/* * Copyright (c) 2009, Aconex. All Rights Reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */ #ifndef SCENEGROUP_H #define SCENEGROUP_H #include #include #include #include #include #include "qed_groupcontrol.h" #include "qmc_metric.h" #include "qmc_group.h" #include "qmc_time.h" class SceneGroup : public QedGroupControl { Q_OBJECT public: SceneGroup(); virtual ~SceneGroup(); void init(struct timeval *, struct timeval *); bool isArchiveSource(); bool isActive(QmcTime::Packet *); bool isRecording(QmcTime::Packet *); void updateTimeAxis(); void updateTimeButton(); void setupWorldView(); void step(QmcTime::Packet *); void setTimezone(QmcTime::Packet *, char *); protected: void adjustLiveWorldViewForward(QmcTime::Packet *); void adjustArchiveWorldViewForward(QmcTime::Packet *, bool); void adjustArchiveWorldViewBackward(QmcTime::Packet *, bool); void adjustStep(QmcTime::Packet *); void setButtonState(QedTimeButton::State); private: void refreshScenes(bool); // struct { // } my; }; #endif // SCENEGROUP_H