// client.h
/**
* Copyright (C) 2008 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
/* Client represents a connection to the database (the server-side) and corresponds
to an open socket (or logical connection if pooling on sockets) from a client.
todo: switch to asio...this will fit nicely with that.
*/
#pragma once
#include "../pch.h"
#include "security.h"
#include "namespace-inl.h"
#include "lasterror.h"
#include "stats/top.h"
namespace mongo {
extern class ReplSet *theReplSet;
class AuthenticationInfo;
class Database;
class CurOp;
class Command;
class Client;
class MessagingPort;
extern boost::thread_specific_ptr currentClient;
typedef long long ConnectionId;
class Client : boost::noncopyable {
public:
class Context;
static mongo::mutex clientsMutex;
static set clients; // always be in clientsMutex when manipulating this
static int recommendedYieldMicros( int * writers = 0 , int * readers = 0 );
static int getActiveClientCount( int& writers , int& readers );
static Client *syncThread;
/* each thread which does db operations has a Client object in TLS.
call this when your thread starts.
*/
static Client& initThread(const char *desc, MessagingPort *mp = 0);
/*
this has to be called as the client goes away, but before thread termination
@return true if anything was done
*/
bool shutdown();
~Client();
void iAmSyncThread() {
wassert( syncThread == 0 );
syncThread = this;
}
bool isSyncThread() const { return this == syncThread; } // true if this client is the replication secondary pull thread
string clientAddress(bool includePort=false) const;
AuthenticationInfo * getAuthenticationInfo() { return &_ai; }
bool isAdmin() { return _ai.isAuthorized( "admin" ); }
CurOp* curop() const { return _curOp; }
Context* getContext() const { return _context; }
Database* database() const { return _context ? _context->db() : 0; }
const char *ns() const { return _context->ns(); }
const char *desc() const { return _desc; }
void setLastOp( ReplTime op ) { _lastOp = op; }
ReplTime getLastOp() const { return _lastOp; }
/* report what the last operation was. used by getlasterror */
void appendLastOp( BSONObjBuilder& b ) const;
bool isGod() const { return _god; } /* this is for map/reduce writes */
string toString() const;
void gotHandshake( const BSONObj& o );
BSONObj getRemoteID() const { return _remoteId; }
BSONObj getHandshake() const { return _handshake; }
MessagingPort * port() const { return _mp; }
ConnectionId getConnectionId() const { return _connectionId; }
private:
ConnectionId _connectionId; // > 0 for things "conn", 0 otherwise
CurOp * _curOp;
Context * _context;
bool _shutdown;
const char *_desc;
bool _god;
AuthenticationInfo _ai;
ReplTime _lastOp;
BSONObj _handshake;
BSONObj _remoteId;
MessagingPort * const _mp;
Client(const char *desc, MessagingPort *p = 0);
friend class CurOp;
public:
/* set _god=true temporarily, safely */
class GodScope {
bool _prev;
public:
GodScope();
~GodScope();
};
/* Set database we want to use, then, restores when we finish (are out of scope)
Note this is also helpful if an exception happens as the state if fixed up.
*/
class Context : boost::noncopyable {
public:
/**
* this is the main constructor
* use this unless there is a good reason not to
*/
Context(const string& ns, string path=dbpath, mongolock * lock = 0 , bool doauth=true );
/* this version saves the context but doesn't yet set the new one: */
Context();
/**
* if you are doing this after allowing a write there could be a race condition
* if someone closes that db. this checks that the DB is still valid
*/
Context( string ns , Database * db, bool doauth=true );
~Context();
Client* getClient() const { return _client; }
Database* db() const { return _db; }
const char * ns() const { return _ns.c_str(); }
/** @return if the db was created by this Context */
bool justCreated() const { return _justCreated; }
bool equals( const string& ns , const string& path=dbpath ) const { return _ns == ns && _path == path; }
/**
* @return true iff the current Context is using db/path
*/
bool inDB( const string& db , const string& path=dbpath ) const;
void clear() { _ns = ""; _db = 0; }
/**
* call before unlocking, so clear any non-thread safe state
*/
void unlocked() { _db = 0; }
/**
* call after going back into the lock, will re-establish non-thread safe stuff
*/
void relocked() { _finishInit(); }
friend class CurOp;
private:
/**
* at this point _client, _oldContext and _ns have to be set
* _db should not have been touched
* this will set _db and create if needed
* will also set _client->_context to this
*/
void _finishInit( bool doauth=true);
void _auth( int lockState = dbMutex.getState() );
Client * _client;
Context * _oldContext;
string _path;
mongolock * _lock;
bool _justCreated;
string _ns;
Database * _db;
}; // class Client::Context
};
/** get the Client object for this thread. */
inline Client& cc() {
Client * c = currentClient.get();
assert( c );
return *c;
}
inline Client::GodScope::GodScope() {
_prev = cc()._god;
cc()._god = true;
}
inline Client::GodScope::~GodScope() { cc()._god = _prev; }
/* this unlocks, does NOT upgrade. that works for our current usage */
inline void mongolock::releaseAndWriteLock() {
if( !_writelock ) {
#if BOOST_VERSION >= 103500
int s = dbMutex.getState();
if( s != -1 ) {
log() << "error: releaseAndWriteLock() s == " << s << endl;
msgasserted( 12600, "releaseAndWriteLock: unlock_shared failed, probably recursive" );
}
#endif
_writelock = true;
dbMutex.unlock_shared();
dbMutex.lock();
if ( cc().getContext() )
cc().getContext()->unlocked();
}
}
string sayClientState();
inline bool haveClient() { return currentClient.get() > 0; }
};