
${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyc
${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyo
${PYSITELIB}/OpenGL/GL/APPLE/element_array.py
${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyc
${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyo
${PYSITELIB}/OpenGL/GL/APPLE/fence.py
${PYSITELIB}/OpenGL/GL/APPLE/fence.pyc
${PYSITELIB}/OpenGL/GL/APPLE/fence.pyo
${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.py
${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyc
${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyo
${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.py
${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyc
${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyo
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.py
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyc
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyo
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.py
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyc
${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyo
${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.py
${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyc
${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyo
${PYSITELIB}/OpenGL/GL/ARB/__init__.py
${PYSITELIB}/OpenGL/GL/ARB/__init__.pyc
${PYSITELIB}/OpenGL/GL/ARB/__init__.pyo
${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.py
${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyc
${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyo
${PYSITELIB}/OpenGL/GL/ARB/depth_texture.py
${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyc
${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyo
${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.py
${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyc
${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyo
${PYSITELIB}/OpenGL/GL/ARB/fragment_program.py
${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyc
${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyo
${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.py
${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyc
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