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/*
* Copyright (c) 1997 Silicon Graphics, Inc. All Rights Reserved.
* Copyright (c) 2009 Aconex. All Rights Reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#ifndef _PCPCOLOR_H_
#define _PCPCOLOR_H_
#include <Inventor/SbColor.h>
#include <Inventor/fields/SoSFString.h>
#include <Inventor/fields/SoSFColor.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/nodes/SoSubNode.h>
#include "main.h"
#include "modlist.h"
class PCPColor : public SoNode {
SO_NODE_HEADER(PCPColor);
public:
// Fields:
SoSFString metric; // PCP metric spec
SoSFFloat maxValue;
SoSFColor color; // Color of glow
// Initializes this class for use in scene graphs. This
// should be called after database initialization and before
// any instance of this node is constructed.
static void initClass();
// Constructor
PCPColor();
protected:
QmcMetric *theMetric;
// These implement supported actions. The only actions that
// deal with materials are the callback and GL render
// actions. We will inherit all other action methods from
// SoNode.
virtual void GLRender(SoGLRenderAction *action);
virtual void callback(SoCallbackAction *action);
// This implements generic traversal of PCPColor node, used in
// both of the above methods.
virtual void doAction(SoAction *action);
private:
// Destructor. Private to keep people from trying to delete
// nodes, rather than using the reference count mechanism.
virtual ~PCPColor();
SbColor emissiveColor;
};
#endif /* _PCPCOLOR_H_ */
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